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CS 5150 1 CS 5150 Software Engineering Lecture 11 Usability 1.

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Presentation on theme: "CS 5150 1 CS 5150 Software Engineering Lecture 11 Usability 1."— Presentation transcript:

1 CS 5150 1 CS 5150 Software Engineering Lecture 11 Usability 1

2 CS 5150 2 Course Administration Quiz 2 on Thursday Same format as the first quiz

3 CS 5150 3 Planning for the Presentation How will you use the time? This is a presentation to the client, with the instructor and teaching assistant as a secondary audience. Possible topics: Overview of project and progress against plan. Presentation of assumptions, decisions. Summary of requirements in moderate detail. What has been learned since feasibility study? Changes in plans. Allow 15 minutes for questions. Expect interruptions. "This is our understanding of your requirements."

4 CS 5150 4 Planning for the Presentation Not everybody is a great presenter, but everybody can be well-prepared. Have a rehearsal, check visual aids and demonstrations. Then change nothing. Check out the equipment in the meeting room. What network will you use (if any). How will you connect a computer (if you do)? What about firewalls? Will one person act as chair and call on other members of the team?

5 CS 5150 5 During the Presentation The presenter should stand. Other people should sit. Appoint a team member to take notes. The first presenter should introduce everybody. When asked a question: -> If the presenter knows the answer, answer it. -> Or the presenter may ask another team member to answer. -> Otherwise make a note and reply later. Never interrupt your colleagues. If you have information to add, raise you hand and the presenter can decide whether to call on you.

6 CS 5150 6 Usability: The Analyze/Design/Evaluate Loop Evaluate ? Design Build Analyze requirements The Information Science program and Communication Department offer a series of courses in Human Computer Interaction.

7 CS 5150 7 Requirements for User Interfaces It is very difficult to specify an interactive interface in a textual document Requirement documents benefit from sketches, comparison with existing systems, etc. Design documents should definitely include graphical elements and often benefit from a mock-up or other form of prototype. Implementation plans should include evaluation of user factors and time to make changes. User interfaces must be tested with users. Expect to change the requirements as the result of testing.

8 CS 5150 8 Tools for Usability Requirements and Evaluation Initial Mock-upPrototypeProduction Client's opinions    Competitive analysis  Expert opinion   Focus groups   Observing users    Measurements  

9 CS 5150 9 Tools for Usability Requirements: Mock-up

10 CS 5150 10 Tools for Usability Requirements: Focus Group A focus group is a group interview Interviewer Potential users Typically 5 to 12 Similar characteristics (e.g., same viewpoint) Structured set of questions May show mock-ups Group discussions Repeated with contrasting user groups

11 CS 5150 11 Usability Requirements: Device-aware User Interfaces Examples: desk-top computer, fast network connection laptop computer, intermittent connectivity PalmPilot, synchronization smart telephone digital camera, camcorder Device-aware user interfaces: => performance of device => limited form factor (display, keyboard) => connectivity

12 CS 5150 12 Usability: Accessibility Requirements Requirements about accessibility (e.g., support for users with disabilities) are most likely to arise in the user interface. You may have a legal requirement to support people with disabilities. Example of requirements specification: The system must comply with Section 508 of the US Rehabilitation Act. See http://www.section508.gov/

13 CS 5150 13 Usability: Non-Functional Requirements Performance, Reliability, Scalability, Security… Example: Response time 0.1 sec – the user feels that the system is reacting instantaneously 1 sec – the user will notice the delay, but his/her flow of thought stays uninterrupted 10 sec – the limit for keeping the user's attention focused on the dialogue

14 CS 5150 14 The Importance of User Interface Design Good support for users is more than a cosmetic flourish Elegant design, appropriate functionality, & responsive system: => a measurable difference to their effectiveness A system that is hard to use: => users may fail to find important results, or mis-interpret what they do find => user may give up in disgust A computer system is only as good as the interface it provides to its users

