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The Evolution of the Game Controller A story of human-computer interaction in gaming
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::In the beginning... The Atari 2600 +Released in 1977 +Very basic design +Very bad design The Atari 5200 +1 st with start, pause, reset +Keypad?? + Awkward!
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::First Success The Nintendo +Came to US in 1985/86 +1 st “hold with both hands, control with both thumbs design” +The DPad revolution
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::New kid on the block The SEGA Genesis +Sleek Ergonomics +6 buttons, 1 thumb +Fighter's Choice Award
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::The Next Generation Super Nintendo +Ergonomics again +Shoulder Buttons +Short on face buttons +Most copied design
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::Getting Even The Sony Playstation +The Controversy +We've got a copycat +Moving in the 3 rd dimension
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::Changes in 3D Nintendo 64 +3 prongs for 3D +The “Z” trigger +Lets get ready to rumble
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::Catching the Trend The Playstation Dual Shock and the PS2 Dual Shock +Another copycat +”If it ain't broke, don't fix it”
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::The Odd Man Out SEGA Dreamcast +SEGA Saturn descendant +Rather large, but comfy +The VMU
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::MS Invasion Xbox +Too big for Japanese +Lots of borrowing +Longer, quick release cord Xbox 360 +Wireless freedom +Menu access +Best of both worlds
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::Embracing change...again Nintendo GameCube +Very comfortable and intuitive design +Simplicity +New triggers
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::Wii Like It Nintendo Wii +Paradigm shift +Its like a TV remote +The Nunchuck Wii Drums Wii Zapper
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