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Ultimate Death-Match By Flux Refraction. We are… Name: Position: Weapon Of Choice: Name: Position: Weapon Of Choice: Suraj Kurapati CMPE Major – 3 Years.

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Presentation on theme: "Ultimate Death-Match By Flux Refraction. We are… Name: Position: Weapon Of Choice: Name: Position: Weapon Of Choice: Suraj Kurapati CMPE Major – 3 Years."— Presentation transcript:

1 Ultimate Death-Match By Flux Refraction

2 We are… Name: Position: Weapon Of Choice: Name: Position: Weapon Of Choice: Suraj Kurapati CMPE Major – 3 Years Loves playing 3-D FPS games online Have done basic game programming before in Java and C Miguel Delgado ISM Major – 4 Years Programming experience in Java and C from lab assignments Don't play that much computer games

3 We are… Name: Position: Weapon Of Choice: Name: Position: Weapon Of Choice: Name: Position: Weapon Of Choice: Name: Position: Weapon Of Choice: Stanley Xu ISM Major – 4 Years Programming in C and Java Experience in doing group project Play lots of online games Suet Lam Hau (Sammy) CMPS Major – 4 Years Programming experiences in Java and C Play many games

4 Users Will Experience… UDM fashions a refreshing 2D twist upon the death-match genre while keeping with the tradition of fast-paced and exhilarating game- play that players have come to expect. Players from across the globe battle against each other, in intense real-time free-for-all matches, to determine who among them has the skill and determination necessary to claim victory on the battle- field.

5 Screenshot…

6 Core Functionality… Unlimited number of players per game (specified by game host) In-game chat communication Quake-style command console/terminal LAN and Internet play

7 Core Functionality… Communication 1. Access the chat-window by pressing (T). 2. Type the message you wish to transmit. 3. Now you can either: * Send your message and return to the game by pressing (Enter). * Return to the game without sending your message by pressing escape (Esc).

8 Possible Project Risks… Game protocol - Synchronization between users Game Speed - Response time Physics system - Collision detection

9 Estimated Project Complexity… High Complexity –Real-time network –Quake-style command console Medium Complexity –Graphics –Physics Low Complexity –Heads-up-display –User interface

10 Wish List … 3-D graphics in first/person view Artificial intelligence via bots More maps with complex terrain More bloody animations

11 ~Thank You~


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