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SECOND PART: Algorithmic Mechanism Design. Implementation theory Imagine a “planner” who develops criteria for social welfare, but cannot enforce the.

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Presentation on theme: "SECOND PART: Algorithmic Mechanism Design. Implementation theory Imagine a “planner” who develops criteria for social welfare, but cannot enforce the."— Presentation transcript:

1 SECOND PART: Algorithmic Mechanism Design

2 Implementation theory Imagine a “planner” who develops criteria for social welfare, but cannot enforce the desirable allocation directly, as he lacks information about several parameters of the situation. A mean then has to be found to “implement” such criteria. Subfield of economic theory with an engineering perspective: Designs economic mechanisms like computer scientists design algorithms, protocols, systems, …

3 The implementation problem Given: An economic system comprising of self-interested, rational agents, which hold some secret information A system-wide goal Question: Does there exist a mechanism that can enforce (through suitable economic incentives) the selfish agents to behave in such a way that desired goal is implemented?

4 The system-wide goal Goal: to implement desired social choices in a strategic setting Social choice: aggregation of preferences of participants towards a joint decision Why strategic setting? participants act rationally and selfishly Usually preferences of participants are private and can be used to manipulate the system

5 Designing a Mechanism Informally, designing a mechanism means to define a game in which a desired outcome must be reached However, games induced by mechanisms are different from games in standard form: Players hold independent private values The payoff matrix is a function of these types  each player doesn’t really know about the other players’ payoffs, but only about its one!  Games with incomplete information

6 MD and network protocols Large networks (e.g. Internet) are built and controlled by diverse and competitive entities Entities own different components of the network and hold private information Entities are selfish and have different preferences MD is a useful tool to design protocols working in such an environment

7 An example: auctions t 1 =10 t 2 =12 t 3 =7 r 1 =11 r 2 =10 r 3 =7 the winner should be the guy with highest value the mechanism decides the winner and the corresponding payment t i : type of player i value player i is willing to pay if player i wins and has to pay p his utility is u i =t i -p

8 Mechanism degree of freedom The mechanism has to decide: The allocation of the item (social choice) The payment by the winner …in a way that cannot be manipulated

9 A simple mechanism: no payment t 1 =10 t 2 =12 t 3 =7 r 1 =+  r2=+r2=+ r3=+r3=+ …it doesn’t work… ?!? The highest bid wins and the price of the item is 0

10 Another simple mechanism: pay your bid t 1 =10 t 2 =12 t 3 =7 r 1 =9 r 2 =8 r 3 =6 Is it the right choice? The highest bid wins and the winner will pay his bid The winner is player 1 and he’ll pay 9 Player i may bid r i < t i (in this way he is guaranteed not to incur a negative utility) …and so the winner could be the wrong one… …it doesn’t work…

11 An elegant solution: Vickrey’s second price auction t 1 =10 t 2 =12 t 3 =7 r 1 =10 r 2 =12 r 3 =7 every player has convenience to declare the truth! (we’ll see) I know they are not lying The highest bid wins and the winner will pay the second highest bid The winner is player 2 and he’ll pay 10

12 Theorem In the Vickrey auction, for every player i, r i =t i is a dominant strategy proof fix i, t i, r -i, and look at strategies for player i T= max j  i {r j } Case: t i ≥ T r i =t i gives utility u i = t i -T ≥ 0 declaring r i ≥ T cannot do better declaring r i < T leads to u i =0 Case: t i < T r i =t i gives utility u i = 0 declaring r i ≤ T cannot do better declaring r i > T yields u i = t i -T < 0

13 Vickrey auction (minimization version) t 1 =10 t 2 =12 t 3 =7 r 1 =10 r 2 =12 r 3 =7 I want to allocate the job to the true cheapest machine Once again, the second price auction works: the cheapest bid wins and the winner will get the second cheapest bid The winner is machine 3 and it will receive 10 job to be allocated to machines t i : cost incurred by i if he does the job if machine i is selected and receives a payment of p its utility is p-t i

