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REUSE--1 A Framework, Methodology and Tool for Reusable Software Components* Prof. Steven A. Demurjian, Sr., Jeffrey R. Ellis, Rodrigo Caballero, Felix Eickhoff, Shaikit Das, and Xiaopei Wang Computer Science & Engineering Department The University of Connecticut Prof. Donald M. Needham Computer Science Department U.S. Naval Academy steve@engr.uconn.edu jre95001@yahoo.com needham@usna.edu http://www.engr.uconn.edu/~steve (860) 486 - 4818 *Work supported in part by a grant from Electric Boat, Inc., Groton, CT.
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REUSE--2Motivation Reuse Afterthought in OO Design/Development Majority of Reuse Focuses on “Small” Components with Minimal Savings String Functions, Utility Routines, GUI, etc. Easy to Understand - Easy to Reuse “Beans” Have Improved Reuse - Still Lagging Three Classes of Software Domain-Independent (20%) : Libraries, Utilities, etc. Most Likely to Be Reused Domain-Specific (65%) : Dedicated Software Reused in Other Programs of Same Domain Application-Specific (15%): Uniqueness Unlikely to Be Reused
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REUSE--3Motivation Popular OO Design Methodologies Omit and Ignore Reuse Guidelines Unified Modeling Language - UML Design Patterns - Reuse Pattern/Not Software Current Research Concentrates on Consumer (Reuser) and Not Producer (Creator) Measure Savings from Reuse Calculate Return on Investment Two-Fold Goal Elevate Reuse to Equal Partner Starting with Design Focus on Domain-and-Organization Specific Reuse
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REUSE--4Motivation
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REUSE--5 Motivation Why Software Reuse? Increase Software Productivity Shorten Software Development Time Improve Software System Interoperability Develop Software With Fewer People Move Personnel More Easily From Project to Project Reduce Software Development and Maintenance Costs Produce More Standardized Software Produce Better Quality Software Provide a Powerful Competitive Advantage
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REUSE--6Objectives Reuse as Equal Partner Starting with Design Iterative Reusability Evaluations at Early and All Stages of Design and Development Production of Large Reusable Components Capabilities of Evaluation Techniques Identify the Reusable Portions of Design Estimate/Measure Reusability Automatically Provide Guidelines on Improving Reusability Usable for Newly Created Designs Evaluation of Legacy Code for Reuse Potential Integrated in a Design/Development Environment
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REUSE--7 Overview of Presentation Cultural and Social Reuse Issues Component-Based Design - History & Perspective Reuse Framework and Methodology Subjective Identification of Components General vs. Specific Classes Related Hierarchies to Quantify Components Objective Measure of Dependencies Classifying Dependencies Measuring Reuse Potential Reuse Guidelines Methodological Basis for Increasing Reuse Iterative Improvement in Reusability Prototyping: DRE Tool Family/Examples Conclusions and Future Research
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REUSE--8 Cultural and Social Reuse Issues Management Support Motorola Study: A New Reuse Program there must have Strong/Unequivocal Management Support Raytheon Report: Support from Upper Management Most Important for Successful Reuse Why? Increased Cost Associated with Constructing Reusable Components Communication, Coordination Education, Training Motorola and Raytheon Facilitate by Incentives Both Producer and Consumer Benefits Awards Provided for Demonstrated Efforts
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REUSE--9 Cultural and Social Reuse Issues High Initial Cost Reports have Indicated High Start Up Costs Slow Return on Investment (> 3 years) Best Success in Starting with Small Projects Distributing Components for Reuse Opportunistic Reuse Reuse Must be Supported by Libraries to Collect, Classify, and Disseminate Components Ease of use for Producer and Consumer
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REUSE--10 What are Components? ADTs as Unit of Abstraction/Conceptualization Classes are OO Equivalent of ADTs However, in Past 10 Years Computing Power has Exploded Application Complexity has Increased Classes are Part of Inheritance Hierarchy Inheritance Hierarchy Part of Application Class Library In Past 2-3 Years We’ve Seen Emergence of Java Emergence of Java Beans Component-Based Development Tools
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REUSE--11 What are Components? How are Applications Conceptualized? Inheritance Hierarchies Partition Domain Packages as Collections or Related Classes Collections of Classes, Packages, Inheritance Hierarchies form Application Class Library How are Class Libraries Utilized? Use Individual Classes Use Package or Subset of Package Use Major Portions of Inheritance Hierarchies Tools Use at Most a “Few” Select Packages and/or Hierarchies Tools that Span Application Classes Represent Poorly Designed Software
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REUSE--12 Defining Component Concepts A Component is Composed of One or More Classes (or Other Components) and is Intended to Support a “Constructed” Unit of Functionality Classes Can be Utilized in Multiple Components A Class Utilized in Multiple Components Maintains the “Same” Semantics in All of its Contexts Our Interest Involves: Reusable Classes Reusable Components A Reusable Component Consists of Classes and/or Other Components that are Expected to be Reused Together in Future Applications
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REUSE--13 Cultural and Social Reuse Issues Reuse and Software Design/Development Lesson Learned Reuse Often Avoided by SW Engineers due to Fear of Configuration Management Problems How is Fear Minimized? Reuse as Integral Part of Development Process Reuse Early and Often Tools that Facilitate Producer Logging Component and Consumer Finding Component Summary We’ll Concentrate on Technical Reuse Issues Superior Techniques Will Remain Unpopular and Unused without Associated Support
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REUSE--14 Components vs. Objects Components Business Oriented Coarse Grained Standards Based Multiple Interfaces Provide Services Fully Encapsulated Understood by Everyone Objects Technology-Oriented Fine Grained Language Based Single Interface Provide Operations Use Inheritance Understood by Developers
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REUSE--15 Reusable Components Types & Benefits Reusable Components Types & Benefits Application Template Data Model Data Structure System Architecture Process Model Process Definition Prototype Plan Skeleton User Interface Skeleton/GUI Process Skeleton Utility Components Organizational Perspective Shorten Development Time Reduce Costs Increase Competitiveness Personnel Perspective Increase Productivity Customer Perspective Achieve Greater User Satisfaction Through the Production of More Flexible Products
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REUSE--16 Component-Based Development Process TOP-DOWN: To determine what is needed to satisfy this need. BOTTOM-UP: To determine what is available to satisfy this need. OTHERS: Consider the similarity among concurrent projects. FUTURE: Consider the possibility of reusing in future projects.
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REUSE--17 CBD: Component-Based Development
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REUSE--18 Supplier /Consumer Model SUPPLY Build New Wrap Existing Buy CONSUME Assemble Applications MANAGE Publish Subscribe Catalog Browse
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REUSE--19 Specification Implementation Executable Interfaces Component
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REUSE--20 Components as Assets can Grow Complexity of Component
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REUSE--21 What are Component Dependencies? Dependency Type of Components Versions Aggregations Functional Inheritance Association What is Impact of Each Dependency on the Reusability of a Component?
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REUSE--22 Component-Based Tools/Web Sites of Note Software Composition Workbench JavaBeans Visual Café Visual J++ Sun’s Forte Enabler, Softlab Microsoft Repository UREP, Unisys Select Software Tools, Select Reusable Software Research Group, West Virginia University http://www.csee.wvu.edu/~resolve/scw/rs rg-brochure-nov-98.html http://www.csee.wvu.edu/~resolve/scw/rs rg-brochure-nov-98.html Reusable Software Research Group, Ohio State University http://www.cis.ohio- state.edu/rsrg/index.html http://www.cis.ohio- state.edu/rsrg/index.html Select Software Tools http://www.selectst.com/ http://www.selectst.com/ Software Reuse Executive Primer, DOD http://dii-sw.ncr.disa.mil/ReuseIC/pol- hist/primer/ http://dii-sw.ncr.disa.mil/ReuseIC/pol- hist/primer/ Model-Driven Software Reuse, Extended Intelligence Inc.
