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Advised by Prof. Pedro V. Sander By LEE Ning Hin Lincoln, LOU Yu Hong, WU Kam Kong
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Motivation Primary Goal System Overview System Components ◦ Graphics ◦ Network ◦ User Interface Problems Encountered Future Developments Q&A
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High resolution world ◦ High definition technologies ◦ Gigapixel images ◦ Result = ? Cheaper sensors ◦ Touch-based ◦ Motion-based ◦ Location-based ◦ Result = ?
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Multi-display array ◦ Multiple monitors to form a single high resolution display unit ◦ Synchronized images Gigapixel image ◦ One billion pixels Wiimote ◦ Creative and user-friendly interface
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Image name Two points coordinate #image_name#x1#y1#x2#y2#
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Version 2.0 WSADATA
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Sample size for each test: 1000
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OpenGL ◦ Displaying the image SDL ◦ Window Management DevIL ◦ Image loading
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1. SDL window initialize 2. DevIL decode jpg image 3. OpenGL display texture
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Create window Create OpenGL context Handle keyboard event
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Load image file Decode image file Pass data to OpenGL texture
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Set up environment Create coordinate system Draw a rectangle Paste texture on it
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Split the image file into tiles Draw multiple quads Paste different texture on them
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Traditional ◦ Key mapping ◦ Infrared tracking ◦ Distance measuring ◦ Haptic feedback Reverse traditional ◦ No buttons ◦ Infrared tracking (Another approach)
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Throughput ◦ Lots of data Accuracy ◦ Errors in infrared tracking Sensitivity
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Management of workstations ◦ Remote control ◦ Classroom management ◦ Wake on LAN ◦ Network Boot ◦ Shared drive
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Dynamic loading of texture ◦ Save memory but decrease in performance
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Synchronization ◦ Computer clock ◦ Internet time server
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Other User Interface ◦ 3D camera ◦ Touch-based devices Other Wiimote usages ◦ Two infrared LEDs tracking for zooming in Wiimote ◦ With a mirrored infrared source
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