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USF -- February 2001 Art, Math, and Sculpture Connecting Computers and Creativity Carlo H. Séquin University of California, Berkeley
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My Professional Focus Computer-Aided Design u Design useful and beautiful objects with the help of computers. u Develop (interactive) computer programs to make these tasks easier.
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Computer-Aided Design I : Integrated Circuits: “RISC I” chip (1981)
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Computer-Aided Design II : Mathematical Models “Granny Knot” Lattice Berkeley UniGrafix (1982)
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Computer-Aided Design III : Buildings Soda Hall, CS Dept. Berkeley (1992)
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Computer-Aided Design IV : Mechanical Parts Design (1985) Realization (FDM) (2000) Octahedral Gear
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Computer-Aided Design V : Abstract Sculpture (virtual) (Since 1995)
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Computer-Aided Design V : Abstract Sculpture (virtual) Scherk-Collins Tower
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Computer-Aided Design V : Abstract Sculpture (virtual) Doubly-looped Scherk-Collins saddle-chain
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Computer-Aided Design V : Abstract Sculpture (real) “Bonds of Friendship” (2001) Fabricated by: Fused Deposition Modeling Currently in S.F.: at Gallery 650, Delancy/Brannan
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Roots of My Passion for Sculpture My love for geometry and abstract sculpture emerged long long before I learned to play with computers. Thanks to: Alexander Calder, Naum Gabo, Max Bill, M.C. Escher, Frank Smullin,...
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Leonardo -- Special Issue On Knot-Spanning Surfaces: An Illustrated Essay on Topological Art With an Artist’s Statement by Brent Collins George K. Francis with Brent Collins
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Brent Collins: Early Sculptures All photos by Phillip Geller
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My Fascination with... u Beautiful symmetries u Graceful balance of the saddle surfaces u Superb craftsmanship u Intriguing run of the edges u What type of knot is formed ? u Mystery: one-sided or two-sided ? ==> Focus on “Chains of Saddles” Brent Collins’ Abstract Geometric Art
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Brent Collins: Stacked Saddles
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Scherk’s 2nd Minimal Surface Normal “biped” saddles Generalization to higher-order saddles (monkey saddle)
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“Hyperbolic Hexagon” by B. Collins u 6 saddles in a ring u 6 holes passing through symmetry plane at ±45º u “wound up” 6-story Scherk tower u What would happen, l if we added more stories ? l or introduced a twist before closing the ring ?
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Closing the Loop straight or twisted
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Collins - Séquin Collaboration u Discuss ideas on the phone u Exchange sketches u Vary the topological parameters u But how do you know whether it is beautiful ? Need visual feedback. u Making models from paper strips is not good enough.
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Brent Collins’ Prototyping Process Armature for the "Hyperbolic Heptagon" Mockup for the "Saddle Trefoil" Time-consuming ! (1-3 weeks)
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Collins’ Fabrication Process Building the final sculpture (2-3 months): u Take measurements from mock-up model, transfer parallel contours to 1” boards. u Roughly precut boards, leaving registration marks and contiguous pillars for gluing boards together. u Stack and glue together precut boards, remove auxiliary struts. u Fine-tune overall shape, sand and polish the surface. A big investment of effort !