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REUSE--23 RepositoryBrowserHierarchy Component Repository
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REUSE--24 Multiple Repository Support Multiple Support
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REUSE--25 CBD life cycle BusinessDirection General Business Requirements User, Business and Data services Business and Data services ComponentRequirements UserServices Harvest
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REUSE--26 1996: $652 million 2001: $12 billion IDC forecast CBD market
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REUSE--27 Web-Site References Reusable Software Research Group, West Virginia University http://www.csee.wvu.edu/~resolve/scw/rsrg-brochure- nov-98.html http://www.csee.wvu.edu/~resolve/scw/rsrg-brochure- nov-98.html Reusable Software Research Group, Ohio State University http://www.cis.ohio-state.edu/rsrg/index.html http://www.cis.ohio-state.edu/rsrg/index.html Select Software Tools http://www.selectst.com/ http://www.selectst.com/ Software Reuse Executive Primer, DOD http://dii-sw.ncr.disa.mil/ReuseIC/pol-hist/primer/ http://dii-sw.ncr.disa.mil/ReuseIC/pol-hist/primer/ Model-Driven Software Reuse, Extended Intelligence Inc.
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REUSE--28 A Framework, Methodology, and Tool for Reusable Software Components Reuse as Equal Partner Starting with Design Iterative Reusability Evaluations at Early and All Stages of Design and Development Production of Large Reusable Components Capabilities of Evaluation Techniques Identify the Reusable Portions of Design Estimate/Measure Reusability Automatically Provide Guidelines on Improving Reusability Usable for Newly Created Designs Evaluation of Legacy Code for Reuse Potential Independent Tool/Integrated in Together CC See: http://www.engr.uconn.edu/~steve/DRE/dre.html
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REUSE--29 A Framework, Methodology, and Tool for Reusable Software Components 1. Define Components, Their Interactions, and Analyze Their Reusability 2. Store an Iteration of Design 3. Implement an Iteration 4. Store and Document Iteration of Implemen. 5. Reevaluate an Existing Design for Correcting Errors New Reuse Potential 6. Reuse Existing Design with a New Implementation Store & Document Designs Reusability Evaluation Implement the System Re(Design) a System Store & Document Implemens. 1 5 4 6 3 2
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REUSE--30 Subjective Identification of Components Reuse Historically Occurs at Class Level Class as “Atomic” Component only Scratches Surface in Reuse Potential for OO But, Classes Interact If Reuse One, Often Need Others Thus, Reuse Set of Classes Expand Reuse from Class to Component Level Establish Framework for Promoting Design Reuse Characterize General vs. Specific Classes Quantify Related Components Illustrate via HTSS and Financial Frame Applications Goal: Increase Reuse Potential by Understanding Classes, Components, and their Role within Appl.
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REUSE--31 General/Specific Class Characterization Subjective Characterization by Software Designer Best Estimate on Potential Utility of Class General Class (G) Those Application Classes that Facilitate Domain-and-Organization Specific Reuse Specific Class (S) Those Application Classes that are Limited to use in a Single Application Purposes Determine Classes with Highest Reuse Potential for Organization’s Future Systems Dependencies from General to Specific are both Non-Reusable and Hinder Reuse
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REUSE--32 General/Specific Class Characterization General Class (G) Expected to be Reused in Future Applications Abstract Classes/Root Classes/Non-Leaf Classes in Inheritance Hierarchies Domain Independent/Domain Specific What are Some Examples? Specific Class (S) Only Applicable in Current Applications Unlikely to be Reused in Future Applications Classes that Retrieve from Company Database Application Specific What are Some Examples?
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REUSE--33 High-Tech Supermarket System (HTSS) Automate the Functions and Actions Cashiers and Inventory Updates User Friendly Grocery Item Locator Fast-Track Deli Orderer Inventory Control User System Interfaces Cash Register/UPC Scanner GUI for Inventory Control Shopper Interfaces Locator and Orderer Deli Interface for Deli Workers We’ll Introduce and Utilize Throughout Lecture
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REUSE--34 The HTSS Software Architecture IC IC CR CR CR CR IL IL IL SDO SDOEDO EDO Order Payment Item ItemDBLocalServer Non-Local Client Int.InventoryControl ItemDBGlobalServerOrderDB SupplierDB CreditCardDB ATM-BanKDB IL: Item Locator CR: Cash Register IC: Invent. Control DO: Deli Orderer for Shopper/Employee Shopper/Employee
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REUSE--35 A General Class in HTSS Why is Item General? What is Applicability of Item? class Item { private: // Private Data int UPC; char* Name; int InStock, OnShelf, ROLimit; float RetailCost; public: // Public Methods Item(int code, char* str, int st1, int st2, int st3, float cost); void CreateNewItem(); int GetUPC(); char* GetName(); int GetQuantity(); int CheckReorderStatus(); void PrintItem(); void UpdatePrice(float new_value); };
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REUSE--36 Another General Class in HTSS Collection Classes of General Classes are General class ItemDB {private: int Num_Items; int Curr_Item; Item* AllItems[Max_Items]; int FindFirstItem(); int FindNextItem(); int FindItemUPC(int code); int FindItemName(char* name); public: ItemDB(); // Constructor void InsertNewItem(Item* new_one); void DeleteExistingItem(int code); void FindDisplayItemUPC(int code); void FindDisplayItemName(char* name); void PrintAllItems(); };
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REUSE--37 Yet Another General Class in HTSS GUI-Based Class for Supporting Inventory Control Actions Can be Domain Independent class InvControlGUI { private: int Curr_Option; // Current menu option public: InvControl(); // Constructor void PrintMenuSetOption(); void ActivateController(); void EnterNewItem(); void RemoveExistingItem(); void FindItem(); void InvSearchQuantity(); void InvSearchReorder(); void GenerateAnOrder(); };
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REUSE--38 Specific Classes in HTSS General Classes are Refined to Represent Particular Items, Yielding Specific Classes... Item DairyItemProduceItemDeliItem DeliOrdererGUI OrdererGUI
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REUSE--39 Levels of General Classes Not All General Classes Created Equally Level of Generality Based on Role in Application Purposes Accommodate Large Systems with Multiple, Different Reusable Components Reusable Components can Overlap, but Still be Distinct Reusable Units S S S S views as General if i j views as Specific if i < j
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REUSE--40... Can you Identify Different Levels of General Classes? Item DairyItemProduceItemDeliItem NonPerishItemPerishItem
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REUSE--41... Can we Identify Different Levels of General Classes? DairyItemDeliItem Item ProduceItem NonPerishItemPerishItem BigYProdItemDoleProdItemBigYDairyItemHoodDairyItem Where can Item be Reused? Where can NonPerishItem and PerishItem be Reused? Where can ProduceItem and DairyItem be Reused? Are DoleProdItem and HoodDairyItem Specific?
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REUSE--42 Properties of General/Specific Classes Level of Generality Strictly Ordered in Hierarchy A Descendant of a General Class Must have an Index Greater Than or Equal to Itself or be Specific A Specific Class Can only have Specific Descendants S S S S views as General if i j views as Specific if i < j
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REUSE--43 Generality and Specificity within One Inheritance Hierarchy
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REUSE--44 Generality/Specificity/Dependencies Across Multiple Hierarchies
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REUSE--45 General/Specific Paradigm in HTSS Abstraction from HTSS to Domain Independent Inventory Control Application Separation of Supermarket Domain Specifics Leverage Commonalties for Focused, Independent Design/Development Future Products Relevance Domain-and-Organization-Specific Reuse Expand to 24 hour Mom & Pop Stores Expand to Other Retail Markets E.g., Auto parts, Clothing, Toy, etc.
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REUSE--46 Reusability in HTSS Domain Where do Changes for Other Domains Occur? Specific Applications for Big Y or Shaw’s or Stop/Shop (S) Root classes for Items, ItemDB, etc., which are Most General. Inventory Control/Other Components. Classes Specific to Grocery Store Domain.
