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Chapter 4 Computer Organization Vishal Shah Vishal Pinto
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Contents The Von Neumann Architecture The Central Processing Unit The Primary Memory I/O devices Interrupts Conventional Contemporary Computers Mobile Computers Multiprocessors and Parallel Computers
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Interrupts Why Device Drivers? read ( devID, myData, dataLength ); x = f ( myData, dataLength, …)
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… // Start the device … while ((busy = = 1) || ( done = = 1)) wait( ); //Device I/O complete … done = 0; busy done … while (( busy = = 0) && (done = = 1)) wait( ); // Do the I/O operation busy = 1; … Software Hardware
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I/O Polling A process in which a number of I/O devices are interrogated, one at a time, to determine if service is required. Introduces Busy-wait situation.
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... Device... CPU InterruptRequest flag Detecting an Interrupt
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Fetch-Execute cycle with an Interrupt while (haltFlag not set during execution) { IR = memory[PC]; PC = PC + 1; execute (IR); if ( InterruptRequest) { memory[0] = PC; PC = memory [1]; } Conceptually,hardware connects all device-done flags to the interrupt request flag using inclusive-OR logic
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The Interrupt handler Interrupt_Handler { SaveProcessorState( ); for ( i = 0; i<Number_of_devices; i++) if (device[i].done = = 1) goto device_handle(i); /* Something wrong if we get here }
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Extension to detect interrupt more rapidly? Interrupt vector. Race condition ? Interrupt occurs while the Interrupt handler is in the midst of execution. Solution: Avoid it.
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Disabling Interrupts If ( InterruptRequest && InterruptEnabled ) { /* Interrupt current process */ disableInterrupts ( ); memory [0] = PC; PC = memory[1]; }
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Trap Instruction Used by a process running in user mode that wants to perform an operation that requires privileged instructions trap S Mode 1 2 3 UserSupervisor Trusted Code
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Von Neumann Architecture Primary Memory Unit Device Controller Device CUALU Address Bus Data Bus CPU
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Bootstrapping the Machine CMOS POST BIOS Boot Prog Loader OS Power UP ROM RAM Boot Device
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Boot Loader Program Fixed_LOC:// Bootstrap loader entry point load R1, =0 load R2, =LENGTH_OF_TARGET /*The next instruction is really more like a procedure call than a machine instruction. It copies a block from BOOT_DISK to BUFFER_ADDRESS.*/ read BOOT_DISK, BUFFER_ADDRESS Loop:load R3, [BUFFER_ADDRESS, R1] store R3,[FIXED_DEST, R1] incr R1 bleq R1, R2, loop br FIXED_DEST
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Mobile Computers Features: Physically light and small Severely constrained in the rate at which it can consume power O/P devices are small and usually is speaker Does not contain a storage device Has removable devices like CF cards, NIC..
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System-on-chip Technology Set of memory and device functions that is needed by the onboard processor on a single chip.
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Power Management Notebook computers –Switch OFF LCD display –Power down Disks Mobile computers –Switch OFF or dim displays –Reducing the clock speed of processor
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Multiprocessors and Parallel Computers Parallel instruction Execution Pipelined function unit Function Unit Operand 1 Operand 2 Result Operand 1 Operand 2 Result
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Array processors ALU Control Unit Conventional ArchitectureSIMD Architecture
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Shared Memory Multiprocessors Processors are Interconnected with one another with primary memory using specialized hardware Popular among programmers tools used to develop s/w for single process could easily be used with the shared memory architecture Distinct from Von Neumann architecture but rely upon it.
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Distributed memory Multiprocessors Collection of CPU’s with their memory interconnected using high-speed n/w –High speed LAN or High speed fiber optic n/w Do not support ordinary sequential Programming languages like Shared memory machines do Exchanges data as messages
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Network of workstations PC’s interconnected with a network Usually individual computers with autonomous executing units with their own OS
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