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Collins’ Fabrication Process Lamination process to make an overall shape that within contains the final sculpture. Example: “Vox Solis”
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“Sculpture Generator I” Prototyping & Visualization tool for Scherk-Collins Saddle-Chains. u Slider control for this one shape-family, u Control of about 12 parameters. u Main goal: Speed for interactive editing. u Geometry part is about 5,000 lines of C; u 10,000 lines for display & user interface. ==> VIDEO
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Scherk-Collins Sculptures
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The Basic Element Scherk’s 2nd minimal surface 3-story tower, trimmed, thickened 180 degrees of twist added
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Toroidal Warp into Collins Ring 8-story towerwarped into a ring360º twist added
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A Plethora of Shapes
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Edge Treatment square, flat cutsemi-circularbulging out
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Embellishment of Basic Shape colorbackgroundtexture
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=== VIDEO === u 6 min
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A Simple Scherk-Collins Toroid u branches = 2 u storeys = 1 u height = 5.00 u flange = 1.00 u thickness = 0.10 u rim_bulge = 1.00 u warp = 360.00 u twist = 90 u azimuth = 90 u textr_tiles = 3 u detail = 8
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Also a Scherk-Collins Toroid u branches = 1 u storeys = 5 u height = 1.00 u flange = 1.00 u thickness = 0.04 u rim_bulge = 1.01 u warp = 360 u twist = 900 u azimuth = 90 u textr_tiles = 1 u detail = 20
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A Scherk Tower (on its side) u branches = 7 u storeys = 3 u height = 0.2 u flange = 1.00 u thickness = 0.04 u rim_bulge = 0 u warp = 0 u twist = 0 u azimuth = 0 u textr_tiles = 2 u detail = 6
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1-story Scherk Tower u branches = 5 u storeys = 1 u height = 1.35 u flange = 1.00 u thickness = 0.04 u rim_bulge = 0 u warp = 58.0 u twist = 37.5 u azimuth = 0 u textr_tiles = 8 u detail = 6
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180º Arch = Half a Scherk Toroid u branches = 8 u storeys = 1 u height = 5 u flange = 1.00 u thickness = 0.06 u rim_bulge = 1.25 u warp = 180 u twist = 0 u azimuth = 0 u textr_tiles = e u detail = 12
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Main Goal in Sculpture Generator I Real-time Interactive Speed ! u Can’t afford surface optimization to obtain true minimal surfaces; u also, this would be aesthetically too limited. > Make closed-form hyperbolic approximation.
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Hyperbolic Cross Sections
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Base Geometry: One Scherk Story u Hyperbolic Slices ==> Triangle Strips u precomputed -- then warped into toroid
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The Basic Saddle Element with surface normals
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Hyperbolic Contour Lines On a straight tower and on a ring
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How to Obtain a Real Sculpture ? u Prepare a set of cross-sectional blue prints at eaqually spaced height intervals, corresponding to the board thickness that Brent is using for the construction.
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Slices through “Minimal Trefoil” 50%10%23%30% 45%5%20%27% 35%2%15%25%
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Profiled Slice through the Sculpture u One thick slice thru “Heptoroid” from which Brent can cut boards and assemble a rough shape. Traces represent: top and bottom, as well as cuts at 1/4, 1/2, 3/4 of one board.
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Our First “Joint” Sculpture Six monkey saddles in a ring with no twist (like Hyperbolic Hexagon) azimuth = –30°, flange 1.5 (aesthetics) size, thickness (fabrication consideration)
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“Hyperbolic Hexagon II” (wood)
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Heptoroid ( from Sculpture Generator I ) Cross-eye stereo pair
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Emergence of the “Heptoroid” (1) Assembly of the precut boards
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Emergence of the “Heptoroid” (2) Forming a continuous smooth edge
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Emergence of the “Heptoroid” (3) Smoothing the whole surface
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Advantages of CAD of Sculptures u Exploration of a larger domain u Instant visualization of results u Eliminate need for prototyping u Create virtual reality pictures u Making more complex structures u Better optimization of chosen form u More precise implementation u Rapid prototyping of maquettes
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Sculpture Design: “Solar Arch” u branches = 4 u storeys = 11 u height = 1.55 u flange = 1.00 u thickness = 0.06 u rim_bulge = 1.00 u warp = 330.00 u twist = 247.50 u azimuth = 56.25 u mesh_tiles = 0 u textr_tiles = 1 u detail = 8 u bounding box: u xmax= 6.01, u ymax= 1.14, u zmax= 5.55, u xmin= -7.93, u ymin= -1.14, u zmin= -8.41
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Competition in Breckenridge, CO
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SLA Maquette of “Solar Arch” Back-lighting and photo by Philip Geller
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FDM Maquette of Solar Arch u 2nd place
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We Can Try Again … in L.A.