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REUSE--47 Reusability in HTSS Domain Specific Applications for Big Y or Shaw’s or Stop/Shop (S) Root classes for Items, ItemDB, etc., which are Most General. Inventory Control Other Components. Classes Specific to Grocery Store Domain. Inventory Control Tool for Ordering Items from Suppliers Cost Accounting Tool for Tracking Net and Gross Profit
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REUSE--48 Reusability in HTSS Domain Specific Applications for Big Y or Shaw’s or Stop/Shop (S) Root classes for Items, ItemDB, etc., which are Most General. Inventory Control/Other Components. Classes Specific to Grocery Store Domain. Classes for Large Supermarket Classes for Specialty Supermarket Classes for 24 Hour Convenience
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REUSE--49 The FinancialFrame Application A Commercial C++ Framework Containing 441 Classes, Proprietary of FinancialComp Designed for Reuse in Various Financial Apps. Provides Basic Functionalities of Financial System FinancialFrame’s Challenge - Manage Changes Framework Constantly Evolving New Functions and Modify Existing Functions Conceptual Relevance: Provide Realistic Context for Our Approach Domain-and-Organization-Specific Reuse
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REUSE--50 The FinancialFrame Application Our Purpose: Work with Existing Code Establish General and Specific Classes Characterize Related Components Evaluate the Goodness of G/S Characterization and Identify Potential Problem Areas General Components that are Specific Specific Components that are General Problematic Relevance: Demonstrate Ability of Approach to Localize Effect of Changes Describe Ways to Increase FinancialFrame’s Reuse Potential
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REUSE--51 General and Specific Classes in FinancialFrame FinancialCompTrader FinancialCompAccount FinancialCompDesk Main FinancialCompMainOtherMain SpecificFCMain (S) SpecificOtherMain (S)... YieldModel DiscountIndexBondBill CashFlowAnalyzer...
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REUSE--52 Related Classes and Hierarchies Class X is Related to Class Y if they are Related and Concept and are Expected to be Reused Together in Future Systems Class X Related to Class Y is Subjectively Assigned by Software Engineer (Producer) When Class X is Related to Class Y X and All of X’s Descendants are Related to Y and All of Y’s Ancestors Thus, to Reuse X or X’s Descendants, you Must Reuse Y and All of Y’s Ancestors Class X Related to Y if Y at Same or Higher Level! Related Classes Promote Reuse, Since They are Expected to be Reused Together
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REUSE--53 Related Hierarchies/Reusable Components Two Sub-Hierarchies are Related if to Reuse One, you Must Reuse the Other Purpose: Identify Reusable Dependencies Among Related Classes Reusable Component: A Set of Related Classes that are Expected to be Reused as a Group S S S S S S A Sub-Hierarchies B R
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REUSE--54 Related Characterization in Levels of Components - HTSS Item NonPerishItemPerishItemEnviron R DairyItemProduceItemDeliItemSubZeroRTemp Does R from Environ to PerishItem Make Sense? Should R be from PerishItem to Environ?
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REUSE--55 Related Characterizations in Levels of Components - HTSS Where do Changes for Other Domains Occur? Specific Applications for Big Y or Shaw’s or Stop/Shop (S) Root classes for Items, ItemDB, etc., which are Most General. Inventory Control/Other Components. Classes Specific to Grocery Store Domain.
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REUSE--56 Related Characterization in Levels of Components - FinancialFrame... YieldModel DiscountIndexBondBill Bond R Bond is Related to IndexBond When Bond is Reused, so Must IndexBond and YieldModel Hence, IndexBond and its Ancestor (YieldModel) are Reused!
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REUSE--57 Related Characterizations in Levels of Components - FinancialFrame Classes/Sub-Hierarchies can be Related if and only if Classes (or Sub-Hierarchy Roots) are General and at the Same or Higher Level Specific applications at FinancialComp (S) Root classes of strategies and other most General classes (Main) Bond or other strategy Components Classes specific to FinancialComp
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REUSE--58 What are Dependencies Among Classes? Object Inclusion: Class Contains a Instance of Another Object Attribute Definition: Class Contains Attribute that is the Type of Another Object Method Invocation: Class Invokes a Method Defined on Another Object Goals Classify and Understand Dependencies Assess “Good” vs. “Bad” Dependencies Change “Bad” to “Good” by Changing Class from S to G or G to S Moving Code and/or Method Calls Splitting a Class into Two Classes Merging Two Classes
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REUSE--59 Reusing Sub-Hierarchies in Different Components - HTSS Will be reused with Components for another domain, e.g., Toy Store Will be reused with Components for different Super- market Companies Item... DairyItemProduceItemDeliItem NonPerishItemPerishItem
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REUSE--60 Reusing Sub-Hierarchies in Different Components - FinancialFrame Dependencies Among General Related Classes Not a Hindrance to Reuse Represents Valuable Design Knowledge Main FinancialCompMainOtherMain SpecificFCMain (S) SpecificOtherMain (S) Will be reused with Components utilizing another company’s databases Will be reused with Components utilizing FinancialComp’s database
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REUSE--61 Transitivity in Inheritance and Related Relationships Base Case: Related Characterization is Transitive, but not Commutative but not Commutative A A B B C C R R Case 1: A is not related to X Dependencies from A to X Dependencies from A to X are not Desirable are not Desirable Recall: We Reuse X and All Recall: We Reuse X and All of Its Ancestors, But Not of Its Ancestors, But Not B’s Ancestors to Reuse A B’s Ancestors to Reuse A A A B B C C X X R
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REUSE--62 An Example of Case 1 in FinancialFrame FinancialCompMain R FinancialCompTrader Thus, Dependencies Between are Desirable Main is not R to FinancialCompTrader Thus, Dependencies Between Hinder Reuse For “Blue” Component, we Don’t Want to Have to Reuse FinancialCompTrader with Main! Main FinancialCompMainOtherMain FinancialCompTrader R
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REUSE--63 Transitivity in Inheritance and Related Relationships B B A A C C X X R Case 2: X is Related to A Dependencies from X to Both A and B are Desirable When Reuse X, Since X Related to B, we Reuse B and All of Its Ancestors (A) Thus, Dependencies Between X and A are Okay!
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REUSE--64 An Example of Case 2 in FinancialFrame... YieldModel DiscountIndexBondBill Bond R Class Bond R to both IndexBond and YieldModel Thus, Dependencies from Bond to IndexBond and YieldModel are Desirable and Reusable! When Bond is Reused, So is IndexBond and YieldModel!
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REUSE--65 Evaluative Metrics and Methodology Objective Measures of Dependencies Object-Oriented Design: Object-Oriented Design: Collection of General and Specific Classes, with Related Characterizations Recall Dependencies Among Classes Object Inclusion: Another Instance within Class Attribute Defn.: Attribute Type of Class Method Invocation: Defined on Another Class Quantify Dependencies for Reuse Good: Promotes Reuse - Leave Alone Bad: Hinders Reuse - Try to Change Okay: No Impact on Reuse - Can be Improved Goals Classify and Understand Dependencies Measure Reuse Potential
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REUSE--66 Dependencies Among Related Classes Remember, G/S are Subjectively Assigned by Software Designer The Two G classes are Related Related Classes are Intended to be Reused Together Good (1) G S G S Okay (5) Okay (7) Bad (3)
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REUSE--67 Sample Dependencies in HTSS InvCont DeliIC Item DeliItem Good (1) Okay (5) Okay (7) Bad (3) InvCont and Item are Related Classes InvCont to Item Dependencies are Good: Reused Together Dependency from InvCont to DeliItem is Problem Don’t Want to Reuse InvCont with DeliItem ManagerGUI with InvCont Includes Useless DeliItem Dependencies from DeliIC to Item and/or DeliItem Don’t Impact Reuse Can Reuse Item and DeliItem w/o DeliIC
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REUSE--68 Dependencies Among Non-Related Classes Remember, G/S are Subjectively Assigned by Software Designer The Two G Classes are Not Related Non-Related Classes are NOT Intended to be Reused Together Okay (6) Okay (8) G S G S Bad (2) Bad (4)
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REUSE--69 Sample Dependencies in HTSS InvCont DeliIC Person Shopper Bad(2) Okay (6) Okay (8) Bad (4) InvCont and Person are Classes that are Not Related InvCont to Person or Shopper Dependencies are Bad Don’t Want to Reuse Person/Shopper with InvCont Must Reuse - Problem! Dependencies from DeliIC to Person and/or Shopper Don’t Impact Reuse Can Reuse Person and Shopper w/o DeliIC However, Poor Design if DeliIC Needs Person or Shopper!
