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Project Title: { ElseWhere } (temporary entitled) Advisor: Linda Lai Chiu Han Yip Yuk Yiu Content: Project Abstraction Method Concept reference Visualization Reference Work Flow
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Project Abstraction: My work is about telling a story within an interactive 3D space. Not exactly telling a story but using Sound with unsynchronized Image to give certain kind of perception via the routine I built. Although there is already quite many art works have used an interactive 3D space as visualization, from the research, I found that many such kind of work is much more tend to structural or conceptual, e.g. aims to give a sense of astonishment by playing the scaling; oppositely, I rather focus on the form of narration within the 3D space. Method: To construct a 3D world and use the texture mapping method to map IMAGE and Video on the surface of the 3D model. The 3D space is not a concrete space but a space construct by different space and time. The IMAGE / VIDEO is a collage of different places and then later map on the model as a texture, in order to fulfill the whole space. Controlling sound by tracking the 3D world camera position.
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Concept Reference: 1)Silent Hill http://www.frozentears.net\ A space of mind in an concrete space “Silent Hill” The fog maintain an mysterious atmosphere Large Scale commercial work An alternative map, the top of the map is not often pointing to North. Some Road is blocked / open after traversed (A morphing Space via time) 2) New Media Installation Arrival 2004 (by Paul Kaiser and Shelley Eshkar) http://www.kaiserworks.com/duoframe/duoarrival.htm Rivalry 2003 Non interactive version of arrival A spatial-temporal puzzle A collage of different scene in the famous game SIM City The design of SIM city is very much mimicking the reality, from the character to the visualization of the work, the camera language, is very much similar to the reality.
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Visualization Reference: i ) Paintings by Giorgio de Chirico: Psychological Mysterious
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Visualization Reference : i ) Paintings by other painters in that period:
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Visualization Reference: ii ) Paintings by Rene Magritte:
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Work Flow: Computer Work: Concrete Space Design i) Modeling in Maya / 3DsMax / ii) Program: Interaction Control ( 7Days ) {Fini before 29/12} Check the accuracy of the Model Name (for mapping) ( 2Days ) Import Model to Macromedia Director / Max Jitter Image / Video Mapping to Model ( 3Days ) Collect Sound for the Scene ( 3Days) Programming: Concrete Interaction control ( 3Days ) Programming: Sound Control ( 3Days ) Programming: Debugging ( 3Days ) PC work Finished TOTAL : 24 Days ( 3Weeks and 3 Days) Installation: Material Preparation ( 3Days ) Setting (Projector / Screen) ( 3Days ) Other Setting ( 3Days )
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Scene structuring reference (scan the metaphysical art / surrealism) Director interaction and Max texturing demo MY DECISION of the to construct the space
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