14 Mechanism Design Problem: ingredients N agents; each agent has some private information t i  T i (actually, the only private info) called type A set of feasible outcomes X For each vector of types t=(t 1, t 2, …, t N ), and for each feasible outcome x  X, a social-choice function f(t,x) measures the quality of x as a function of t (the problem is that types are unknown!). This is the function that the mechanism aims to optimize (either minimize or maximize) Each agent has a strategy space S i and performs a strategic action; we restrict ourself to direct revelation mechanisms, in which the action is reporting a value r i from the type space (with possibly r i  t i ), i.e., S i = T i

15 Plugging-in into the min-version of the Vickrey Auction Assume that the system-wide goal is to allocate a job by a sealed-bid auction: Agent’s type t i : the cost incurred for doing the job; Type space T i = (0, +  ]: the agent’s cost is any positive amount of money; Set of feasible outcomes: is the set of agents (bidders); Social-choice function: is simply the type associated with a selected bidder: f(t,x)={t i s.t. x=t i }, and the objective is to minimize f(), i.e., allocate to the bidder with lowest true cost. Reported type r i : Amount of money the agent i bids to the system for doing the job (not known to other agents)

16 Mechanism Design Problem: ingredients (2) For each feasible outcome x  X, each agent makes a valuation v i (t i,x) (in terms of some common currency), expressing its preference about that output Vickrey Auction: If agent i wins the auction then its valuation is equal to its actual cost=t i for doing the job, otherwise it is 0 For each feasible outcome x  X, each agent receives a payment p i (x) in terms of the common currency; payments are used by the system to incentive agents to be collaborative. Then, the utility of outcome x will be: u i (t i,x) = p i (x) - v i (t i,x) Vickrey Auction: For example, if agent’s cost for the job is 80, and it gets the deal for 100 (i.e., it is paid 100), then its utility is 20

17 Mechanism Design Problem: the goal Given all the above ingredients, provide a mechanism M=, where: g(r) is an algorithm which computes an outcome x=x(r)  X as a function of the reported types r p(x) is a payment scheme specifying a payment w.r.t. an output x which optimally implements the social-choice function in equilibrium (according to a given solution concept, e.g., dominant strategy equilibrium, Nash equilibrium, etc.), i.e., such that there exists a reported type vector r * for which f(t,x(r * )) is optimal (either minimum or maximum), and players’ utilities are in equilibrium.

18 Mechanism Design: a picture Agent 1 Agent N Mechanism p1p1 pNpN tNtN t 1t 1 r 1r 1 r Nr N Private “types” Reported types Payments Output which should implement the social choice function Each agent reports strategically to maximize its well-being… …in response to a payment which is a function of the output!

19 Mechanism Design: Economics Issues QUESTION: How to design a mechanism? Or, in other words: 1. How to design g(r), and 2. How to define the payment functions in such a way that the underlying social- choice function is implemented? Under which conditions can this be done?

20 Implementation with dominant strategies Def.: A mechanism is an implementation with dominant strategies if there exists a reported type vector r * =(r 1 *, r 2 *, …, r N * ) such that f() is implemented in dominant strategy equilibrium, i.e., for each agent i and for each reported type vector r =(r 1, r 2, …, r N ), it holds: u i (t i,x(r -i,r i * )) ≥ u i (t i,x(r)) where x(r -i,r i * )=x(r 1, …, r i-1, r i *, r i+1,…, r N ).

21 Strategy-Proof Mechanisms If truth telling is the dominant strategy in a mechanism then it is called Strategy-Proof or truthful  r * =t.  Agents report their true types instead of strategically manipulating it  The algorithm of the mechanism runs on the true input

22 How to design truthful mechanisms?

23 Utilitarian Problems: A problem is utilitarian if its social-choice function is such that f(t,x) =  i v i (t i,x) notice: the auction problem is utilitarian, and so they are all problems where valuation functions are separately- additive, as many network optimization problems… Good news: for utilitarian problems there is a class of truthful mechanisms

24 Vickrey-Clarke-Groves (VCG) Mechanisms A VCG-mechanism is (the only) strategy-proof mechanism for utilitarian problems: Algorithm g(r) computes (for minimization problems): x = arg min y  X  i v i (r i,y) Payment function: p i (x) = h i (r -i ) -  j≠i v j (r j,x) where h i (r -i ) is an arbitrary function of the reported types of players other than player i. What about non-utilitarian problems? Strategy- proof mechanisms are known only when the type is a single parameter.