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REUSE--70 Summarizing Couplings of Related Classes Type 1: Good for Reuse Two General Classes are Reused Together Type 3: Bad for Reuse General to Specific To Reuse, Specific Must be Included Added Functionality with No Purpose Change to Type 1 or 5/7 Types 5/7: Okay for Reuse No Impact Specific Classes Not Reused in New Application May Improve Reuse if Changed to Type 1
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REUSE--71 Summarizing Couplings of Non-Related Classes Type 2: Bad for Reuse - Two General Classes Not Expected to be Reused Together since Not Related Change to Type 6/8 Type 4: Bad for Reuse General to Specific To Reuse, Specific Must be Included Added Functionality with No Purpose Change to Type 6/8 Types 6/8: Okay for Reuse No Impact Specific Classes Not Reused in New Application
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REUSE--72 Dependencies in Levels of Components Summarizing Related Classes (1) (3) (5) (7) (7) (1) (1) Related to
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REUSE--73 Dependencies in Levels of Components Summarizing Non-Related Classes (2) (4) (4) (6) (8) (2) (2) Dependencies Among Unrelated Classes Always Bad for Reuse No Impact on Reuse
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REUSE--74 Sample Actions to Improve Reusability
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REUSE--75 Reuse Guidelines Methodological Basis for Increasing Reuse Designer Supplies General/Specific/Related for the Classes/Hierarchies in Application Reuse Analysis Tool Calculates Couplings and Identifies Types of Reuse (Good, Bad, Okay) Ideal Result: Maximize Reuse via Couplings Type 1: G to G for Related Classes Type 8: S to S for Non-Related Classes Extended Guidelines: Menu of Choices Different Ways to Move Couplings Considers Impact of Movement on Design Goal: Iterative Improvement in Reusability
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REUSE--76 Core Guidelines to Move Couplings to Increase Reuse Potential G S G S Type 2 Type 8 G S G S Type 4 Type 8 G S G S Type 5 Type 1 G S G S Type 7 Type 1 G S G S Type 3 G S G S Type 7
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REUSE--77 Extended Guidelines for Improving Reusability Core Guidelines Emphasize Local Behavior To Remove “Bad” or Improve “Okay” Coupling, Move Cause of the Coupling (e.g., Method Call) Moving a General Method to Specific Class Moving a Specific Method to General Class Moving Method Up/Down a Hierarchy, Which Alters the Coupling, Can Impact Elsewhere Expand the Analyses to Other Couplings of the Source and Destination of the Bad Coupling Couplings to Source when Moving Down Couplings to Destination when Moving Up Extended Guidelines: Menu of Choices
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REUSE--78 Extended Guidelines to Improve Reuse Identifying the Problem S G S m() G G Type 7 G S G S Type 3 Type 7 Recall G S G S m() G Type 3 Suppose What has Occurred?
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REUSE--79 Extended Guidelines to Improve Reuse Identifying the Problem S G S m() G G Type 5 Suppose What has Occurred? G S G S m() G Type 1 G S G S Type 5 Type 1 Recall
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REUSE--80 Problem and Solution Focus on Core Guidelines May Ignore the Impact of a Change for Other Related and Coupled Classes When a Coupling is Moved from a G to S Class Examine All Existing Coupling to G Class G to G Coupling Now G to S We’ve Introduced a “Bad” Coupling Likewise, When a Coupling Moved from S to G Examine All Existing Coupling to S Class S to S Coupling Now S to G We’ve Introduced a “Bad” Coupling Solution: Extended Guidelines to Govern all Potential Scenarios for Removing “Bad” Couplings
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REUSE--81 Extended Guidelines for Type 3 Couplings Move Coupling Dst. to General Class or Change Dst. To a General Class Type 3 to Type 1 May Introduce Couplings from G Dst. to Specific Classes Move Coupling Src. to Specific Class or Change Src. To a Specific Class Type 3 to Type 7 May Introduce Couplings from General Classes to Specific Src. Change to Non-Related/Follow Type 4 Detailed Evaluation of Implementation Key Concerns Local Changes with Global Impact “Wrong” Choice Degrades Reuse G S G S Type 3 Among Related
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REUSE--82 Removing Type 3 Couplings in HTSS Which Changes Make Sense? InvCont DeliIC Item DeliItem Type 3 Change InvCont to S or DeliItem to G Neither Makes Sense Against Design Intent! Move Coupling Dst. to General Class Find Problem Method Call, Attribute Access, Object Inclusion Move from DeliItem and Item Type 3 to Type 1 Move Coupling Src. to Specific Class Find Problem Method Call, Attribute Access, Object Inclusion Move from InvCont and DeliIC Type 3 to Type 7 Detailed Evaluation of Implementation Note: Maintain Application Semantics Type 1 Type 7
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REUSE--83 Extended Guidelines for Type 2 Couplings Move Coupling Src. to Specific Class or Change Src. To a Specific Class Type 2 to Type 6 May Introduce Couplings from General Classes to Specific Src. Move Src. and Dst. to Specific Classes Type 2 to Type 8 May Introduce Couplings from G Src. to Specific Dst. Move Coupling Dst. to Specific Class or Change Dst. To a Specific Class Follow Type 4 Guidelines Change to Related/Type 1/Design Impact Must be Evaluated! Detailed Evaluation of Implementation G S G S Type 2 Non-Related
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REUSE--84 Extended Guidelines for Type 4 Couplings Move Coupling Dst. to General Class or Change Dst. To a General Class Type 4 to Type 2 - No Help Move Coupling Src. to Specific Class or Change Src. To a Specific Class Type 4 to Type 8 May Introduce Couplings from General Classes to Specific Src. Change to Related/Follow Type 3 Detailed Evaluation of Implementation G S G S Type 4 Non-Related
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REUSE--85 Summary on Extended Guidelines Total Alternatives for Removing “Bad” Couplings: Type 2, 3, 4: Seven Possibilities Each: 21 Total Type 5, 7: 3 Total Changing from G to S or Movement of Coupling Potential to Impact: Couplings to Source Couplings from Destination Result: Movement May Decrease Reuse Potential! Two-Fold Solution: Design Support for OO Reuse Metrics and Evaluation within UML, Design Patterns, etc. Analytical Tool for Evaluating Reuse Potential of C++, Ada95, or Java Applications/Libraries
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REUSE--86 Utilizing Reuse Methodology Evaluate Evolving Design/Implementation Constructing New Applications Software Design Proceeds in Stages Today’s Norm: Incremental Development and Rapid Prototyping General/Specific Classes/Related Components Assigned Initially as Classes are Generated Refined Throughout Increments/Versions G to S, S to G, etc. Related Components as Design Begins to Mature with Additional Details Use Methodology to Find/Correct “Problems” Video Rental System Test-Bed
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REUSE--87 Utilizing Reuse Methodology Investigate Reusability of Legacy Code Reusability of Legacy Code Examine Legacy Code in Detail Talk/Contact Domain Experts with Corporate Knowledge of Code General/Specific Classes/Related Components Take “Educated Guess” for G/S Classes and Related Components Run DRE and Find/Correct Problems Re-evaluate Legacy Code with Different “Educated Guesses” Compare/Contrast Results to Identify the “Best” way to Characterize Classes/Components See Web Site for Example in FinancialFrame
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REUSE--88 The Video Rental System (VRS) VRS is for On-Line (Browser) Rental Tapes Maintains Customer and Video Databases Tracks Borrowing/Returning of Tapes Logs Rented Tapes CGI, C++, Netscape/Explorer From Video Rental to Auto Parts Undergraduate Project: Spring 1997 - VRS-1 Repeated as Grad Project: Fall 1998 - VRS-2 Goals: Demonstrate General/Specific/Related Ideas Incorporate/Reuse Design in Future System Study Effectiveness Approach in Identifying and Removing Non-Reusable Dependencies
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REUSE--89 General and Specific Classes in VRS-1 VideoStoreInterface (S) StoreInterface (G) VideoCustomer (S) Customer (G) VideoCustomerInterface (S) CustomerInterface (G) VideoTape (S) Item (G) VideoTapeDB (S) ItemDB (G) RentedTapeDB (S)RentedTape (S) CustomerDB (G)HistoryList (G)Transaction (G)
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REUSE--90 DRE and VRS-1 Tracking Incremental Versions
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REUSE--91 Final General/Specific Classes in VRS-2 and Some Related Characterizations VideoStoreInterface (S) StoreInterface (G) Customer (G) CustomerInterface (G) Video (S) Item (G) VideoItemList (S) ItemList (G) ReportGenerator (S) Transaction (G) VideoTransaction (S) CustomerList (G) VideoCustList (S)
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REUSE--92 DRE and VRS-2 Tracking Incremental Versions
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REUSE--93 One Type 3 Coupling: G to S Dependency Transaction (G) write_to_checkoutfile() VideoTransaction (S) Customer (G) take_item( )... tr->calculate_currentdate() tr->calculate_duedate() tr->write_to_historyfile() tr->write_to_checkoutfile()... calculate_currentdate() calculate_duedate() write_to_historyfile() What is the Problem? What is the Problem? How is it Resolved? How is it Resolved?
