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1 Projects for the Game Development Process Class Mark Claypool.

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Presentation on theme: "1 Projects for the Game Development Process Class Mark Claypool."— Presentation transcript:

1 1 Projects for the Game Development Process Class Mark Claypool

2 2 Outline Game Maker Projects Discussion

3 3 Game Maker – Overview Build by Mark Overmars, Ulrecht UniveristyMark OvermarsUlrecht Univeristy 2-D game development environment Build games without having to write code –But includes rich GML (C-like) Drag and Drop interface Object-Oriented –Inheritance, Polymorphism, Encapsulation 2003, 1.7 Million downloads Discussion forum at: (forums.gamemaker.nl/)forums.gamemaker.nl/

4 4 Game Maker - Mechanics Rooms –Backgrounds (water) Airplane –Sprites –Objects –Events Enemies –Scripts Bullets –Collisions Misc –Scores, Lives, Timelines,

5 5 Game Maker – Other Examples Tank Brigade (Link here to other projects) Screen shots?

6 6 Game Maker – Related Projects StageCast (www.stagecast.com)www.stagecast.com –Simple games, targets children ClickTeam (www.clickteam.com)www.clickteam.com –(Click and Play and The Games Factory) –Create complex games, but limited programming Many, many more –(www.ambrosine.com/resource.html)www.ambrosine.com/resource.html

7 7 Outline Game Maker Projects

8 8

9 9 Project Topics 1)The Idea + Pitch 2)Artistic –Create/modify content 3)Technical –Add/modify to existing game –Simple programming 4)Play Mechanics / Testing

10 10 Discussion Should projects build upon each other? Constrain content-creation project by resources? (Size and/or Number) Content-creation of sound effects/music? 3-D project? How much programming for technical project? One project putting it all together? Look-back/Post-mortem project?


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