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Teaching Multimedia
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Multimedia is media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or entertain the (user) audience. What is multimedia
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TTE defines it as: –Graphic Design –Web Authoring –Video Editing/ Production –Visual Communications –Digital Communications –Desktop Publishing –Distance Learning
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What are you really teaching when you’re teaching multimedia? –Mindtools –Technology Literacy topics to be addressed: Characteristics and scope of multimedia Core concepts of multimedia Relationship multimedia has with other areas Cultural, social, economic, and political effects of multimedia. Environmental impacts of multimedia. The role society has using multimedia. The historical significance and impact of multimedia. Teaching multimedia
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Technology Literacy Standards 8, 11, 17: –8: The Attributes of Design Creative process, leading to useful products and systems, audience analysis, usability testing, etc. –11: Apply Design Processes: Solve problems using multimedia, investigations, collect info, visualize/ make solutions, test and evaluate solutions, revise and refine solutions, quality control, reflection (impact) –17: Information and Communication: Processing of information, the many sources of info., communication through symbols/ audio/ text/ video, impact, historical and future trends, and influencing factors. What is multimedia
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What is multimedia good for? –Accessibility, overcoming difficult envt/ contexts, reinforcement, personal preference, subjective satisfaction, engagement, dynamic learning. Provoke thinking with a short exercise on discovering the senses. –Q: What do you do when one of our senses are temporarily or permanently disabled? What are the general guidelines for multimedia? –Ease of learning, efficiency of use, memorability, error minimization, accessibility, and reusability of acquired skills. Aspects of multimedia
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Tell me what the role of multimedia will be in 2020? What will multimedia look like in 2050? –Improved displays, faster machines, better video streaming, smaller file sizes, more distance learning, more virtual envt., more file sharing/ open source. What is the future of multimedia
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In groups, design a multimedia application for the year 2010 –Sketch a prototype (what will it be, look like, can do with it, impacts, etc.) Limitations = ability to be mass produced, cost/ affordances, usability Process = brainstorm, market research, design and sketch, list its top 5 features, ad slogan, name the product, discuss its impacts. A multimedia Exercise
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