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REUSE--94 Resolving Type 3 G to S Dependency Customer (G) take_item( ) Transaction (G) write_to_checkoutfile() VideoTransaction (S) calculate_currentdate() calculate_duedate() write_to_historyfile()... tr->calculate_currentdate() tr->calculate_duedate() tr->write_to_historyfile() take_item_specific()... take_item_specific() VideoCustomer(S) ((VideoTransaction *) tr) -> write_to_checkoutfile()
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REUSE--95 Utilizing Reuse Methodology Investigate Reusability of Legacy Code Reusability of Legacy Code Examine Legacy Code in Detail Talk/Contact Domain Experts with Corporate Knowledge of Code General/Specific Classes/Related Components Take “Educated Guess” for G/S Classes and Related Components Run DRE and Find/Correct Problems Re-evaluate Legacy Code with Different “Educated Guesses” Compare/Contrast Results to Identify the “Best” way to Characterize Classes/Components FinancialFrame as a Test-Bed
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REUSE--96 The FinancialFrame Application Initial Assumptions on G/S and Related... YieldModel DiscountIndexBondBill Bond FinancialFrame Composed of Multiple Algorithm Familites All Root Classes are G(0) with Subclasses G(1) All Other Classes are G(0) Use Actual Couplings in Code to Define Related Characterization
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REUSE--97 Evaluation of FinancialFrame Possible Scenarios Dependencies from to Classes Occurring from a General Class (Bond) to Classes Specific to a Component (IndexBond) Such Couplings Require a Specific Class that is Not Needed to be Reused with the General Root Reported as Undesirable Couplings (Type 3/4)... YieldModel DiscountIndexBondBill Bond
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REUSE--98 Revising FinancialFrame Application... YieldModel DiscountIndexBondBill Bond R Bond is Changed from to A Component Consisting of Bond, IndexBond, and YieldModel is Defined When Bond Reused, So Must IndexBond and YieldModel - Other Classes Not Needed However, YieldModel can Be Reused in Isolation Thus, Modifications to Component Only Affect Reusers of Component
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REUSE--99 Evaluation of FinancialFrame Possible Scenarios Dependencies from to Classes Occurring from a Specific Class to Other Classes Specific & Unrelated to a Component Bond Related to Class Outside Component Such Couplings Require a Specific Class in One Component to be Reused in Another Component, Where it is Not Needed Reported as Undesirable Couplings (Type 2)... YieldModel DiscountIndexBondBill Bond R
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REUSE--100 Reusability of FinancialFrame Components Undesirable Couplings Identified via Either Scenario can be Removed to Increase Reuse Results of Such Actions w.r.t. FinancialFrame Classes can be Reused with Classes Bad Coupling No Longer Present! When a Class is Modified, Only Users of Particular Component(s) are Notified Bad Coupling No Longer Present! Each Component Can be Reused “As is” Classes Outside of Component No Longer Needed Cannot Illustrate Due to Proprietary Software Similar Changes to VRS-2 Occur
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REUSE--101 Design Reusability Evaluation (DRE) Tool What is DRE? Java-Based Tool for Analyzing Reusability Takes Java Software as Input Works with General/Specific/Related as Subjectively Defined by Software Designer Analyzes Couplings to Identify, for Each Type (1 to 8), the Number of Couplings Allows Designer to Investigate Cause of and Correct “Bad” or Improve “Okay” Couplings DRE can be Utilized in Different Ways Evaluate Evolving Design/Implementation Investigate the Reusability of Legacy Code
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REUSE--102 The DRE Tool Family Standard DRE (SDRE) Allows Generality and Related to be Set, and Metric to be Fired, and Dependencies to be Classified and Analyzed Directly Edit Source Code for Dependencies Collaborative DRE (CDRE) XML Interoperability to Allow DRE Marking to be Saved and Restored via XML CDRE Supports Multiple Clients Working on Same Project Simultaneously Together DRE (TDRE) Integrated via Plug-Ins into UML Tool
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REUSE--103 SDRE - Main Application Window
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REUSE--104 SDRE - Main Window – Setting Generality
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REUSE--105 SDRE - Main Window – Setting Relations
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REUSE--106 SDRE - Main Window – Choosing Simulation Options
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REUSE--107 SDRE - Help Subsystem HTML-based Documents Describe Tool & Theory
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REUSE--108 SDRE - Graphical Representation Generality Set for Design
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REUSE--109 SDRE - Graphical Representation Setting Related Classes
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REUSE--110 SDRE - Graphical Icons for Classes Relative Edge Base Inheritance Edge Base Generality Base Base Rectangle Source File Name Select Base Inheritance Edge Related Edge
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REUSE--111 SDRE - Graphical Representation
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REUSE--112 SDRE - Editing Source Code Enabled When Doubling Clicking
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REUSE--113 SDRE - Editing Source Code Editor Appears with Line Highlighted
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REUSE--114 SDRE - Editing Source Code Source Editor Features
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REUSE--115 Collaborative DRE (CDRE) CDRE Purposes Enable Teams to Collaborate on Metrics Measurement Utilize Client/Server Architecture Share Data Between Users Separate Project Information From Class Markings Store Source Code Centrally Execute Metrics on “Powerful” Server Use Same DRE Interface as Control Client Utilize XML in Redesign Efforts CDRE is Intended to Bring SDRE into a Real- World Computing Environment
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REUSE--116 CDRE – DRE Client
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REUSE--117 CDRE – Client Login
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REUSE--118 CDRE – Project Selection
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REUSE--119 CDRE – Remote Class Selection
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REUSE--120 Together DRE (TDRE) Integrating DRE into TCC Ongoing Prototyping Integrate SDRE into TCC Utilization of TCC Extension Capabilities to Allow Generality and Related to be Set Initiation of Complete SDRE tool via Plug-In Capabilities of TCC Single Integrated Design/Development Environment with Reusability Assessment Leverage TCC to Support Reusability Incorporate G/S and Related at UML Level Users can Execute Plug Ins for Each Actual Properties for UML Classes Modified Invoke SDRE Directly from TCC
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REUSE--121 Reusability in Together CC
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REUSE--122 Reusability in Together CC
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REUSE--123 Reusability in Together CC
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REUSE--124 Reusability in Together CC
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REUSE--125 Towards the Formalization of a Reusability Framework for Refactoring Formal Definitions of Reuse Model to Allow Automatic and Algorithmic Analysis of Couplings Cabellero and Demurjian at ICSR-7, 2002 OO Application Model Reuse Framework Automatically Refactors to “Improve” Reuse Introduce Coupling Type Transition Matrix Defines Loss, Gain, or Steady State Between the Various Coupling Types +1 Going from G-->S to G-->G for Related Classes -1 Going from G-->G to G-->S for Related Classes 0 Going from S-->G to S-->S for Related Classes
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REUSE--126Goal Increase Reuse Potential by Understanding Classes, Components, and their Role within Applications Identify the Reusable Portions of Design Estimate/Measure Reusability Automatically Provide Guidelines on Improving Reusability Usable for Newly Created Designs Evaluation of Legacy Code for Reuse Potential Independent Tool/Integrated in Together CC See: http://www.engr.uconn.edu/~steve/DRE/dre.html