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… or in Washington D.C.
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V-art Virtual Glass Scherk Tower with Monkey Saddles Jane Yen
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SFF Maquettes of Future Sculptures Monkey- Saddle Cinquefoil
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Various “Scherk-Collins” Sculptures
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Fused Deposition Modeling (FDM)
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Looking into the FDM Machine
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Zooming into the FDM Machine
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Séquin’s “Minimal Saddle Trefoil” u Stereo- lithography master
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Séquin’s “Minimal Saddle Trefoil” u bronze cast, gold plated
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Minimal Trefoils -- cast and finished by Steve Reinmuth
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Brent Collins’ Trefoil
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Family of Symmetrical Trefoils W=2 W=1 B=1 B=2 B=3 B=4
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Higher-order Trefoils (4th order saddles) W=1W=2
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Exploring New Ideas u Going around the loop twice... … resulting in an interwoven structure.
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9-story Intertwined Double Toroid Bronze investment casting from wax original made on 3D Systems’ “Thermojet”
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Stepwise Expansion of Horizon u Playing with many different shapes and u experimenting at the limit of the domain of the sculpture generator, u stimulates new ideas for alternative shapes and generating paradigms. Swiss Mountains
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Brent Collins: Pax Mundi
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Keeping up with Brent... u A warped “Scherk tower” is not able to describe a shape like “Pax Mundi.” u Need a broader paradigm ! u Use the SLIDE modeling environment (developed at U.C. Berkeley by J. Smith); it provides a nice combination of procedural modeling and interactivity.
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SLIDE SLIDE = Scene Language for Interactive Dynamic Environments Developed as a modular rendering pipeline for our introductory graphics course. Primary Author: Jordan Smith u Based on OpenGL and Tcl/tk. u Good combination of interactive 3D graphics and parameterizable procedural constructs.
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SLIDE Example: Klein Bottle Final Project CS 184, Nerius Landys & Shad Roundy
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SLIDE Example Bug’s Life Final Project CS 184, David Cheng and James Chow
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SLIDE as a Design Tool u SLIDE is being enhanced currently to serve as a front-end for CyberBuild. u Recently added: l Spline curves and surfaces l Morphing sweeps along such curves l 3D warping module (Sederberg, Rockwood) l Many types of subdivision surfaces u These are key elements for Sculpture Generator II
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3D Hilbert Curves (FDM) Hilbert64 and Hilbert512
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SLIDE-UI for Knot Generation
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SLIDE-UI for “Pax Mundi” Shapes
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“Viae Globi” Family (Roads on a Sphere) L2 L3 L4 L5
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Via Globi 3 (Stone) Wilmin Martono
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Via Globi 5 (Wood) Wilmin Martono
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Via Globi 5 (Gold) Wilmin Martono
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Figure-8 Knot with C-Section
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Conclusions (1) u Interactive computer graphics is a novel (to artists) medium that can play an important role -- even for traditional artists. u Virtual Prototyping can save time and can tackle sculptures of a complexity that manual techniques could not conquer.
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Conclusions (2) u The computer is not only a great visualization and prototyping tool, u It also is a generator for new ideas and u an amplifier for an artist’s inspiration.
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Questions ? THE END
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========= SPARE ========= =========================
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Conclusions (3) u What makes a CAD tool productive for this kind of work ? l Not just “virtual clay,” l partly procedural; l fewer parameters that need to be set. l Keep things aligned, joined; l guarantee symmetry, regularity, l watertight surfaces. l Interactivity is crucial !
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Some of the Parameters in “SC1”
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AAAS 2001, San Francisco Procedurally Defined Geometrical Sculptures Carlo H. Séquin University of California, Berkeley Brent Collins Gower, Missouri
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