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Mark Nelson mjas@itu.dk Alessandro Canossa alec@itu.dk Design documents Spring 2011 www.itu.dkwww.itu.dk
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Game pitch Short overview of the game idea Both explain the game, and sell it What’s the concept? Why’s this interesting and novel? Why will it be fun? Why should I be excited to play it? (Or fund it?) Have you thought the idea through enough that you can build it?
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Your game pitch: This Thursday! About 10 minutes per group Pitch your game idea to the class Format: however you would like Powerpoint? Concept art? Paper prototype? (Chalkboard prototype?) Live acting? Audience interaction?
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Vision document Almost-final draft today Should be close to agreeing on the high-level components Final version, signed off on by all team members, Thursday Presumably agreeing with what you pitched that same day...
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The game's title (and subtitle) with an appropriate cover image Company contact information The game's High Concept, Hook, and One-Sentence Marketing Description A bullet-point listing of the game's key features A brief description of the game's Setup A succinct narrative description of actual gameplay A brief description of the game's mechanics and victory conditions Plenty of good concept art and screen shots (or at least screen mock-ups) Some information on cameras, input controllers, etc. Ideally, with unique formatting to set it apart Vision document reminders
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Miscellaneous questions Vertical slice Can’t write 50 hours of RPG gameplay in this class Implement just an episode, but demonstrating all the important elements Only possible with some kinds of mechanics These can even be sellable games (Sam & Max series) Outsourcing assets Can use art/music/whatever from the internet (check license) Can get stuff from your friend who’s an artist Don’t outsource the key things that make your game unique & interesting Make sure to document what’s internal/external, and match up with roles Too much outsourcing is a risk
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Design documents Who/what are they for? External extended pitch to management, investors, studios, publishers (, professors?) Between teams requirements specification for requests, documentation of deliverables Within teams design reference, progress, risks, roles
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(You don’t have to make one of these.) 1 Title Page (and a short tagline to indicate what it’s about) 2 Executive Summary (bulletpoints) 3 Game Overview High Concept Genre Hooks (USPs) License (if any) Gameplay Highlights Technology Highlights Art and Audio Highlights Hardware 4 Production Details Current Status Development Team Budget Schedule Competition Treatment for external pitches 5 Game World Backstory Objective Characters Mission or Story Progression
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(You may do a little of this, more informally.) Example: 1. Designer writes up narrative and gameplay ideas 2. Writer and gameplay scripter sketch how they’d implement it 3. Tools programmer starts planning out authoring tools 4. AI programmer implements functionality the tool needs 5. Engine programmer adds needed AI hooks Between teams
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Within teams (This is you!) Commonly done on wikis these days Easier to read and navigate to specific parts More likely to actually get updated Set up a wiki wherever you’d like Course blog has some suggested free resources Possibly Dokuwiki on your ITU webspace See us or TAs if you have problems
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Design wiki purposes Coordination Who’s doing what? Who needs what done? (From whom?) What’s the current state of this component?
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Design wiki purposes Risks and contingencies Which ideas are risky? (Ambitious new tech, etc.) What’s the backup if this is cut or scaled down? What are the dependencies between components? Project management What’s the current progress? Are we on track? What’s behind or blocking things? If we had to ship in two weeks, what would we cut/finish to get this done?
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Design wiki purposes Documentation: Central place to go to get questions answered How does the AI code work? How are these levels supposed to be used? What exactly is the story again? What’s the API for [subsystem]? How does the combat system work? Doubles as the place to start when writing a treatment Or doing a presentation at the end of this class
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Questions?
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