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REUSE--127 Model of OO Application Definition 1: Object-Oriented Application S is Modeled As a 3-tuple (C, i, m ) C is the Set of Classes, Where Each Class Cp Contains a Set C p m of Methods M i m Such that Each Method M i Belongs to Only One Class I is the Set of Pair-wise Inheritance Relations of Classes in C M is the Set of Pair-wise Coupling Among Methods
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REUSE--128 Model - Pair-wise Couplings Definition 2: Pair-wise Coupling Two classes C p and C q are Pair-Wise Coupled when there is at Least One Method m i C p M that Invokes a Method m j C q M. CpCp m4m4 mimi m9m9 m1m1 m 20 CqCq mjmj m 18 m9m9 m5m5
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REUSE--129 Basis of Reuse Framework Class Reusability Best Estimate on Potential Utility of Class General: Application Classes that Facilitate Domain-and-Organization Specific Reuse Specific: Application Classes that are Limited to use in a Single Application Relations Among Classes Grouping of Classes that Are Expected to Be Reused Together in Future Applications
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REUSE--130 Class Reusability General Classes Expected to be Reused in Future Applications Abstract Classes/Root Classes/Non-Leaf Classes in Inheritance Hierarchies Domain Independent/Domain Specific Specific Classes Only Applicable in Current Applications Unlikely to be Reused in Future Applications Application Specific Purpose: Determine Classes with Highest Reuse Potential for Organization’s Future Systems
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REUSE--131 Model - Class Reusability Definition 3: The Reusability Level of Class C i is Denoted by G c i G c i =0 C i is the Most General Class in the Application G c i =N (N>0) C i is the Most Specific Class in the Application Lower N, More General Class Class Generality Vector
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REUSE--132 Model - Relations Among Classes Related Classes Promote Reuse, Since They are Expected to be Reused Together Class C i is Related to Class C j if Expected to be Reused Together in Future Systems Class C i Related to Class C j is Subjectively Assigned by Software Engineer (Producer) Related Classes Assist in Reusability Assessment Aside: Unrelated Classes are NOT Expected to be Reused Together Dependencies Among them Hinder Reuse
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REUSE--133 Quantifying Reuse Properties Property 1: Generality and Inheritance Parent of a Class is Equally General or More General than is Direct Children Property 2: Generality and Related Classes Reuse Level of Class is Equal to the Reuse Level of the Least Reusable Coupled Class Property 3: Extraneous Functionality Classes that Don’t Contribute to Functionality of Component have Negative Impact on Reuse Property 4: Generality and Unrelated Classes Couplings Between Unrelated Classes Hinder Reuse
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REUSE--134 Dependencies Among Classes Object Inclusion: Class Contains a Instance of Another Object Attribute Definition: Class Contains Attribute that is the Type of Another Object Method Invocation: Class Invokes a Method Defined on Another Object Goals Classify and Understand Dependencies Assess “Good” vs. “Bad” Dependencies Change “Bad” to “Good” by Changing Class from S to G or G to S Moving Code and/or Method Calls Splitting a Class into Two Classes Merging Two Classes
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REUSE--135 Dependencies: Related Classes Remember, G/S are Subjectively Assigned by Software Designer The Two G classes are Related Related Classes are Intended to be Reused Together Good (Type 1) G S G S Okay (Type 5) Okay (Type 7) Bad (Type 3)
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REUSE--136 Dependencies: Non-Related Classes G/S are Subjectively Assigned by Designer The Two G Classes are Not Related Non-Related Classes are NOT Intended to be Reused Together Okay (Type 6) Okay (Type 8) G S G S Bad (Type 2) Bad (Type 4)
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REUSE--137 Sample Actions to Improve Reusability
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REUSE--138 Core Guidelines to Move Couplings to Increase Reuse Potential G S G S Type 2 Type 8 G S G S Type 4 Type 8 G S G S Type 5 Type 1 G S G S Type 7 Type 1 Type 3G S G S Type 7 Type 1 G S G S Type 3
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REUSE--139 Coupling Type Transitions Defines Loss, Gain, or Steady State Between the Various Coupling Types For Example, Going from a G S to a G G Coupling Type for Related Classes is a +1 Going from a G G to a G S Coupling Type for Related Classes is a -1 Going from a S G to a S S Coupling Type for Related Classes is a 0 Define a Matrix for all Transitions Among the Eight Coupling Types in One Step Distinguish Related from Unrelated Transitions
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REUSE--140 Coupling Transitions Related Classes Unrelated Classes
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REUSE--141 Reuse Improvement Factor Metric of the Loss, Gain, or Steady State Between the Various Coupling Types After the Refactoring Defined by where is the Matrix for all Transitions Among the Eight Coupling Types in One Step If > 0 Refactoring had Negative Reuse Impact If < 0 Refactoring had Positive Reuse Impact If = 0 Refactoring had No Impact on Reuse
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REUSE--142 Motivation of Refactoring Algorithm Goal: Improve the Reuse Potential of an Application Formalizes Guidelines to Increase Reusability Introduced by M. Price and S. Demurjian Basic Idea Analyze All Couplings that Can be Improved Refactor Application Automatically Evaluate the Impact on Reuse of Refactoring Commit if “Reuse Improvement Factor” is Positive Undo if “Reuse Improvement Factor” is Negative Iterate until All Appropriate Couplings Considered
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REUSE--143 Refactoring Algorithm Step 1: Identify Reuse Potential - Mark Generalities Step 2: Calculate Couplings Step 3: Identify Related Classes Step 4: Determine Coupling Types Step 5: Identify Undesirable Couplings Step 6: Refactor: Move Source or Destination Method, Change Reuse Level, Related to Unrelated Step 7: Recalculate Reuse Improvement Factor Step 8: If Reuse Factor <= 0 Goto Step 6 Else Goto Step 5 or Terminate Based on Condition
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REUSE--144 Additional Slides Augment Slides from Main Portion of Talk Replace Slide 143 on Refactoring Algorithm Note: All Material in in ICSR Paper!
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REUSE--145 Graph Content and Matrix
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REUSE--146 Algorithm Steps
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REUSE--147 Algorithm Steps
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REUSE--148 Algorithm Steps
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REUSE--149 Algorithm Steps
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REUSE--150 Algorithm Steps
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REUSE--151 Algorithm Steps
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REUSE--152 Algorithm Steps
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REUSE--153 Algorithm Steps
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REUSE--154 Example - Assumptions Assume Classes: C 1, C 2, C 3, C 4, C 5, C 6, C 7 Methods: m 1, m 2, m 3, m 4, m 5, m 6, m 7, m 8 Dependencies Among Methods (Couplings) Shown with Arrows
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REUSE--155 Example - Generality and Related Steps 1, 2, 3 of Algorithm GGGG S S S Establish Class Reusability C 1, C 2, C 4, C 6 General C 3, C 5, C 7 Specific Calculate Couplings Assume all Classes are Related Classes to One Another
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REUSE--156 GGGG S S S Example - Determine Coupling Types Step 4 of Algorithm
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REUSE--157 GGGG S S S Example - Identify Undesirable Couplings Step 5 of Algorithm
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REUSE--158 Example - Refactor the Application Step 6 of Algorithm For (m 3,m 5 ) Try to Move Source Method Down m3m3 No Improvement!
