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Realistic Facial Modelling For Animation
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Facial Modeling For Animation Building a general face mesh Building a general face mesh 3D digitization of the face 3D digitization of the face Animating Animating
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Building a general face mesh Number of nodes Number of nodes Computational cost Computational cost
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3D Digitization Methods Photogrammetry of several images Photogrammetry of several images Structured Lighting Structured Lighting Stereo using markers Stereo using markers Othogonal magnetic fields Othogonal magnetic fields Sound captures Sound captures Lazer digitizer Lazer digitizer Cyberware Color Digitizer Cyberware Color Digitizer
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3D Digitization of the Face Image Processing Image Processing Generic Face Mesh and Mesh Adaptation Generic Face Mesh and Mesh Adaptation Estimation of Relaxed Face Model Estimation of Relaxed Face Model
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3D Digitization of the Face Input1: RGB texture map
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3D Digitization of the Face Input2: Range Map
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3D Digitization of the Face Input2: Range Map 3D
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Image Processing
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Image Processing (cont.)
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Generic Face Mesh and Mesh Adaptation K. Waters. A muscle model for animating threedimensional facial expression. Computer Graphics, 1987. Advantages: Well-defined features Efficient Triangulation
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Modified Laplacian h = 1 is the discrete step size
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Mesh Adaptation Procedures 1. Locate noise tip 2. Locate chin tip 3. Locate mouth contour 4. Locate chin contour 5. Locate ears 6. Locate eyes 7. Activate spring forces 8. Adapt hair mesh 9. Conform to 3D
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Faces after conforming to 3D Generic Mesh Heidi George
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Estimation of Relaxed Face Model Modify Mesh Adaptation Procedures: Modify Mesh Adaptation Procedures: Store nodal longitude/laditude into adapted face model. Store nodal longitude/laditude into adapted face model. Perform lip adaptation Perform lip adaptation Store nodel range values into adapted face model. Store nodel range values into adapted face model.
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Estimation of Relaxed Face Model (cont.)
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Animation Parameterized Models Parameterized Models Control-point Models Control-point Models Kinematic Muscle Models Kinematic Muscle Models Texture-map Assembly Models Texture-map Assembly Models Finite Element Models Finite Element Models Dynamic Muscle Models Dynamic Muscle Models
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Dynamic Muscle Models Generic Mesh Heidi George
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GiovanniMick
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References Y. Lee, D. Terzopoulos, and K. Waters. Realistic modeling for facial animation. In Computer Graphics Proc. ACM SIGGRAPH 95, Los Angeles, CA August 1995. Y. Lee, D. Terzopoulos, and K. Waters. Realistic modeling for facial animation. In Computer Graphics Proc. ACM SIGGRAPH 95, Los Angeles, CA August 1995. Y.C. Lee, D. Terzopoulos, and K. Waters. Constructing physics- based facial models of individuals. In Proceedings of Graphics Interface ’93, Toronto, May 1993. Y.C. Lee, D. Terzopoulos, and K. Waters. Constructing physics- based facial models of individuals. In Proceedings of Graphics Interface ’93, Toronto, May 1993. K. Waters. A muscle model for animating three-dimensional facial expression. Computer Graphics, 1987. K. Waters. A muscle model for animating three-dimensional facial expression. Computer Graphics, 1987.
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