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1 Lecture 8 Clipping Viewing transformations Projections
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2 Rendering Pipeline
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3 Clipping: point
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4 Clipping: line
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6 Cohen Sutherland clipping test
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10 Clipping: polygon
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11 Clipping: polygon
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12 Clipping: polygon
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13 Clipping: polygon
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14 Clipping to a Boundary
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15 Viewing transformations Transform clipped primitives from world to screen coordinates
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16 Viewing transformations Transform clipped primitives from world to screen coordinates
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17 Projection Transform clipped primitives from world to screen coordinates
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18 Taxonomy of Projections Transform clipped primitives from world to screen coordinates
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19 Parallel Projection Transform clipped primitives from world to screen coordinates
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20 Orthographic Projections Transform clipped primitives from world to screen coordinates
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21 Oblique Projections Transform clipped primitives from world to screen coordinates
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22 Parallel Projection Matrix Transform clipped primitives from world to screen coordinates
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23 Perspective projections Transform clipped primitives from world to screen coordinates
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24 Perspective projections Transform clipped primitives from world to screen coordinates
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25 Perspective projections Transform clipped primitives from world to screen coordinates
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26 Perspective projections Transform clipped primitives from world to screen coordinates
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27 Perspective projections Transform clipped primitives from world to screen coordinates
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28 Perspective projections Transform clipped primitives from world to screen coordinates
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29 Perspective vs. parallel Transform clipped primitives from world to screen coordinates
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30 Classical projections Transform clipped primitives from world to screen coordinates
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