Download presentation
Presentation is loading. Please wait.
1
stanford hci group / cs376 research topics in human-computer interaction http://cs376.stanford.edu Gestural / Bimanual Input Scott Klemmer 29 November 2005
2
2 Gestural / Bimanual Input Final project papers & presentations Final papers: 4 pages in the traditional CHI format or 6 pages in the work-in-progress format (same effective length, I suggest the latter as you can submit it to CHI WIP) Final presentations: 4 minutes each, followed by posters/demos There will be outside reviewers, also folks from industry will be coming
3
3 Gestural / Bimanual Input How to write a good paper Have a clear hypothesis Explain design ideas, system, and eval Read your critiques of earlier work Compare your results to 4-5 pieces of related work scholar.google.com is a great resource
4
4 Gestural / Bimanual Input Milestone 2 demo times 1:30 - Deepak Kumar and David Tu 1:40 - David Akers 1:50 - Luping May, Kevin Collins, Scott Doorley 2:00 - Malte F. Jung, Howard Kao, Ravi Teja Tiruvury, Parul Vora 2:10 - Becky Currano and Murad Akhter 2:20 - Christina Chan 2:30 - Tom Hurlbutt 2:40 - Dhyanesh Narayanan 2:50 - BREAK 3:00 - Dean Eckles, Tony Tulathimutte, Tanya Breshears 3:10 - Jonathan Effrat and May Tan 3:20 - Shailendra Rao and Abhay Sukumaran 3:30 - Adam Kahn and Doug Wightman 3:40 - Brandon Burr 3:50 - Angela Kessell and Chris Chan
5
5 Gestural / Bimanual Input Pointing Device Evaluation Real task: interacting with GUI’s pointing is fundamental D W Experimental task: target acquisition abstract, elementary, essential
6
6 Gestural / Bimanual Input Fitts’ Law (Paul Fitts, 1954) D W Index of Performance (IP ) = ID/MT (bits/s) Throughput Bandwidth Index of Difficulty (ID ) Task difficulty is analogous to information - execution interpreted as human rate of information processing
7
7 Gestural / Bimanual Input 50 years of data Reference: MacKenzie, I. Fitts’ Law as a research and design tool in human computer interaction. Human Computer Interaction, 1992, Vol. 7, pp. 91-139
8
8 Gestural / Bimanual Input What does Fitts’ law really model? Veloci ty (c) (b) (a) Target Width Distance
9
9 Gestural / Bimanual Input Using these law’s to predict performance Which will be faster on average? pie menu (bigger targets & less distance)? Today Sunday Monday Tuesday Wednesday Thursday Friday Saturday Pop-up Linear Menu Pop-up Pie Menu
10
10 Gestural / Bimanual Input Beyond pointing: Trajectory based tasks
11
11 Gestural / Bimanual Input Gaming Fitts Law The Macintosh menu bar and taskbar and the Windows XP Taskbar have “infinite height” improving their Fitts Law performance …as does the back button in the Firefox browser
12
12 Gestural / Bimanual Input
14
14 Gestural / Bimanual Input Yves Guiard: Kinematic Chain Asymmetry in bimanual activities “Under standard conditions, the spontaneous writing speed of adults is reduced by some 20% when instructions prevent the non-preferred hand from manipulating the page” Non-dominant hand (NDH) provides a frame of reference for the dominant hand (DH) NDH operates at a course temporal and spatial scale; DH operates at a fine temporal and spatial scale
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.