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SECONDARY: GAMES AND ACTIVITIES
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SECONDARY: GAMES GAMES WERE DEVELOPED TO PRACTICE ON FUNDAMENTAL MOTOR SKILLS GAMES WERE DEVELOPED TO PRACTICE ON FUNDAMENTAL MOTOR SKILLS RUNNING, SPRINTING, PASSING, TOUCHING, REACTION ARE INCORPORATED IN EACH GAME
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WHY THESE ACTIVITIES? INVOLVES MEDIUM TO HIGH ACTIVITY LEVEL INVOLVES MEDIUM TO HIGH ACTIVITY LEVEL IMPORTANT ASPECT: KEEP AS MANY PLAYERS AS ACTIVE AS POSSIBLE IN A GIVEN AMOUNT OF TIME.
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PARTICIPATION ACTIVITIES INVOLVES AS MANY PARTICIPANTS AS POSSIBLE ACTIVITIES INVOLVES AS MANY PARTICIPANTS AS POSSIBLE KEY: MAX PARTICIPATION! ACTIVITIES RANGE FROM 1 TO 6 PLAYERS.
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SECONDARY GAMES AND ACTIVITIES I. PASS AND GO! I. PASS AND GO! II. READY, SET, GO! II. READY, SET, GO! III. VARIATION: SHOTGUN III. VARIATION: SHOTGUN IV. FIVE STAR: 1 PERSON OR 5 PERSON IV. FIVE STAR: 1 PERSON OR 5 PERSON V. YOUR IT V. YOUR IT
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I. PASS AND GO!
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WHY PASS AND GO? FOCUS IS ON PRACTICING FUNDAMENTAL MOTOR SKILLS. FOCUS IS ON PRACTICING FUNDAMENTAL MOTOR SKILLS. RUNNING AND PASSING SKILLS. RUNNING AND PASSING SKILLS. HIGH ENERGY AND FAST PACED. GOOD CARDIOVASCULAR WORKOUT FOR BOTH PLAYERS! HIGH ENERGY AND FAST PACED. GOOD CARDIOVASCULAR WORKOUT FOR BOTH PLAYERS! COOPERATIVE PARTNER GAME! COOPERATIVE PARTNER GAME!
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II. READY, SET, GO!
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READY, SET, GO! THIS APPROPRIATE BECAUSE: THIS APPROPRIATE BECAUSE: EXPLOSIVE RUNNING SKILLS EXPLOSIVE RUNNING SKILLS QUICKNESS, REACTION TIME, LISTENING, QUICKNESS, REACTION TIME, LISTENING, AND VISUAL AWARENESS. AND VISUAL AWARENESS.
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III. VARIATION: SHOTGUN NEW CHALLENGE NEW CHALLENGE INCORPORATES SCORING INCORPORATES SCORING TEAMWORK AND HEALTHY LEVEL OF COMPETITION TEAMWORK AND HEALTHY LEVEL OF COMPETITION
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VARIATION: SHOTGUN
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IV. STAR DRILL
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WHY THE STAR? GREAT CARDIOVASCULAR WORKOUT! GREAT CARDIOVASCULAR WORKOUT! IMPORTANT ASPECT: CAN INVOLVE 5 PLAYERS. IMPORTANT ASPECT: CAN INVOLVE 5 PLAYERS. TAKES A COMMON GAME AND APPLIES IT TO A NEW CONCEPT. TAKES A COMMON GAME AND APPLIES IT TO A NEW CONCEPT.
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GAME PLAY: FIVE STAR
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V. YOUR DEFINITELY IT!
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A TAG GAME? THINK OUTSIDE THE BOX! THINK OUTSIDE THE BOX! BE CREATIVE! BE CREATIVE! PLAYERS DON’T HAVE TO TOUCH THE LIGHT TO HAVE A GOOD TIME! PLAYERS DON’T HAVE TO TOUCH THE LIGHT TO HAVE A GOOD TIME!
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