Download presentation
Presentation is loading. Please wait.
1
Human Visual System Lecture 3 Human Visual System – Recap
Gestalt Principles Motion Perception Space Perception Lighting Model Depth Cues Depth Cues – Relative Importance
2
Human Visual System – Recap
Sensory vs. Cultural Sensory Representations Effective because well matched to early stages of neural processing Understanding without training Perceptual Illusions Persist Physical World Structured Smooth Surfaces and Motion Temporal Persistence Structured Light + Law of Gravity Stages of Visual Processing 1 Rapid Parallel Processing Feature Extraction: Orientation, Color, Texture, Motion Bottom-up processing Popout Effects Segmentation Effects: Edges & Regions 2 Slow Serial Goal-Directed Processing Object Recognition: Visual attention & Memory important. Top-down processing
3
Parallel Processes Serial Processes
Parallel Processing Orientation Texture Color Motion Detection Edges Regions 2D Patterns Serial Processing Object Identification Short Term Memory 5 ± 2 = 3 to 7 Objects
4
Spatial Frequency Acuity
Need Sufficient Contrast for Fine Details Contrast Spatial Freq.
5
Human Visual System – Recap (cont.)
Eye is NOT a light meter Designed to detect CHANGES Not good for detecting Absolute Values Designed to extracts Surface Information Discounts Illumination Level & Color of Illumination Sensitive over 9 orders of magnitude Mechanisms Adaptation Receptors bleach and become less sensitive with more light Takes up to ½ hour to recover sensitivity 2 Simultaneous Contrast
6
Human Visual System – Recap (cont.)
Luminance Channel Detail Form Shading Motion Stereo Color Channels Surfaces of Things Sensitive to Small Differences Rapid Segmentation Categories (about 6-10) Not Sensitive to Absolute Values Unique Hues: Red, Green, Yellow, Blue Small areas = high saturation Large areas = low saturation Luminance More Important than Color
7
Pre-Attentive - Summary
8
Human Visual System – Recap (cont.)
3 6 1 2 N u m b e r o f d i s t a c 5 7 9 Pre-Attentive Processing Important for Design of Visualizations Pre-Attentive Properties can be perceived immediately Pre-Attentive Demo by Christopher Healey Laws of Pre-Attentive Display Must Stand Out in Simple Dimension Position Color Simple Shape = orientation, size Motion Depth Pre-Attentive Conjunctions Position + Color Position + Shape Position + Form Color + Stereo Color + Motion Design of Symbols Simple Visual Attributes (or combination thereof) Distinct – Use different visual channels for different types of information
9
Human Visual System – Recap (cont.)
Mapping Data to Display Variables Position (2) Orientation (1) Size (spatial frequency) Motion (2)++ Blinking? Color (3) Angle Slope Length Position Area Volume Color Density More Accurate Less Accuracy Ranking for Quantitative Perceptual Tasks
10
What do you see?
11
What do you see?
12
Proximity Similarity Continuity Symmetry Closure Relative Size
Gestalt Laws Max Westheimer, Kurt Koffka and Wolfgang Kohler (1912) Proximity Similarity Continuity Symmetry Closure Relative Size Figure and Ground
13
Gestalt Laws – Proximity
14
Gestalt Laws – Proximity
15
Gestalt Laws – Similarity
16
Gestalt Laws – Similarity
Separable dimensions Integral dimensions
17
Gestalt Laws – Continuity
Visual objects tend to be smooth and continuous
18
Gestalt Laws – Continuity
Connections using smooth lines
19
Gestalt Laws – Continuity & Connectness
20
Gestalt Laws – Symmetry
21
Gestalt Laws – Symmetry
22
Gestalt Laws – Closure
23
Gestalt Laws – Closure
24
Gestalt Laws – Relative Size
Smaller components tend to be perceived as objects Prefer horizontal and vertical orientations
25
Gestalt Laws – Figure and Ground
Rubin’s Vase Competing recognition processes
26
Contour Finding
27
Motion is Highly Contextual
Motion Phenomena Motion Capture demo Kinetic Depth demo Anthropomorphic Form from Motion demo Demo Source: George Mather Motion is Highly Contextual Moving objects are grouped in hierarchical fashion Use Simple Motion Coding Phase, Frequency, or Amplitude Causality Urgency Communication Emotion
28
Motion Patterns Limitation due to Frame Rate
Increase Correspondence by using additional symbols
29
Michotte’s Causality Perception
30
Gestalt Laws useful as Design Guidelines Luminance Contrast
Recommendations Gestalt Laws useful as Design Guidelines Luminance Contrast Patterns should be present in luminance Size + Scale Contrast Patterns should be the appropriate size Motion under-researched but evidence suggest its power Use Simple Motion Coding Causality Urgency Communication Emotion
31
What do you see?
32
What do you see?
33
Depth Cues Shape-from-Shading Shape-from-Texture Shape-from-Contour
Space Perception Depth Cues Shape-from-Shading Shape-from-Texture Shape-from-Contour Shape-from-Motion
34
Perception of Surface Shape
Simple Lighting Model Light from above and at infinity Diffuse, Specular and Ambient Reflection Oriented Texture enhances Shape Perception
35
Standard Lighting Model
Ambient Illumination Specular Refection Diffuse Reflection = Lambertian
36
Standard Lighting Model (cont.)
Diffuse Lambertian Specular Ambient Shadows
37
Examples
38
Examples
39
Shape-from-Shading Specular reveals fine detail
40
Textures for Surface Orientation
41
Depth Cues – Occlusion strongest depth cue
42
Perspective
43
Depth Cues – Perspective
44
Perspective (Cockburn and McKenzie)
Position Occlusion Position Occlusion Perspective
45
Depth Cues – Shadows
46
Depth Cues – Shape-from-Motion
Optical Flow Fields and Their Structure
47
a a Stereo Vision Basics R i g h t e y S c r e n a b P u m ' s F i o l
d p t y = - L e f t y
48
Depth Cues – Relative Importance
Depth Contrast Depth (meters) 0.001 0.01 0.1 1.0 1 10 100 Motion parallax Occlusion Binocular disparity Relative size Convergence accommodation Aerial
49
Depth Cues – 3D Options Vergence Focus Motion Parallax Stereo
Shape-from Shading or Texture Perspective Occlusion
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.