15 CS 5150 15 Design from a System Viewpoint interface design functional design data and metadata computer systems and networks mental model

16 CS 5150 16 Mental Model What a person thinks is true about a system, not necessarily what is actually true Similar in structure to the system that is represented Allows a person to predict the results of his actions Simpler than the represented system. A mental model includes only enough information to allow accurate predictions (i.e. no data structures) Also called conceptual model

17 CS 5150 17 Examples of Mental Model The mental (conceptual) model is the user's internal model of what the system provides: The desk top metaphor -- files and folders The Web model -- one vast collection of pages with hyperlinks

18 CS 5150 18 Interface Design The interface design is the appearance on the screen and the actual manipulation by the user Fonts, colors, logos, key board controls, menus, buttons Mouse control or keyboard control Conventions (e.g., "back", "help") Examples: Screen space utilization in Acrobat. Number of snippets per page in Web search.

19 CS 5150 19 Principles of Interface Design Interface design is partly an art, but there are general principles: Consistency -- in appearance, controls, and function. Feedback -- what is the computer system doing? why does the user see certain results? Users should be able to interrupt or reverse actions Error handling should be simple and easy to comprehend Skilled users should be offered shortcuts; beginners should have simple, well-defined options The user should feel in control

20 CS 5150 20 Functional Design The functional design, determines the functions that are offered to the user Selection of parts of an object Searching a list or sorting the results Help information Manipulation of objects on a screen Pan or zoom There may be many user interface choices for the same function, e.g., Macintosh v. Windows desktop

21 CS 5150 21 Data and Metadata Structural data and metadata stored by the computer system enable the functions and the interface Effectiveness of searching depends on the type and quality of data that is indexed (free-text, controlled vocabulary, etc.) The desktop metaphor has the concept of associating a file with an application. This requires a file type to be stored with each file: -- extension to filename (Windows and Unix) -- resource fork (Macintosh)

22 CS 5150 22 Computer Systems and Networks The performance, reliability and predictability of computer systems and networks is crucial to usability Examples Instantaneous response time for mouse tracking and echo of key stroke Pipelined algorithm for the Mercury page turner Quality of Service for real time information

23 CS 5150 23 Design: Command Line Interfaces User interacts with computer by typing commands Allows complex instructions to be given to computer Facilitates formal methods of specification & implementation Skilled users can input commands quickly Unless very simple, requires learning or training Can be adapted for people with disabilities Can be multi-lingual Suitable for scripting / non-human clients

24 CS 5150 24 Command Line Interfaces and Text-only Menus Command line interfaces and text-only menus had become almost entirely replaced by graphical interfaces, but are returning: Devices with small form factor or other special features, e.g. cell phone, PDA, etc. Interfaces for simple tasks with general users, e.g. automated bank teller (ATM)

25 CS 5150 25 Design: Command Line Interfaces

26 CS 5150 26 Design: Graphical Interfaces and Direct Interaction User interacts with computer by manipulating objects on screen Can be intuitive and easy to learn Users get immediate feedback Not suitable for some complex interactions Does not require typing skills Straightforward for casual users, may be slow for skilled users Icons can be language-independent Difficult to build scripts Only suitable for human users

27 CS 5150 27 Design for Direct Manipulation metaphors and mental models: Conceptual models, metaphors, icons, but there may not be an intuitive model navigation rules: How to move among data functions, activities and roles in a large space conventions: Familiar aspects that do not need extra training. => scroll bars, buttons, help systems, sliders => good for users, good for designers look: characteristics of the appearance that convey information feel: interaction techniques that provide an appealing experience

28 CS 5150 28 Design for Direct Manipulation: Menus Easy for users to learn and use Certain categories of error are avoided Enables context-sensitive help Major difficulty is structure of large choices Scrolling menus (e.g., states of USA) Hierarchical Associated control panels Menus plus command line Users prefer broad and shallow to deep menu systems

29 CS 5150 29 Help System Design Help system design is difficult Must prototype with mixed users Categories of help: => Overview and general information => Specific or context information => Tutorials (general) => Cook books and wizards => Emergency ("I am in trouble...") Must have many routes to same information Never blame the user!

