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A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval
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Overview Why board games? Goals Paper prototype 1 Statistics Schedule Questions?
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Why board games? Initial ideas: A multi-user augmented reality… – … reality game – … guided tour (nature/city/museum) – … board game
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Why board games? Reason – BoardGameGeek (http://boardgamegeek.com/user/bartg12345)http://boardgamegeek.com/user/bartg12345 – Setup time – Automatic rule checking – Tutorial – Player aid during game – Total immersion – Complexity
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Mansions of Madness 2-5 players Semi-cooperative – 1 keeper – 1-4 investigators
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Why Mansions of Madness? Story driven – H.P. Lovecraft Long setup time Huge rulebook Complex Unknown
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Goals Research – Bring people together – Immersive experience – Expandable
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Goals Practical – Support for beginners, … – Complete – Limit setup time – Limit learning curve – Simultaneous play – Secret information / actions
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Examples Smallworld
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Examples Smallworld (http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8)http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8
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Examples Puerto Rico
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Examples Puerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8
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Examples STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf
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Solution? AR! Every user 1 iPad Real board tiles Real pawns (?) No 3D -> 2D
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Paper prototype 1 Focus – Gameplay / interaction Not yet – Completeness – Player aid
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Paper prototype 1 4 parts 1.Setup 2.Investigator turn 3.Keeper turn 4.Bonus
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Setup Objective – Start the game on two iPads. 1 iPad has to run an investigator application 1 iPad has to run the keeper application
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Setup
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Investigator turn Objective – Find first clue card.
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Investigator turn Target Info: Stats, skills, … Cards Explore
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Keeper turn Objective – Use mythos card to annoy investigator – Use keeper action card to summon cultists
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Keeper turn
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Bonus Objective – Find information of other investigators – Find information about the keeper
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Bonus
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Paper prototype 1 Evaluation – Record – Think aloud – Questionnaire
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Paper prototype 1
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Average SUS score: 75
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Paper prototype 1
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Problems – Mix traditional UI en tangible UI – No support yet – Unclear transitions – Information and action buttons all together
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Solution?
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Statistics Total: 290u30m Literature: 115u25m Implementation: 71u Design: 40u Evaluation: 18u30m Report: 15u Meetings: 5u Rest (blogging, tweeting, …): 25u25m
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Statistics
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# Blogposts: 18 # Tweets: 23 # Comments: 11
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Schedule 2 jan - 6 feb: Implementation 10 feb - 20 feb: Finish literature study 21 feb - 26 feb: Scientific article 27 feb - 18 mar: Test and evaluation application v1.0 19 mar - 1 apr: Report and presentation 2 apr - 10 apr: Finish text about prototypes and application v1.0 16 apr - 22 apr: Create poster 23 apr - 13 may: Adapt, test and evaluate application v2.0 14 may - 8 jun: Write, write,...
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Questions?
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