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Design: HOW to implement a system
Goals: Satisfy the requirements Satisfy the customer Reduce development costs Provide reliability Support maintainability Plan for future modifications
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Design Issues Architecture User Interface Data Types Operations
Data Representations Algorithms
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Design System design (high level design)
Focus on architecture Identification of subsystems Object design (lower level design) Modules and their implementations Focus on data representations and algorithms
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System Design Choose high-level strategy for solving problem and building solution Decide how to organize the system into subsystems Identify concurrency / tasks Allocate subsystems to HW and SW components
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System Design Major conceptual and policy decisions
Approach for management of data stores Access mechanism for global resources Software control mechanism Handle boundary conditions Prioritize trade-offs
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Design Principles Consider alternative approaches
Do pro and con analysis Delay decisions until superior choice is clear Isolate decisions so alternative implementations can be evaluated later Avoid unnecessary embellishments But don’t oversimplify
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Design Principles (cont.)
Make design traceable to requirements Use uniform documentation style Reuse existing designs when possible Keep design simple unless performance, maintainability, etc. DEMAND otherwise
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Design Principles (cont.)
Define interfaces between modules carefully Consider how to handle the unexpected Don’t code!! Document decisions Review, review, review . . .
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System Architecture Overall organization of system into subsystems
Decide basic interaction patterns Numerous architectural styles for different applications Architecture provides context for detailed design decisions
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Subsystem Identification
Divide system into a manageable number of components Each major component is a subsystem Subsystem groups components with common properties/function
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Subsystem Collection of Interrelated Good cohesion Classes
Associations Operations Events Constraints Interrelated Good cohesion Well-defined, small interface with other subsystems Low coupling Identified by the service it provides
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Subsystem Discussion Provide services for other sub-systems
Group of related functions Share a common purpose Divide system into components (>20) Subsystems are decomposed . . . Module is the lowest level of subsystem
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Subsystem Relationships
Client-Server relationship Client subsystems actively drive the system by requesting services provided by a server subsystem Peer-to-peer relationship Subsystems interact and communicate to accomplish a common goal
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Client-Server Relationship
Server supplies services for clients Need not know identity of clients Need not know interface of clients Client calls server Client knows interface of server Server performs some service and returns a result
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Peer-to-Peer Relationship
Subsystems call one another The results of/responses to calls may not be immediately visible Subsystems must know the interfaces of other subsystems More likely to have communication dependencies
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Strategies for Decompositions
Layers: Horizontal decomposition Open Closed Partitions: Vertical decomposition System topology: General decompositions
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Layered Subsystems Set of “virtual” worlds
Each layer is defined in terms of the layer(s) below it Knowledge is one way: Layer knows about layer(s) below it Objects within layer can be independent Lower layer (server) supplies services for objects (clients) in upper layer(s)
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Example: Layered architecture
Interactive Graphics Application Windows Operations Screen Operations Pixel Operations Device I/O Operations
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Closed Architectures Each layer is built only in terms of the immediate lower layer Reduces dependencies between layers Facilitates change
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Open Architectures Layer can use any lower layer
Reduces the need to redefine operations at each level More efficient /compact code System is less robust/harder to change
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Properties of Layered Architectures
Top and bottom layers specified by the problem statement Top layer is the desired system Bottom layer is defined by available resources (e.g. HW, OS, libraries) Easier to port to other HW/SW platforms
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Partitioned Architectures
Divide system into weakly-coupled subsystems Each provides specific services Vertical decomposition of problem
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Ex: Partitioned Architecture
Operating System Virtual Memory Manage- ment File System Process Control Device Control
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Typical Application Architecture
Application package Window graphics Screen graphics Pixel graphics Operating system Computer hardware User dialogue control Simulation package
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System Topology Describe information flow Some common topologies
Can use DFD to model flow Some common topologies Pipeline (batch) Star topology
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Ex: Pipeline Topology Compiler: Lexical analyzer Semantic analyzer
source program Lexical analyzer Semantic analyzer token stream abstract syntax tree code sequence object code Code generator Code optimizer
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Ex: Star Toplogy Monitoring system: Alarm Sensors SafeHome software
sensor status On/Off signals, alarm type SafeHome software commands, data Telephone line Control panel number tones display information
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Modularity Organize modules according to resources/objects/data types
