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Peter Claes Specialist project: Houdini particle wave
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Procedural particle wave
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Points selected by expression
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Bounding object: growing torus
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Points have a unique number
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Different faces are assigned to different groups and colors.
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The cubes are copied onto the particles.
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Uv coordinates are projected and a texture is assigned.
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Frame 30 – resolution of 20
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Frame 50 – resolution of 20
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Frame 70 – resolution of 20
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Frame 50 – resolution of 8 64 tiles
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Frame 50 – resolution of 100 10000 tiles
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Frame 50 – resolution of 300 90000 tiles
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Frame 70 – resolution of 300 90000 tiles
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Frame 85 – resolution of 300 90000 tiles
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Breaking up a surface procedurally
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Divide and clean up of mesh
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Faces are assigned colours based on noise pattern.
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Top, bottom and side faces are assigned to groups and coloured.
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The pieces are not symmetrical and need a full rotation to fall back into their original position.
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The pieces are at the same location, but the textures are different.
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The entire wave system can be controlled by a number of parameters centralised under a master control node. Most of these parameters can be changed while the wave particles are running.
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The Houdini tree:
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