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REUSE--159 Example - Refactor the Application Step 6 of Algorithm For (m 4,m 6 ) Try to Move Source Method Down m4m4 Commit the Changes Set T=T ~
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REUSE--160 Example - Refactor the Application Step 6 of Algorithm For (m 5,m 7 ) try to Move Source Method Up m4m4 m5m5 Commit the Changes Set T=T ~
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REUSE--161 Example - Refactored Class Diagram GGGG SS S
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REUSE--162 Future: Formal Reuse Model Future Work Exploring Weightings (+2, +3, -3, etc.) for Transitions Among Coupling Types Explore and Refine the Reuse Model Theoretical Verification of Reuse Model Use of Genetic Algorithm to Obtain “Near” Optimal Marking Practical Perspective Integrating Metric and Model in SDRE Testing with “Real” Examples and Prior Examples Extend Model to Apply to UML Reuse (see Next Group of Slides)
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REUSE--163 A Graph-Based Algorithm for Automated Refactoring Extending the Formal Definitions of Reuse Model to Allow Automatic and Algorithmic Refactoring Cabellero and Demurjian at JIISIC 2003 Automatically Refactors to “Improve” Reuse Model Couplings as a Directed Acyclic Graphy Graph Represents Dependencies Nodes Represent Classes Edges Represent Couplings Assign Generalities to Subject of Graph Induce Remaining Generalities Employ Topological Sort and Refactoring Algorithms
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REUSE--164Goal Reuse Metric, Framework and Tool Increase Reuse Potential by Understanding Classes, Components, and their Role within Applications Identify the Reusable Portions of Design Estimate/Measure Reusability Automatically Provide Guidelines on Improving Reusability Applications to Newly Created OO Designs Evaluation of the Reuse Potential of Legacy Code
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REUSE--165 Class Reusability Idea: “Best Estimate” on Potential Utility of Class Purpose: Identify the Classes with Highest Reuse Potential for Organization’s Future Systems General Classes Application Classes that Facilitate Domain- and-Organization Specific Reuse Expected to be Reused in Future Applications Abstract Classes/Root Classes/Non-Leaf Classes in Inheritance Hierarchies Domain Independent/Domain Specific
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REUSE--166 Class Reusability Specific Classes Application Classes that are Limited to use in a Single Application Only Applicable in Current Applications Unlikely to be Reused in Future Applications Application Specific Reusability Level of Class C is G C {0,1,…N} G C = N C is the most general class in the application G C = 0 C is the most specific class in the application Retail Application : Class Item is General, While Class WalmartItem is More Specific.
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REUSE--167 Relations Among Classes Idea: Grouping of Classes that are Expected to Be Reused Together in Future Applications Related Classes Promote Reuse, Since They are Expected to be Reused Together Subjectively Assigned by Software Engineer (Producer) Related Classes Assist in Reusability Assessment If Class X is Related to Class Y then When X is “Reused”, Y is Brought Along and Dependencies from X to Y are Encouraged When Y is “Reused”, X in Not Brought Along and Dependencies from Y to X Hinder Reuse Unidirectional
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REUSE--168 Dependencies Among Classes Object Inclusion Class Contains a Instance of Another Object Attribute Definition Class Contains Attribute that is the Type of Another Object Method Invocation Class Invokes a Method Defined on Another Object Inheritance Relations etc…
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REUSE--169 Quantifying Reuse Properties Generality and Inheritance Parent of a Class is Equally General or More General than is Direct Children Generality and Related Classes Reuse Level of Class is Equal to the Reuse Level of the Least Reusable Coupled Class Generality and Unrelated Classes Couplings Between Unrelated Classes Hinder Reuse
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REUSE--170 Dependencies: Related Classes Remember, G/S are Subjectively Assigned by Software Designer The Two G classes are Related Related Classes are Intended to be Reused Together Good (Type 1) G S G S Ok (Type 5) Ok (Type 7) Bad (Type 3)
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REUSE--171 Dependencies: Non-Related Classes G/S are Subjectively Assigned by Designer The Two G Classes are Not Related Non-Related Classes are NOT Intended to be Reused Together Ok (Type 6) Ok (Type 8) G S G S Bad (Type 2) Bad (Type 4)
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REUSE--172 Sample Actions to Improve Reusability
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REUSE--173 Graph Based Refactoring Classes are Modeled as a Directed Graph Nodes Represent Classes Edges Represent Couplings Topological Sorting Arranges of a Directed Acyclic Graph into a Precedence Order G=(V,E) is a DAG If (u,v) E then u appears before v in ordering Reference Vertices Set of Vertices of G Such that have been Assigned a Generality Level Starting Point of the Analysis Set of Classes Intended as General or Specific
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REUSE--174Consistency The Topological Ordering of a Graph is Consistent with the Generality Level of the Reference Vertices IF for all Reference Vertices u,v such that r u <r v, and there is no Directed Path from v to u in the Graph THEN u appears before v in the Topological Ordering R= {1,3,8,9} r 1 =S, r 3 =G, r 8 =G, r 9 =S r 1 =S, r 3 =G, r 8 =G, r 9 =G r 1 =S, r 3 =S, r 8 =G, r 9 =S r 1 =G, r 3 =G, r 8 =S, r 9 =G r 1 =G, r 3 =G, r 8 =G, r 9 =S
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REUSE--175 Consistent Topological Order R= {1,3,8,9} r 1 =S, r 3 =G, r 8 =G, r 9 =S T=(1,3,2,4,6,5,8,9,7) T=(1,3,7,2,4,5,9,6,8) T=(1,2,4,5,9,6,8,3,7) T=(1,2,4,3,7,6,9,5,8) T=(1,3,2,6,4,9,7,5,8) … T=(1,2,3,6,7,4,5,8,9)
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REUSE--176 Topological Sort Consistent With Reference Vertices
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REUSE--177 Induced Generality Level Generality Level Assignment is Induced from the Graph Topology and the Reference Vertices Algorithm Shows Conflicts Between Assignment to the Reference Vertices and Topological Order
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REUSE--178 Refactoring Algorithm 1 Assign Generality Level to Reference Classes 2 For Each Connected Sub-Graph Find the Induced Generality Level 3 For Each Class where Induced Generality Level is in Conflict with Generality Assigned by SWE Apply Refactoring If the Sub-Graph Changed as a Result of the Refactoring Re-Calculate the Induced Generality Levels If There Are Still Remaining Conflicts, Reassign Generality Levels to Reference Vertices and Goto 2 Re-Asses the Induced Generality Levels, if They Are Consistent With the Design Objectives Terminate. Otherwise Goto 2.
