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A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval.

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Presentation on theme: "A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval."— Presentation transcript:

1 A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval

2 Overview Why board games? Goals Paper prototype 1 Statistics Schedule Questions?

3 Why board games? Initial ideas: A multi-user augmented reality… – … reality game – … guided tour (nature/city/museum) – … board game

4 Why board games? Reason – BoardGameGeek (http://boardgamegeek.com/user/bartg12345)http://boardgamegeek.com/user/bartg12345 – Setup time – Automatic rule checking – Tutorial – Player aid during game – Total immersion – Complexity

5 Mansions of Madness 2-5 players Semi-cooperative – 1 keeper – 1-4 investigators

6 Why Mansions of Madness? Story driven – H.P. Lovecraft Long setup time Huge rulebook Complex Unknown

7 Goals Research – Bring people together – Immersive experience – Expandable

8 Goals Practical – Support for beginners, … – Complete – Limit setup time – Limit learning curve – Simultaneous play – Secret information / actions

9 Examples Smallworld

10 Examples Smallworld (http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8)http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8

11 Examples Puerto Rico

12 Examples Puerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8

13 Examples STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf

14 Solution? AR! Every user 1 iPad Real board tiles Real pawns (?) No 3D -> 2D

15 Paper prototype 1 Focus – Gameplay / interaction Not yet – Completeness – Player aid

16 Paper prototype 1 4 parts 1.Setup 2.Investigator turn 3.Keeper turn 4.Bonus

17 Setup Objective – Start the game on two iPads. 1 iPad has to run an investigator application 1 iPad has to run the keeper application

18 Setup

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22 Investigator turn Objective – Find first clue card.

23 Investigator turn Target Info: Stats, skills, … Cards Explore

24 Keeper turn Objective – Use mythos card to annoy investigator – Use keeper action card to summon cultists

25 Keeper turn

26 Bonus Objective – Find information of other investigators – Find information about the keeper

27 Bonus

28 Paper prototype 1 Evaluation – Record – Think aloud – Questionnaire

29 Paper prototype 1

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32 Average SUS score: 75

33 Paper prototype 1

34 Problems – Mix traditional UI en tangible UI – No support yet – Unclear transitions – Information and action buttons all together

35 Solution?

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38 Statistics Total: 290u30m Literature: 115u25m Implementation: 71u Design: 40u Evaluation: 18u30m Report: 15u Meetings: 5u Rest (blogging, tweeting, …): 25u25m

39 Statistics

40 # Blogposts: 18 # Tweets: 23 # Comments: 11

41 Schedule 2 jan - 6 feb: Implementation 10 feb - 20 feb: Finish literature study 21 feb - 26 feb: Scientific article 27 feb - 18 mar: Test and evaluation application v1.0 19 mar - 1 apr: Report and presentation 2 apr - 10 apr: Finish text about prototypes and application v1.0 16 apr - 22 apr: Create poster 23 apr - 13 may: Adapt, test and evaluate application v2.0 14 may - 8 jun: Write, write,...

42 Questions?


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