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The Price of Anarchy in a Network Pricing Game (II) SHI Xingang & JIA Lu 14-05-2008
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Outline Can We Find a Bound? How Can We Find the Bound? Let's Prove the Bound Let's Prove It Again How About Convex Latency Conclusion and extension
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Can We Find a Bound? Optimal price p=0, d=0, f=2, W=0+3/2=3/2 Equilibrium price p*=1, d*=1, f*=1, W*=1+0=1 W / W*=1.5 [3] has proved that 1.5 is the tight upper bound, using mathematical programming
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How Can We Find the Bound? Linearization and Truncation [2] brings the idea for truncation
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Linearized Disutility Function Lemma : The Nash equilibrium flow and the price vectors of are the same as the Nash flow and the price vectors of Remember the sufficient and necessary condition
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Linearized Disutility Function Lemma : The Optimal Welfare of is no more than that of This paper missed this point Remember this is an optimization problem And for a linearized game, d* < d
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Remember the sufficient and necessary condition Linearized and Truncated Disutility Function Lemma : The Nash equilibrium flow and the price vectors of are the same as the Nash flow and the price vectors of
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Sufficient and Necessary Condition For It's also easy to see that the optimal flow and price vectors are the same as
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Linearized and Truncated Disutility Function Lemma : Proof : introduce a truncated utility function,, so the optimization result is larger Now we only need to deal with linearized and truncated disutility function! can decrease no more than from
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Deal with Linearized Truncated Disutility Function There cannot exist links used in social optimum that are not used in Nash Equilibrium
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Let's Find and Linear (not truncated) disutility function Linear truncated disutility function same (d,f) and (d*,f*)
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and
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Let's Prove
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But and –(we have and ) there do exist chances that the sum is negative Let's Prove This paper proves by the following way: –restricting, and we can prove –since is decreasing in [0,1/2] – we only need to prove the diagonal elements are positive, where
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Let's Prove Again –When there is no unused flow in optimal, is actually 0 (restricting it by is too loose). We have proved successfully. Anyway, linearization is a very important step The reason it fails – bound is too low –When there is unused flow in optimal, using to replace makes the value too small. We are walking on this way.
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Convex Latency Function When equilibrium exists, we have linearization again!
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Conclusion and Extension Analogy of circuit may give us some interesting ideas Linearization is sometimes more simple and more powerful Multi-commodity –Multiple source and destination pairs –Different type of sensitivity to latency
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References [1] John Musacchio, The Price of Anarchy in a Network Pricing Game, Presentation at Allerton07. [2] A.Hayrapetyan, E. Tardos and T. Wexler, A Network Pricing Game for Selfish Traffic, Twenty-Fourth Annual ACM SIGACT-SIGOPS Symposium on Principles of Distributed Computing (PODC 2005) [3] D. Acemoglu and A.ozdaglar, Competition and Efficiency in Congested markets, Mathematics of Operations Research, 2007 [4] John Musacchio and Shuang Wu, The Price of Anarchy in a Network Pricing Game, The Forty-Sixth Annual Allerton Conference on Communication, Control, and Computing (Allerton07) [5] S. Boyd and L. Vandenberghe, Convex optimzation, Camebridge University Press, 2004 [6] T. Roughgarden, The Price of Anarchy is Independent of the Network Topology, 34th ACM Symposium on Theory of Computing (STOC 2002)
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