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Utah State Topics Movie Clips Using actionScript to control “other” timelines  Instance names  _root., _parent. (object hierarchy and dot syntax)

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Presentation on theme: "Utah State Topics Movie Clips Using actionScript to control “other” timelines  Instance names  _root., _parent. (object hierarchy and dot syntax)"— Presentation transcript:

1 Utah State Topics Movie Clips Using actionScript to control “other” timelines  Instance names  _root., _parent. (object hierarchy and dot syntax)

2 Utah State Movie clips Uber symbol Independent timelines Mini flash files Car example

3 Utah State ActionScript and Movie Clips Instance names “Pathing” to instances (not symbols):  _root.. (for absolute pathing) For example: _root.mushroom.stop();  _parent.. (for relative pathing) For example: _parent.sky.gotoAndStop(1);  this.. (current location in heirarchy) For example: faceFrame = this.face._currentframe; this. is not necessary, already implied

4 Utah State Instance names Different than symbol name Why?

5 Utah State Hierarchy example face

6 Utah State Another Hierarchy example From sky to mushroom:  _parent.mushroom From mushroom to sky:  _parent.sky sky mushroom


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