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Compressing a Single PDB Presented by: Danielle Sauer CMPUT 652 Project December 1, 2004
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Outline Problem Definition Key Background Approach Results Conclusion
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Problem Definition Motivation: What happens when a pattern database is too large to store in memory? We can: Use several PDBs (and combine them into one). Compress individual PDBs. My solution: Compress a single PDB.
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Key Background Pattern databases generally store two things: A state The state’s distance to goal. The number of collisions are affected by: The hash function The size of the PDB
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Approach Overview Hash Functions Puzzle Types Domain Abstractions
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Overview of Approach Stores only the distance in the PDB. How to resolve collisions? Given state a i already in entry E in the PDB. State a j maps to entry E and collides with a i. Take the minimum distance value of a i and a j E = min(d i, d j ) Lossy compression (throwing away values).
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Hash Functions Three hash functions Base 10 hash function Perfect hash function (permutation) Positional ordering hash function
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Base 10 and Perfect Hash Base 10 Hash Perfect Hash Function Based on permutations No gaps in the hash table No collisions 102 345 678 Go through each entry in the puzzle (row by row). Hashvalue = 102 345 678
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Positional Ordering Hash Ignore the nondistinct value with largest number of occurrences. 101 112 322 Position: 1 5 7 8 6 Tile #: 0 2 2 2 3 Hashvalue = 15786
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Puzzle Types 8-puzzle from class Pancake Puzzle Topspin Physical-based sliding tile puzzle
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Domain Abstractions 1 “don’t care” symbol. Maps a tile to itself or maps it to the “don’t care” symbol. d i (c) = cif c is an element of Gi blank if c = blank “don’t care” otherwise
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Results Expectation: As the size of the table becomes smaller, the number of nodes generated should become larger. Reasoning: This method is lossy – we are throwing away heuristic values. The stored distance values will not be accurate heuristics for some of the states.
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Expected Results
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Preliminary Results
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Summary This method stores only the distance in the PDB. It resolves collisions by storing the smallest distance of the colliding states. Preliminary results suggest we can use a much smaller amount of memory and still get the same performance as a larger PDB.
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