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1 Manipulating Digital Audio
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2 Digital Manipulation Extremely powerful manipulation techniques Cut and paste Filtering Frequency domain manipulation Significantly reduced noise problems Error detection and recovery
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3 Cut and Paste
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6 Effects There are many manipulation techniques that can be used to change the digital audio Remove noise Add reverb Increase dynamic range Filter boost or attenuate particular frequencies Alter Pitch/Tempo
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7 Delay and Echo Repeating the the sound at a delayed time can have the following effects >35ms discrete echoes 35<>15 simple chorus effect 15< spatially locate a mono sound Echo is a repeated delayed sample that decays
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8 Flanging Flanging involves a time delay and a phase shift Gives a psychedelic sound to audio
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9 Reverb Reflections are characterised by relative loudness and delay Digital reverberation is ideally suited to changing these characteristics to simulate different acoustical environments Reverb is different from the basic echo function in that the delays are not repeated at regularly spaced intervals
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10 Reverb
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11 Graphic Equaliser Enables the boosting or attenuation of the signal at particular frequency bands
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12 Filtering Before After
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13 Pitch Stretching Changing the frequency of the wave Increasing the pitch transposes frequencies high up the range
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14 Tempo Duration of the wave
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15 Amplitude Envelope This specifies the amplification with respect to time Enables the fading in or out of sounds
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16 Amplitude Dynamic Range Processing Varies the output amplitude of a waveform, based on its input level Can boost low amplitude (quite sounds) Can attenuate high amplitude (loud sounds)
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17 Channel Mixing Left Right
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18 Pan and Balance Pan The proportion of a mono signal which is fed to left or right speakers Balance The relative attenuation of each channel of a stereo signal
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19 Multiple Tracks
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20 Fin
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