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1 3D –graphics and animation Magazines, Web material, Exam question areas Harri Airaksinen;
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2 Screenplay example Example how to use Screenplay http://en.wikipedia.org/wiki/Porco_Rosso
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3 Magazines in 3D field http://www.cgw.com/ME2/Default.asp Computer Graphics World – may be the best http://www.cgw.com/ME2/Default.asp http://www.computerarts.co.uk Computer Arts - also 2D (flash etc.) and 3D http://www.computerarts.co.uk http://www.awn.com/ http://www.awn.com/ Animation World Network http://visualmagic.awn.com/ http://visualmagic.awn.com/ Visual Magic Magazine http://www.3dworldmag.com/ http://www.3dworldmag.com/ 3D World
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4 3D Studio Max VTC: Online Michael HurwiczMichael Hurwicz E-learning material in video format; how to use 3D Studio Max and it’s features – Note! Max versio 7 (Metropolia 9) http://www.vtc.com/products/Discreet-3DS- Max-7-tutorials.htm http://www.vtc.com/products/Discreet-3DS- Max-7-tutorials.htm User name: espoovantaa passwd: evtek3223
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5 3D Studio Max VTC: Online Michael HurwiczMichael Hurwicz Looking videos: Select topic and start from top down direction (normally there is a intro and same example is used other chapters) What do you want to see? No questions about videos on the exam
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6 Exam question area The Big picture – how to…? (History) Modeling – what and before you start modeling Coordination systems Object – surface – polygon – vertices Camera movements (Sketching) Line types Extrusion or sweeping or lofting Lathe Handling objects Using set of 2D pictures to create 3D models
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7 Exam question area Logical Operators Surface editing; trim, Beveling, Rounding, and Fillets, Fitting ja Blending Rendering process workflow The pyramid of vision Ray Tracing - Radiosity Problems with rendering Camera type - Camera animations Focal length, Focal plane The depth of field How to use cameras, Camera lens types - link between focal length and the angle of view Light types Decay, Fall-Off
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8 Exam question area Shading types Image mapping Image Projection Methods Image map as a mask Environment Maps Surface textures - Bump Maps, Displacement Maps Animation types Frame, keyframe, interpolation FK – IK Animation principles Animation production line - Animation creative and production Teams
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