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Physically-Based Simulation of Objects Represented by Surface Meshes Matthias Muller, Matthias Teschner, Markus Gross CGI 2004
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Outline Introduction Volume mesh construction Continuous model Finite element method Fracture rule Closing surface generation Future work
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Introduction -1 Fracture simulation – Finite element method Very realistic Suitable for any kind of cracking simulation Complex and slow – Crack patterns Fast, simple Re-usable of crack pattern Visual effect are not acceptable – Spring model Less complex compare with FEM Create different threshold for each spring
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Introduction -2
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Volume Mesh Construction Volume mesh representation: Cube (efficiency) Preprocess: Guarantee no edge is longer than cube size Construct volume mesh
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Continuous Model Hooke’s law In three dimensions, ε and σ can be expressed as 3 by 3 matrices
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Finite Element Method -1 Let m 1, m 2, m 3, m 4 be the coordinates of tetrahedron Let x 1, x 2, x 3, x 4 be the deformed world coordinates A linear continuous deformation function p(u) Let b be barycentric coordinates in undeformed situation
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Finite Element Method -2 To be more realistic: – Consider Shear elastic modalus
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Fracture Plane Generation When internal stresses exceed the material threshold
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Surface Fracturing When internal stresses exceed the material threshold Surface mesh needs to be fractured near face A new closing surface needs to be generated in order to keep the mesh watertight
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Surface Mesh Do not cut any surface triangles during the fracture process Problem: Artifacts when big triangles are used to represent surface Solution: Subdivide large triangles as preprocessing step Preprocess: Guarantee no edge is longer than cube size
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Closing Surface Generation -1
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Closing Surface Generation -2
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Future Work Apply rigid body system to particle system Cubes => particles Independent FEM structure: Coefficient changes when particles deforms – (x+ △ x, y+ △ y, z+ △ z) – Update strain and stress etc Design crack rule Render problem
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