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REUSE--179 Algorithm Steps
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REUSE--180 Algorithm Steps
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REUSE--181 Algorithm Steps
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REUSE--182 Algorithm Steps
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REUSE--183 Algorithm Steps
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REUSE--184 Pull Up Method/Pull Up Field Conditions:
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REUSE--185 Push Up Method/Push Up Field Conditions:
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REUSE--186Example
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REUSE--187Example G S Reference Vertices Topological Sorting Induced Generality Level
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REUSE--188Example G S G S Reference Vertices Topological Sorting Induced Generality Level
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REUSE--189Refactoring Push-Up m 4 Push-Down m 3
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REUSE--190 Class Diagram After Refactoring Re-Calculate Induced Generality GGGG S S S
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REUSE--191Conclusions Extended Reusability Framework Proposed by Price and Demurjian Proposed a New Refactoring Algorithm Uses Graph Theory Elements Guides Refactoring Process Improves Software Structure From Reuse Perspective Algorithm Based On Topological Sorting of the Class Diagram Calculation of Induced Generality Levels for all Nodes Provides Guidelines for Refactoring
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REUSE--192 Ongoing and Future Work Shortfalls No Empirical Evidence that the Proposed Algorithm Works on Real Designs! Software Engineer Strongly Involved in Refactoring Related to Presented Work: Extend/Refine/Reformulate Reusability Model Incorporate Refactoring Algorithm into DRE Tool More Realistic Examples to Gather Empirical Evidence of the Utility of Our Algorithm Other Research: Exploration of Reuse at Design within UML Integration of Reuse Framework & Together CC See: http://www.engr.uconn.edu/~steve/dre/dre.html
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REUSE--193 Reusability and UML Eickhoff, Ellis, Demurjian, Needham Extend Our Reuse Model Framework to UML Establishing Generality and Related in Use- Case and Class Diagrams Counting and Tracking Dependencies in Behavior Modeling and Component Diagrams Key Questions Can Use Cases have Generality Levels? How Do UC Generalities Relate to Classes? What Dependencies Can be Tracked for Either Warning or Counting (Metrics)? Incorporation into TCC and Transition to DRE Build and Extend the Formal Model (Caballero) Under Submittal to ICSE 2003
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REUSE--194 Revisiting Reuse Properties Property 1: Generality and Inheritance Parent of a Class is Equally General or More General than is Direct Children Property 2: Generality and Related Classes Reuse Level of Class is Equal to the Reuse Level of the Least Reusable Coupled Class Property 3: Generality and Unrelated Classes Couplings Between Unrelated Classes Hinder Reuse
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REUSE--195 Reuse Definition, Assessment, and Analysis in UML Examination of Reuse in … Use Case Diagrams Class Diagrams Behavior Modeling Diagrams Component Diagrams Reuse Improvement During Design Transition from Design into Development Consistency of Approach with Existing Reuse Model and Formal Refactoring Guidelines Define Additional Properties Introduce Refactoring Guidelines that Enforce the Properties of Reuse for UML Diagrams
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REUSE--196 Use Cases with Generalities Application has Three Systems Each System with One or More Use Case Each Use Case has Generality Level Relationships Among Use Cases are: Extend Include Generalize Generalities Must be Consistent within Systems and Between UCs Given Relationships
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REUSE--197 Use Cases with Include, Extend, and Inheritance Dependencies Among Use Cases Dependencies are Transitive w.r.t. Generalities
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REUSE--198 Properties for Use Cases Property 4: UC A extends UC B means UC A adds behavior to UC B, so UC A is at most as general as UC B or G UC-B G UC-A Property 5: UC A includes UC B is a relation of the behavior sequence of supplier UC B to the interaction sequence UC A. Thus, UC A is at most as general as UC B or G UC-B G UC-A. Property 6: UC A generalizes UC B relates child UC B to parent UC A, meaning that UC B is at most as general as UC A or G UC-A G UC-B.
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REUSE--199 Corresponding Refactoring Guidelines RG1 or RG2 to Enforce Property 4 or Property 5: The refactoring rule is: If G UC-B > G UC-A then refactor by making UC B more general (or UC A more specific) so G UC-B G UC-A or by removing the extend/include. RG3 to Enforce Property 6: The refactoring rule is: If G UC-A > G UC-B then refactor by making UC A more general (or UC A more specific) so G UC-A G UC-B or or by removing the generalization.
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REUSE--200 Identifying Problems RG3 for Pay Cash RG2 for Place Order: to G2 or Remove RG2 for Place Order: to G2 or Remove RG3 for Pay Cash: to G1 or Arrange Payment to G0 or Remove RG3 for Pay Cash: to G1 or Arrange Payment to G0 or Remove
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REUSE--201 UML Reuse and Class Diagrams Definition 3: UC A is related to ℭ A = {C 1, C 2, …, C n } for some n, if UC A relies on ℭ A for functionality. Property 7: UCs and Classes - Generality Suppose UC A has ℭ A = {C 1, C 2, …, C n }. Then, the generality of UC A must be as specific as the most specific class in ℭ A, and may be more specific, i.e., G UC-A = max{generality C i ℭ A }. RG4 to Enforce Property 7 The refactoring rule is: generality change of UC A or one or more C i in ℭ A until G UC-A = max{generality C i ℭ A }, or the removal of all classes in ℭ A that cause the G UC-A = max{generality C i ℭ A } to be violated.
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REUSE--202 Classes and Generality Levels
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REUSE--203 UML Reuse and Class Diagrams Property 8: UCs and Classes - Related Suppose that UC A is related to ℭ A and UC B is related to ℭ B. If UC A is related to UC B (extend, include, or generalize), then there has to be at least one transitive relation chain from one C i ℭ A to one C j ℭ B. RG5 to Enforce Property 8 The refactoring rule is: Add one or more dependencies between class(es) C i ℭ A and class(es) C j ℭ B, or remove the relation between UC A and UC B
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REUSE--204 UML Reuse and Class Diagrams Property 9: UCs to UCs - Related Suppose that UC A is related to ℭ A and UC B is related to ℭ B, and that UC A is not related to UC B (there is not an extend, include, or generalize). Then, if at least one C i ℭ A is directly related (meaning not by transitive relation chain) to at least one C j ℭ B, there must be a refactoring to correct the problem. RG6 to Enforce Property 9 The refactoring rule is: make UC A related to UC B or remove all dependencies between all C i ℭ A and all C j ℭ B.
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REUSE--205 UML Reuse and Class Diagrams Property 10: UCs and Classes - Related Suppose that UC A is related to ℭ A. Then for all C i ℭ A, if there is a transitive relation chain from C i to some C j ℭ A, then UC A must also be related to C j in some manner. UC A can be either related directly to C j or it can be related to some UC B, to which C j is related RG7 to Enforce Property 10 The refactoring rule is: C i ℭ A related to some C j ℭ A include C j in ℭ A ( ℭ A = ℭ A C j ), or relate UC A to some UC B where C j ℭ B, or unrelate UC A to C i ( ℭ A = ℭ A - C j ).
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REUSE--206 Refactored UC Diagram from Earlier Slide
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REUSE--207 UML Reuse and Behavior Diagrams Sequence and Collaboration Diagrams Can Also Impact on Reuse - Why? Both Alter Dependencies Introduce/Remove Associations For Example: Sequence Diagram Can Introduce New Dependencies Among Classes ( ℭ Sets) Collaboration Diagram Could Also Introduce Similar Dependencies that Require Refactoring See Paper for Details
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REUSE--208 UML Reuse and Component Diagrams Definitions for UML Components Definition 4: Component and Classes that Implement it Definition 5: Component and Façade that hides Implementation Details Definition 6: Component and Abstract Classes/Interfaces Accompanying Properties/Refactoring Guidelines Property 11/RG8 - Components vs. Classes Property 12/RG9 - Component vs. Component Property 13/RG10 - Component vs. Façade See Section 3.4 of Paper for Further Details
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REUSE--209 Modifications to Together CC Leverage Open APIs and Plug In Structure to Incorporate Reuse Model for UML into TCC Multi-Phase Approach Directly Extend Property Windows of Use Cases and Classes for Generality Definition Augment with new Window for Related Add New Metrics Pane that Supports Analysis as Presented (Definitions, Properties, and RGs) Briefly, we’ll Review Modifications Please See Web Site for Full Details
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REUSE--210 Setting Project Options
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REUSE--211 UC: Generality and Related
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REUSE--212 Classes: Generality and Related
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REUSE--213 Components and Facades
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REUSE--214 Running DRE and Metrics
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REUSE--215 Analyzing Reuse and Refactoring Affected Elements: Elements affected by warning. Description: Provides a description of the warning Refactoring Guideline: One or more refactoring guidelines for the currently selected warning
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REUSE--216 TCC: DRE-UML Warnings Use Case Diagrams: Generalities and Related Classes Dependencies to other Use Cases (include, extend, generalize) Class Diagrams: Generalities and Related Classes Dependencies to other Classes (association, dependency, generalization) Sequence/Collaboration Diagrams: Method Calls Component Diagrams: Related and Façade Classes Implemented Interfaces Dependencies of Components and Interfaces
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REUSE--217Conclusions Comprehensive Reusability Model and Evaluation General/Specific/Related Characterizations Capture/Analyze Reusability of OO Software Design Level (UML) and Code Level (DRE) Achieve Highest Gain Through Early Identification and Reusability Evaluations! Methodology and Empirical Verification Guidelines to Encourage Reuse Applicable to Reuse of Designs and Code DRE Tool Family: SDRE, CDRE, TDRE Strong Demonstration of Domain-and-Organization-Specific Reuse
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REUSE--218 Future Work - Reusability - Summary Possible Short/Long-Term Research Focus on Comprehensive Reuse Framework Guided Reusability Assessment/GA Analysis Component Repository with Search Capability Leverage Domain/Organization Specificity XML and Java Components
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