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Programming What is a program? –A set of instructions –Understood by a computer
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What does a program look like? An algorithm is a set of instructions designed to accomplish a specific goal For a temperature f in Fahrenheit Subtract 32 from f. Divide f by 1.8. Display the value of f. [Converts to Celsius] Don’t need to understand the goal to follow instructions
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Programming Languages A language is a tool with which we tell a computer an algorithm Compilers translate from one computer language to another Each language has own advantages and disadvantages
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The Java Language Widely Used Can be compiled on many computer systems Object Oriented (we’ll learn what this means later)
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Event Driven Programming Old programs would start with all input at once and run until completion Event: An action, a mouse click, an item selected Using events made easy in Java
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A First Program import objectdraw.*; import java.awt.*; public class TouchyWindow extends WindowController { public void onMousePress ( Location point ) { new Text("I’m touched", 40, 50, canvas ); } public void onMouseRelease( Location point ) { canvas.clear(); }
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What do all these words mean? Let’s break the program apart
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Some of the words Class –A set, collection, group, or configuration containing members regarded as having certain attributes or traits in common. (American Heritage Dictionary) –Very similar meaning in Java
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Software Libraries Reuse code already written extends –Builds upon an already written class import –Allows the use of instructions written elsewhere
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Parts of a Class Body –Enclosed in the curly braces found on the line “public class…” Methods: public void onMousePress ( Location point ) { new Text( "I’m touched", 40, 50, canvas ); }
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The Life of a Program Write the Program Translate the program into a language the computer understands Run the Program
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Integrated Development Environments Eclipse –Professional Programming Tool TouchyWindow in Eclipse
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Integrated Development Environments BlueJ –Designed to teach Java TouchyWindow in BlueJ
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Integrated Development Environments Eclipse and BlueJ: –Available on Windows, MacOS, Unix –Free and downloadable
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More Programming Normal vs Graphics Coordinate Systems
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Graphical Objects new Text ( "I’m Touched", 40, 50, canvas ); new an instruction that tells we want to construct a new object Text the object we want to construct (…) comma delineated “parameters” that tell how to construct the object ; semicolons are important too! –every command semicolon terminated
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Graphical Objects new Text ( "I’m Touched", 40, 50, canvas );
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Events public void onMousePress( Location point ) –Will run the code when mouse button is pressed onMouseRelease: –Runs code when the buttons released Many more mouse event handling methods
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The begin Method public void begin(){ … } begin method –Executed (run) exactly once for each program –Executed early in program’s life
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Graphical Objects new Line( 100, 150, 200, 0 canvas);
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Graphical Objects New FilledRect( 10, 20, 30, 40, canvas ); –Creates a 30x40 rectangle –Upper left corner at (10,20) new FilledOval( 10, 20, 30, 40, canvas); –Imagine a 30x40 rectangle at (10,20) –Draws the largest oval that can fit inside the imaginary rectangle
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Mistakes? Impossible! Sadly, computers read what is written, not the intention. Errors will often generate complaints from the IDE. Some complaints are more informative than others
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