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1 Informatics 121 Software Design I Design Studio I Discussion Alex Baker and André van der Hoek Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.
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2 Today’s Lecture An open discussion of the design studio A little midterm review No assignment for the weekend
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3 Design Studio Recap What concerns did others think of that you did not? Alternately: What did you think of that others did not?
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4 Representations Which did you use? Why? What if you only had to use text?
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5 How does your game teach? When someone fails a dish a few times… What skill do they need to improve?
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6 How does your game teach? When someone fails a dish a few times… What skill do they need to improve? Have they learned about cooking as a result?
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7 What determines if a dish is good? Is this accurate? Will creating a better dish correspond with improved cooking skill?
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8 Level of model What happens when you overcook meat?
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9 Level of model What happens when you overcook meat? Effect on taste?
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10 Level of model What happens when you overcook meat? Effect on taste? Burned meat represented in the game?
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11 Level of model What happens when you overcook meat? Effect on taste? Burned meat represented in the game? Reflected in the next step?
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12 Level of model What happens when you overcook meat? Effect on taste? Burned meat represented in the game? Reflected in the next step? Does effect on taste change depending on what happens afterwards?
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13 Level of model What happens when you overcook meat? Effect on taste? Burned meat represented in the game? Reflected in the next step? Does effect on taste change depending on what happens afterwards? Is this a reasonable goal?
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14 Wii vs. Touch-Screen Or another interaction method?
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15 Wii vs. Touch-Screen Or another interaction method? What is the sub-essence of this design Manual dexterity? Knowledge of recipes? Timing skills? Knowledge of something more subtle?
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16 Wii vs. Touch-Screen Or another interaction method? What is the sub-essence of this design Manual dexterity? Knowledge of recipes? Timing skills? Knowledge of something more subtle? What would we really lose with a turn-based, graphical approach?
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17 Success? Suppose you got a random team’s design Would you feel confident in your ability to create an implementation design? And implement it successfully?
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18 Brief Midterm review Product and Process model General design research Spector and Gifford Petroski John Chris Jones Schön System design Concerns and how to address them
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