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CS 194 Research Proposal Paul Salzman Advisor: Professor Glenn Reinman Winter 2007
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Outline Motivation Previous Work Objective Approach Summary
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Interactive Entertainment Simulates virtual worlds with objects and characters that interact. Large computational requirements with the increasing demand for realism. Interactions previously relied on predefined animations. Real time physics engines currently used to dynamically calculate interactions.
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Previous Work: ParallAX Multiple core architecture designed to handle the real time physics calculations. Dedicated to only one of many demanding aspects. Large set of resources that could be allocated to other portions of IE.
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Objective To investigate different methods of utilizing the ParallAX hardware and determining if and how it can be used as a polymorphic IE architecture.
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Approach Develop a simulator using SESC with MINT 4-8 weeks Create various workloads for the simulated architecture 1-2 weeks Analyze performance to determine how different resource allocations can be applied. 8+ weeks
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Step 1: Simulator Develop a simulator using SESC A cycle accurate architectural simulator Uses MINT 4-8 weeks
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Step 2: Workloads Create various workloads for the simulated architecture using different IE requirements Ex: Artificial Intelligence, scene graphs 1-2 weeks
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Step 3: Performance Analysis Analyze ParallAX performance under the various workloads. Determine bottlenecks Find how different resource allocations affect performance. 8+ weeks
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Check Point Goals By the checkpoint presentation A functional simulator Various workloads for the simulated architecture
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