30 CS 5150 30 Information Presentation Simple is often better than fancy Text precise, unambiguous fast to compute and transmit Graphical interface simple to comprehend / learn uses of color variations show different cases

31 CS 5150 31 Separation of Presentation from Content Information to be displayed Presentation software Display Presentation software Display PDF Acrobat html Firefox

32 CS 5150 32 Refining the Design based on Evaluation Designers and evaluators need to work as a team Designers are poor evaluators of their own work, but know the requirements, constraints, and context of the design: Some user problems can be addressed with small changes Some user problems require major changes Some user requests (e.g., lots of options) are incompatible with other requests (e.g., simplicity) Do not allow evaluators to become designers

33 CS 5150 33 Evaluation Iterative improvements during development. Making sure that a system is usable before launching it. Iterative improvements after launch. Categories of evaluation methods: Analytical evaluation: without users Measurements on operational systems Empirical evaluation: with users

34 CS 5150 34 Evaluation How do you measure usability? Usability comprises the following aspects: Effectiveness – the accuracy and completeness with which users achieve certain goals Measures: quality of solution, error rates Efficiency – the relation between the effectiveness and the resources expended in achieving them Measures: task completion time, learning time, clicks number Satisfaction – the users' comfort with and positive attitudes towards the use of the system Measures: attitude rating scales From ISO 9241-11

35 CS 5150 35 Evaluation based on Measurement Basic concept: log events in the users' interactions with a system Examples from a Web system Clicks (when, where on screen, etc.) Navigation (from page to page) Keystrokes (e.g., input typed on keyboard) Use of help system Errors May be used for statistical analysis or for detailed tracking of individual user.

36 CS 5150 36 Evaluation based on Measurements Analysis of system logs Which user interface options were used? When was was the help system used? What errors occurred and how often? Which hyperlinks were followed (click through data)? Human feedback Complaints and praise Bug reports Requests made to customer service

37 CS 5150 37 Evaluation with Users Testing the system, not the users! Stages of evaluation with users: Prepare Conduct sessions Analyze results User testing is time-consuming, expensive, and essential.

38 CS 5150 38 Evaluation with Users: Preparation Determine goals of the usability testing “Can a user find the required information in no more than 2 minutes?” Write the user tasks “Answer the question: how hot is the sun?” Recruit participants Use the descriptions of users from the requirements phase to determine categories of potential users

39 CS 5150 39 Usability Laboratory Concept: monitor users while they use system Evaluators User one-way mirror

40 CS 5150 40 Evaluation with Users: Sessions Conduct the session –Usability Lab –Simulated working environment Observe the user –Human observer(s) –Video camera –Audio recording Inquire satisfaction data

41 CS 5150 41 Evaluation with users: Results analysis If possible, use statistical summaries. Pay close attention to areas where users –were frustrated –took a long time –could not complete tasks Respect the data and users' responses. Do not make excuses for designs that failed. Note designs that worked and make sure they are incorporated in the final product.

42 CS 5150 42 Usability: Design Tensions in Networked Systems Client computers and network connections vary greatly in capacity Client software may run on various operating systems. It may be current or an earlier version. What assumptions do you make about the user's computer and Web browser? Designers wish to control client software, e.g., Web browsers, but users wish to configure their own environments. This can be a factor in accessibility, e.g., which part of the system determines the font size.

43 CS 5150 43 Usability and Cost Good usability may be expensive in hardware or special software development User interface development may be a major part of a software development project Programming environments provide powerful user interface toolkits Costs are multiplied if a user interface has to be used on different computers or migrate to different versions of systems Web browsers provide a general purpose user interface where others maintain the user interface software


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