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PeopleTones: a system for the detection and notification of buddy proximity on mobile phones Kevin A. Li Timothy Sohn Steven Huang William G. Griswold University of California, San Diego
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phones offer tons of information
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Crappy sensors Phones are great for context sensing But poor context sensing leads to information flood
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only two states, nearby and far away (> 0.2mi) when a buddy is near, play their song if phone is in vibrate mode, vibrate the equivalent PeopleTones
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MOTIVATING EXAMPLES Why do we need buddy proximity? – Meeting up for dinner/drinks (pic of friends at a bar)
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privacy-friendly proximity detection algorithm technique for reducing sensor noise and power consumption method for generating peripheral cues contributions
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proximity detection
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Related works Loopt/Dodgeball Placelab Skyhook(iphone)
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requirements not annoying -> low false positives since it’s nice to know, doesn’t have to detect all the time -> missing a few true positives is ok
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a first stab… use a GSM phone to record cell towers it sees every 5 minutes 3 GSM phones, keep 1 stationary try at a variety of distances
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algorithm a and b are the sets of cell towers seen by each phone
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initial measurements
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evaluating proximity algorithm
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the dataset used the dataset collected by from wardriving seattle 1 [Chen et. al., 2006]
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coverage
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precision – number of near reports that are correct divided by the total number of near reports. high precision => few false positives recall – number of near reports that are correct divided by the total number of actual near occurrences high recall => most of the near occurences have been detected what metric do we use?
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Precision for different “nearby” in suburb Precision for different “nearby” in downtown
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Precision at different distances in suburb Precision at different distances in downtown
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reducing sensor noise
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potential approaches 2-same-filter – Wait for 2 consecutive-same-reqadings – Too many false positives 3-same-filter – Too much delay – Wait for 3 consecutive-same-readings
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2-bit counter
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evaluation
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generating vibrations
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measuring vibrations
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zzz z z z vibrotactile signals
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mapping music to vibrations
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capturing the essence of music
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high level approach just using beat doesn’t always work mapping lyrics doesn’t work well
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remove noise isolate 6.6kHz to 17.6kHz components using 8 th order Butterworth Filter use amplitude threshold, to keep only components greater than the average
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take running sum take running sum of absolute value, generate 1 value every 20ms this keeps length consistent
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exaggerate features compose output from previous step with power function: Ax n,x is sample, A and n are constants, 10<=A<15, 1<=n<=2
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PLAY SOME MUSIC PLAY VIBRATION PLAY ANOTHER MUSIC PLAY ANOTHER VIBRATION NOTE: PACK A PHONE WITH VIBRATIONS FOR DEMOS
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only two states, nearby and far away when a buddy is near, play their song if phone is in vibrate mode, play a matching vibrotactile sequence PeopleTones
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what did you do?
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participants 3 groups of friends, 2 weeks
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did you act on the cue?
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could you tell who it was?
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user response to the cue
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Could you tell who it was?
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lessons cues in the wild should be music higher comprehension rate when users select their own cues obtrusiveness of music cues was not a concern mapping music to vibration was most successful for people who knew the songs well semantic association is key
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Next steps
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High level idea
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Extra stuff
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