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Getting Started with XNA Game Studio CTXNA Meeting: February 2011
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Introductions Tim G. Thomas Associate Consultant, Headspring tim@ctxna.org @timgthomas timgthomas.com
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Announcements
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Agenda Introductions and Announcements Part I: What is XNA? Part II: Installing XNA Game Studio Demo: Getting to Know an XNA Game Q&A
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What is XNA? Part I
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What is XNA? Game development framework Managed code/.NET (C# only) Windows, Xbox 360, Zune, Windows Phone 7 2D and 3D “XNA is Not an Acronym”
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Brief History Starter kits Xbox 360 targeting 2006: 1.0 Networking API 2007: 2.0 Zune targeting XBL community support 2008: 3.0 Xbox 360 avatar support Video playback 2009: 3.1 Windows Phone 7 targeting Multi-touch/accelerometer 2010: 4.0
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System Requirements Windows Vista SP2/Windows 7 3GB HDD Space 2GB RAM App Hub membership for some features Unsupported: Windows XP/Windows Server Virtual PC/Hyper-V
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What You Get: For Free! Fully-integrated IDE Learning resources Code samples Screencasts Community Forums Blogs Awesome user groups!
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What You Get: App Hub Submit games for Xbox Live Debug on Xbox 360 Access to peer review Submit apps for Windows Phone Marketplace
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http://create.msdn.com/
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Installing XNA Game Studio Part II
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Getting to Know an XNA Game Demo
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Additional Resources ctxna.org ctxna.groups.live.com @ctxna
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Q&A
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