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1 Lecture 9 Lighting Light Sources Reflectance Camera Models
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2 Rendering Pipeline
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3 Illumination
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5 Goals
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6 Goals: modeling light sources
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7 Empirical Models
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8 OpenGL Light Source Models
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9 Point Light Sources
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10 Directional Light Sources
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11 Spot Light Sources
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12 Modeling Surface Reflectance
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13 Empirical Reflectance Models
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14 OpenGL Reflectance Models
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15 Diffuse Reflection
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16 Diffuse Reflection
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17 Specular Reflection
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18 Surface Illumination Calculation
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19 Surface Illumination Calculation
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20 Camera Models
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21 Illumination Models
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22 Direct Illumination
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23 Shadow and Transparency
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24 Shadow and Transparency
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25 Shadow and Transparency
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