25 Theorem VCG-mechanisms are truthful for utilitarian problems proof fix i, r -i, t i and consider a strategy r i  t i x= g(r -i,t i ) x’=g(r -i,r i )t’=(r -i,t i ) u i (t i,x) = u i (t i,x’) = [h i (r -i )-  j  i v j (r j,x)] - v i (t i,x) [h i (r -i )-  j  i v j (r j,x’)] - v i (t i,x’) = h i (r -i ) -  j v j (t’ j,x) -  j v j (t’ j,x’) but g( ) minimizes the sum of valuations  x is an optimal solution w.r.t. t’=(r -i,t i )  j v j (t’ j,x)  j v j (t’ j,x’) u i (t i,x)  u i (t i,x’).

26 How to define h i (r -i )? Remark: not all functions make sense. For instance, what happens if we set h i (r -i )=0 in the Vickrey auction (min- version)? Answer: It happens that agents’ utilities become negative! This is undesirable in reality, since with such perspective agents would not partecipate to the auction!

27 Clarke payments This is a special VCG-mechanism in which h i (r - i )=  j≠i v j (r j,x(r - i ))  p i =  j≠i v j (r j,x(r - i )) -  j≠i v j (r j,x) With Clarke payments, agents’ utility are always non-negative  agents are interested in playing the game solution minimizing the sum of valuations when i doesn’t play

28 Clarke payments for the Vickrey auction (minimization version) The VCG-mechanism is: x=arg min y  X  i v i (r i,y) allocate to the bidder with lowest reported cost (i.e., the true one, since it is strategy-proof) p i =  j≠i v j (r j,x(r - i )) -  j≠i v j (r j,x) …pay the winner the second lowest offer, and pay 0 the losers Remark: the difference between the second lowest offer and the lowest offer is unbounded (frugality issue)

29 VCG-Mechanisms: Advantages For System Designer: The goal, i.e., the optimization of the social-choice function, is achieved with certainty. For Agents: Agents have truth telling as the dominant strategy, so they need not require any computational systems to deliberate about other agents strategies

30 VCG-Mechanisms: Disadvantages For System Designer: The payments may be sub-optimal (frugality) System has to calculate N+1 functions Once with all agents (for g(r)) and once for every agent (for the associated payment) If the problem is hard to solve then the computational cost may be very heavy For Agents: Agents may not like to tell the truth to the system designer as it can be used in other ways.

31 Mechanism Design: Algorithmic Issues QUESTION: What is the time complexity of the mechanism? Or, in other words: What is the time complexity of g(r)? What is the time complexity to calculate the N payment functions? What does it happen if it is NP-hard to implement the underlying social-choice function? Question: What is the time complexity of the Vickrey auction? Answer: Θ(N), where N is the number of players. Indeed, it suffices to check all the offers, by keeping track of the lowest and second lowest one.

32 Algorithmic mechanism design for graph problems Simplifying the Internet model, we assume that each agent owns a single edge of a graph G=(V,E), and establishes the cost for using it  The agent’s type is the true weight of the edge Classic optimization problems on G become mechanism design optimization problems! Many basic network design problems have been faced: shortest path (SP), single-source shortest paths tree (SPT), minimum spanning tree (MST), and many others

33 Summary of main results Centralized algorithm Selfish-edge mechanism SPO(m+n log n) SPTO(m+n log n) MSTO(m  (m,n))  For all these basic problems, the time complexity of the mechanism equals that of the canonical centralized algorithm!


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