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Design Patterns Part IV (TIC++V2:C10) Yingcai Xiao 10/01/08
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Design Patterns (What?) The original paper by the gang of four http://www.cse.msu.edu/~cse870/Materials/Patter ns/Docs/orig-patterns-paper.pdf Design Patterns are devices that allow designers to share knowledge about their design. Design patterns identify, name, and abstract common themes in object-oriented design. idea reuse vs. code reuse.
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Characteristics of a Design Pattern smart: elegant solutions that would not occur to a novice immediately generic: independent of specific system characteristics well-proven: identified from successful real, object-oriented systems simple: involve only a handful of classes
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More Characteristics reusable: reuse at the design level, generic, well-documented object-oriented: uses classes, objects, generalization, and polymorphism
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Constructing a Design Pattern name problem description: when pattern is to be used and which problem it attempts to solve solution: classes and objects, their structure, and dynamic collaboration consequences: results and trade-offs of applying the pattern
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Types of Patterns (Purpose) Categorize patterns by what they do. creational: deal with the process of object creation structural: deal with the composition of classes or objects behavioral: describe ways in which classes or objects interact and allocate responsibilities
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Types of Patterns (Scope) Scope specifies whether a pattern applies primarily to classes or to objects. Class scope:: deals with relationship between classes, established through inheritance. (static) Object scope: deals with object relationship, established through inclusion and usage. (dynamic)
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Design Pattern Space
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Example: Proxy Pattern Proxy: provides a surrogate to hide the real object behind. Applications: 1.remote proxy: to represent a remote object locally for easy and efficient coding (e.g. Java RMI and.NET Remoting) 2.protection proxy: to control the access to the real object (e.g. a proxy server hides the real server behind the firewall) 3.virtual proxy: to defer the expansive actions creating the real object. 4.smart reference: replacement for bare pointer that performs additional actions when an object is accessed
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Example: Virtual Proxy from the original paper by the gang of four using OMT Notation (object diagram) Referes to (virtual representation)
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Class Diagram of the Virtual Image Proxy
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General Structure of a Proxy Class Diagram Object Diagram
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Components of a Proxy Proxy: –maintains a reference to let proxy access the real subject –provides an interface identical to Subject’s so a proxy can be substituted for the real subject –controls access to the real subject; may be responsible for creating and deleting it
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More Participants Subject: –defines the common interface for RealSubject and Proxy so a Proxy can be used anywhere a RealSubject is expected RealSubject: –defines the real object that the proxy represents
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Collaborations Proxy forwards request to RealSubject when appropriate, depending on the kind of proxy
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Sequence Diagram
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Collaboration Diagram
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Consequences proxy pattern introduces a level of indirection when accessing an object –a remote proxy can hide the fact that an object resides in a different address space –a virtual proxy can perform optimizations such as creating an object on demand –protection proxies and smart references allow additional tasks when an object is referenced
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Implementation A proxy can exploit the following features: Java: use interface and implementation. C++: use virtual functions and overloading the member access operators. Smalltalk: use doesNotUnderstand, which supports automatic forwarding of requests Proxy doesn’t have to know the type of the real object (upcasted to Object in Java)
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Sample Code in Java public class Proxy implements Subject { RealSubject refersTo; public void Request ( ) { if (refersTo = = null) refersTo = new RealSubject ( ); refersTo.Request ( ); }
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Known Uses Stubs in Java RMI. Proxy server in networking NEXTSTEP uses proxies as local representatives for objects that may be distributed Proxies in Smalltalk to access remote objects
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Related Patterns adapter: provides a different interface to the object it adapts; proxy provides the same interface as its subject decorator: adds one or more responsibilities to an object; proxy controls access to an object a protection proxy might be implemented exactly like a decorator
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Proxy Example in C++ class ProxyBase { public: virtual void f() = 0; virtual void g() = 0; virtual void h() = 0; virtual ~ProxyBase() {} }; class Implementation : public ProxyBase { public: void f() { cout << "Implementation.f()" << endl; } void g() { cout << "Implementation.g()" << endl; } void h() { cout << "Implementation.h()" << endl; } };
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Proxy Example in C++ class Proxy : public ProxyBase { ProxyBase* implementation; public: Proxy() { implementation = new Implementation(); } ~Proxy() { delete implementation; } // Forward calls to the implementation: void f() { implementation->f(); } void g() { implementation->g(); } void h() { implementation->h(); } }; int main() { Proxy p; p.f(); p.g(); p.h(); } ///:~
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