Download presentation
Presentation is loading. Please wait.
1
Computer Game Development Dr. Scott Schaefer
2
Course Information Instructor: Dr. Schaefer / Dr. Srinivasan Office:HRBB 527B / Langford C 418 Office Hours: by appointment Website: http://courses.cs.tamu.edu/schaefer/489_Spring2010
3
Grading In-class presentation (individual): 5% Project 1 (group): 25% Project 2 (group): 60% Class Participation: 5% Course Evaluation: 5%
4
In-class Presentation Pick a topic related to game development / design Try to pick something of interest to you or relevant to your game Give a 20 minute talk in class List of potential topics will be posted online Must pick talk topic by Monday! (1/25) Approved by us Order of talks is randomly determined
5
Project 1: Initial 2D Game Designed to get you working in teams familiar with the game development process aspects of game development Due: 2/12
6
Project 1: Requirements User Interface Keyboard, Mouse, Gamepad Status of game displayed on screen Graphics Animation 2D Graphics (at most 2D game play) Import some art asset from file Game Play Single player okay No networking! Must have time constraint Must have win/lose conditions
7
Project 1: Grading Project Presentations (3): 30% Game Website: 10% Game based on previous criteria: 50% Peer Evaluation: 10%
8
Building a Team Games are made up of lots of areas of CS Graphics, networking, AI, physics, etc… Consider building a diverse team Come up with a name for your team Five to six people per team Start after this lecture
9
Project 2: Final Project Due at end of semester May choose different teams Similar to Project 1, but more ambitious
10
Project 2: Grading Project Presentations (6): 18% Final Presentation: 7% Game Website: 10% Game: 40% Peer Evaluation: 10% Group-defined Milestones: 15%
11
Game Ideas Think small You don’t have Experience Years of time Millions of dollars …
12
Game Ideas Try to do one thing well Good graphics/animation Cool physics Excellent sounds Clever puzzles Don’t do a mediocre job in everything One of everything You won’t design hundreds of levels
13
Game Genres Action 1 st Person Shooter Sports Fighting Puzzle Racing Role-Playing
15
The Evolution of Game Hardware Atari 2600 - 1977 1.18MHz 6507 128 bytes RAM 4KB ROM Atari 5200 - 1982 (incompatible cartridge with 2600) 1.8MHz 6502 16KB RAM
16
The Evolution of Game Hardware Nintendo Entertainment System - 1985 1.79MHz 256x240 pixels 2KB RAM Mario Bros!
17
The Evolution of Game Hardware Sega Genesis - 1988 7.6MHz 64KB RAM Game Boy -1989 8-bit 4.2 MHz 8KB RAM Tetris!
18
The Evolution of Game Hardware Super NES - 1990 3.58Mhz 65C816 16bit CPU 128KB RAM Playstation - 1994 34 MHz R3900 32bit CPU 2MB RAM (CPU), 1MB RAM (Video) Nintendo 64 - 1996 94MHz R4300 64bit CPU 4MB RAM Reality Co-Processor – SGI 100K triangles/second!
19
The Evolution of Game Hardware Playstation2 - 2000 295MHz R12000 CPU 32MB RAM XBox - 2001 733MHz Celeron 64MB RAM nVidia GeForce4 GameCube - 2001 485MHz PowerPC 43MB RAM
20
The Evolution of Game Hardware Playstation3 - 2006 3.2GHz Cell CPU 256MB RAM + 256MB Video RAM XBox360 - 2005 3.2GHz PowerPC 512MB RAM Nintendo Wii - 2006 729MHz PowerPC 88MB RAM
21
The Evolution of Game Hardware The PC Different processors Different GPUs Different amounts of RAM
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.