Provide cleanly defined interfaces operations, methods, procedures, ... Hide implementation details Simplify program understanding Simplify program maintainance
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Abstraction Control abstraction Procedural abstraction
structured control statements exception handling concurrency constructs Procedural abstraction procedures and functions Data abstraction user defined types
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Abstraction (cont.) Abstract data types Abstract objects
encapsulation of data Abstract objects subtyping generalization/inheritance
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Cohesion Contents of a module should be cohesive
Improves maintainability Easier to understand Reduces complexity of design Supports reuse
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(Weak) Types of cohesiveness
Coincidentally cohesive contiguous lines of code not exceeding a maximum size Logically cohesive all output routines Temporally cohesive all initialization routines
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(Better) Types of cohesiveness
Procedurally cohesive routines called in sequence Communicationally cohesive work on same chunk of data Functionally cohesive work on same data abstraction at a consistent level of abstraction
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Example: Poor Cohesion
package Output is procedure DisplayDice( . . .); procedure DisplayBoard( . . .); Dice I/O device Output Board
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Example: Good Cohesion
package Dice is procedure Display ( . . .); procedure Roll( . . .); Dice I/O device Board
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Coupling Connections between modules Bad coupling Global variables
Flag parameters Direct manipulation of data structures by multiple classes
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Coupling (cont.) Good coupling Good coupling improves maintain-ability
Procedure calls Short argument lists Objects as parameters Good coupling improves maintain-ability Easier to localize errors, modify implementations of an objects, ...
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Information Hiding Hide decisions likely to change Black box
Data representations, algorithmic details, system dependencies Black box Input is known Output is predictable Mechanism is unknown Improves maintainability
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Information Hiding
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Abstract data types Modules (Classes, packages)
Encapsulate data structures and their operations Good cohesion implement a single abstraction Good coupling pass abstract objects as parameters Black boxes hide data representations and algorithms
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Identifying Concurrency
Inherent concurrency May involve synchronization Multiple objects receive events at the same time with out interacting Example: User may issue commands through control panel at same time that the sensor is sending status information to the SafeHome system
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Determining Concurrent Tasks
Thread of control Path through state diagram with only one active object at any time Threads of control are implemented as tasks Interdependent objects Examine state diagram to identify objects that can be implemented in a task
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Management of Data Stores
Data stores permit separations between subsystems Internal or external Common types of data stores Files Databases
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File Data Stores When to use a database
Require access to voluminous data at fine levels of detail by multiple users Access can be efficiently managed with DBMS commands Application must port across many HW and OS platforms Store is to be accessed by multiple application programs
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Database Data Stores Advantages Disadvantages Infrastructure support
Common interface Standard access language (SQL) Disadvantages Performance penalty Awkward programming language
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File Data Stores When to use file data stores
Data does not fit structure of DBMS Voluminous data that is low in information density “Raw” data Volatile data only retained for a short time
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Global Resources Identify global resources and determine access patterns Examples physical units (processors, tape drives) available space (disk, screen, buttons) logical names (object IDs, filenames) access to shared data (database, file)
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Software Control Mechanism
How SW will control interactions between objects Internal control flow of control within a process External control flow of externally-visible events among objects Uniform control style for objects
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Internal Control Under control of programmer
Structured for convenience efficiency, clarity, reliability, . . . Common types of control flow Procedure calls Quasi-concurrent inter-task calls Concurrent inter-task calls
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External Control Procedure-driven systems Event-driven systems
Concurrent systems
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Procedure-driven systems
Control resides within the program code procedure issues request, waits for reply, then continues execution System state defined by program counter, stack of procedure calls, local variables
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Event-Driven Systems Control resides within a central dispatcher
calls to the dispatcher send output or enable input dispatcher invokes procedures when events occur (“call back”) state maintained using global variables, or by dispatcher for procedures
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Concurrent Systems Control resides concurrently in independent tasks
Events are implemented as messages between tasks OS schedules tasks for execution
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Boundary Conditions Initialization Termination Failure
Constants, parameters, global variables, tasks, guardians, class hierarchy Termination Release external resources, notify other tasks Failure Clean up and log failure info
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Identify Trade-off Priorities
Establish priorities for choosing between incompatible goals Implement minimal functionality initially and embellish as appropriate Isolate decision points for later evaluation Trade efficiency for simplicity, reliability, . . .
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