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Recall: Accessing Location Info private Location firstPoint; public void onMousePress( Location pressPt ) { new Text("Pressed", pressPt, canvas ); firstPoint = press; } public void onMouseRelease ( Location releasePt) { new Text("Released", releasePt, canvas ); new Line( firstPoint, releasePt, canvas ); }
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Being Unpredictable Formal parameters: allow us to refer to information that is unknown when the program is written Are there other ways we access and use “unknown” information?
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The Highs and Lows What if we want to move an object only vertically by dragging the mouse? Pong: public void onMouseDrag( Location mousePos ) { paddle.moveTo( 10, mousePos.getY() ); }
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Accessor Methods Methods that return information about an object Examples: mousePos.getY(); canvas.getWidth();
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Expressions vs Statements Statements: “Top of the morning to you.” paddle.moveTo( 10, mousePos.getY() ); Perform a useful action Expressions: “the morning” mousePos.getY() Used in statements
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Fun with Numbers initialPosition.getX() and -5 are both numbers Can add, subtract, divide, multiply numbers initialPosition.getX() + 5 5 - initialPosition.getX() initialPosition.getX() / 5 initialPosition.getY() * 3
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Order of Arithmetic Operations 2 + (initialPosition.getX() – initialPosition.getY()) * 5 Precedence Rules: Perform operations within parentheses first Divisions and multiplications before additions and subtractions Operations of equal precedence performed left to right
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Instance Variables We can give names to numeric values as we can name objects private int brightness; //shade of gray brightness = 50;
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Using Variables First declare: private int brightness; private Color purple; Then initialize brightness = 50; purple = new Color( 255, 0, 255 ); We can also reassign values to variables brightness = 34; Unless…
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Using Constants private static final int BRIGHTNESS = 255; The keyword final indicates we cannot reassign a new value to brightness The Java convention for naming constants is all caps
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Displaying Numeric Information We can combine numbers and text for display Text countDisplay; int programNum = 3; countDisplay = new Text("This is program #" + programNum, …);
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System.out.println Two ways to display textual information Text class System.out.println(…); System.out.println("Number " + 5 ); prints Number 5 to the Java Console
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Playing Dice with the Universe How can we simulate a roll of dice? Through random numbers!
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Random Numbers RandomIntGenerator die; die = new RandomIntGenerator( 1, 6 ); //display a random integer between 1 and 6 System.out.println( die.nextValue() );
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public class RollAnotherOne extends WindowController { private static final int NUM_SIDES = 6; private RandomIntGenerator die = new RandomIntGenerator ( 1, NUM_SIDES ); public void begin() { new Text("Click to make me roll the dice ", TEXT_X, PROMPT_Y, canvas ); } public void onMouseClick (Location point ){ roll1 = die.nextValue(); roll2 = die.nextValue(); System.out.println("You rolled a " + roll1 + "and a " + roll2 + " for a total of " + ( roll1 + roll2 ) ); }
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Review Numbers Expressions and statements Variables and Constants System.out.println(…) Generating random numbers
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