Presentation is loading. Please wait.

Presentation is loading. Please wait.

Extensive Game with Imperfect Information III. Topic One: Costly Signaling Game.

Similar presentations


Presentation on theme: "Extensive Game with Imperfect Information III. Topic One: Costly Signaling Game."— Presentation transcript:

1 Extensive Game with Imperfect Information III

2 Topic One: Costly Signaling Game

3 Spence’s education game Players: worker (1) and firm (2) 1 has two types: high ability  H with probability p H and low ability  L with probability p L. The two types of worker choose education level e H and e L (messages). The firm also choose a wage w equal to the expectation of the ability The worker’s payoff is w – e/ 

4 Pooling equilibrium e H = e L = e*   L p H (  H -  L ) w* = p H  H + p L  L Belief: he who chooses a different e is thought with probability one as a low type Then no type will find it beneficial to deviate. Hence, a continuum of perfect Bayesian equilibria

5 Proof

6 Separating equilibrium e L = 0  H (  H -  L ) ≥ e H ≥  L (  H -  L ) w H =  H and w L =  L Belief: he who chooses a different e is thought with probability one as a low type Again, a continuum of perfect Bayesian equilibria Remark: all these (pooling and separating) perfect Bayesian equilibria are sequential equilibria as well.

7 Proof

8 The most efficient separating equilibrium e w eHeH Increase in payoff e L =0 H type equilibrium payoff H type payoff by choosing e=0 L type equilibrium payoff wHwH wLwL

9 When does signaling work? The signal is costly Single crossing condition holds (i.e., signal is more costly for the low-type than for the high-type)

10 Topic Two: Kreps-Cho Intuitive Criterion

11 Refinement of sequential equilibrium There are too many sequential equilibria in the education game. Are some more appealing than others? Cho-Kreps intuitive criterion –A refinement of sequential equilibrium— not every sequential equilibrium satisfies this criterion

12 An example where a sequential equilibrium is unreasonable (slided deleted) Two sequential equilibria with outcomes: (R,R) and (L,L), respectively (L,L) is supported by belief that, in case 2’s information set is reached, with high probability 1 chose M. If 2’s information set is reached, 2 may think “since M is strictly dominated by L, it is not rational for 1 to choose M and hence 1 must have chosen R.” L M R 2,2 1,3 0,0 5,1 2 2 1 LRL R

13 Beer or Quiche (Slide deleted) 1,00,13,0 c strongweak 1 1 Q Q B B 2 2 NN N N F F F F 0,0 1,1 1,0 1,1 3,1 0.90.1

14 Why the second equilibrium is not reasonable? (slide deleted) If player 1 is weak she should realize that the choice for B is worse for her than following the equilibrium, whatever the response of player 2. If player 1 is strong and if player 2 correctly concludes from player 1 choosing B that she is strong and hence chooses N, then player 1 is indeed better than she is in the equilibrium. Hence player 2’s belief is unreasonable and the equilibrium is not appealing under scrutiny. 1,00,13,0 c strongweak 1 1 Q Q B B 2 2 NN N N F F F F 0,0 1,1 1,0 1,1 3,1 0.90.1

15 Cho-Kreps Intuitive Criterion Consider a signaling game. Consider a sequential equilibrium (β,μ). We call an action that will not reach in equilibrium as an out-of-equilibrium action (denoted by a). (β,μ) is said to violate the Cho-Kreps Intuitive Criterion if: –there exists some out-of-equilibrium action a so that one type, say θ*, can gain by deviating to this action when the receiver interprets her type correctly, while every other type cannot gain by deviating to this action even if the receiver interprets her as type θ*. (β,μ) is said to satisfy the Cho-Kreps Intuitive Criterion if it does not violate it.

16 Spence’s education game Only one separating equilibrium survives the Cho- Kreps Intuitive criterion, namely: e L = 0 and e H =  L (  H -  L ) Any separating equilibrium where e L = 0 and e H >  L (  H -  L ) does not satisfy Cho-Kreps intuitive criterion. A high type worker after choosing an e slightly smaller will benefit from it if she is correctly construed as a high type. A low type worker cannot benefit from it however. Hence, this separating equilibrium does not survive Cho-Kreps intuitive criterion.

17 The most efficient separating equilibrium e w eHeH e L =0 H type equilibrium payoff L type equilibrium payoff wHwH wLwL

18 Inefficient separating equilibrium e w e H’ e L =0 H type equilibrium payoff L type equilibrium payoff w H’ wLwL eHeH e#e# H type better off by deviating to e # if believed to be High type L type worse off by deviating to e # if believed to be High type

19 Spence’s education game All the pooling equilibria are eliminated by the Cho-Kreps intuitive criterion. Let e satisfy w* – e*/  L >  H – e/  L and w* – e*/  H >  H – e/  L (such a value of e clearly exists.) If a high type work deviates and chooses e and is correctly viewed as a good type, then she is better off than under the pooling equilibrium If a low type work deviates and successfully convinces the firm that she is a high type, still she is worse off than under the pooling equilibrium. Hence, according to the intuitive criterion, the firm ’ s belief upon such a deviation should be such that the deviator is a high type rather than a low type. The pooling equilibrium break down!

20 Topic Three: Cheap Talk Game

21 Cheap Talk Model

22 Perfect Information Transmission? An equilibrium in which each type will report honestly does not exist unless b=0.

23 No information transmission There always exists an equilibrium in which no useful information is transmitted. The receiver regards every message from the sender as useless, uninformative. The sender simply utters uninformative messages.

24 Some information transmission

25

26 Some Information Transmission

27 Final Remark: Relationship among different equilibrium concepts: Sequential equilibrium satisfying Cho- kreps => sequential equilibrium => Perfect Bayesian equilibrium => subgame perfect equilibrium => Nash equilibrium


Download ppt "Extensive Game with Imperfect Information III. Topic One: Costly Signaling Game."

Similar presentations


Ads by Google