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PH 105 Dr. Cecilia Vogel Lecture 24
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OUTLINE Electronic music Theramin Analog vs digital components in electronic music
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Announcements final exam Tuesday, 1-3 pm 50-50 new material and review Same length as 1 st 3 exams Counts the same as other exams Office hours Friday, 12-12:30 & 1:30-2 Monday, 9:30-10, 11:30-12 Tuesday, 10:30-11
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Electronic Music May refer to instruments that are amplified or mixed electronically. May refer to instruments that are purely electronic Theremin synthesizer. May refer to music composed, edited, and/or stored on computer.
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Theremin A Theremin is a totally electronic instrument, source of sound is electronically driven speaker. player controls pitch and loudness Controllers are capacitors where the player’s hand is one of the capacitor plates. capacitance and thus current is controlled by moving hand closer or further from antenna.
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Theremin http://www.peterpringle.com/ http://www.peterpringle.com/
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Analog vs Digital Electronic music must span the boundary of analog and digital. digital generally means binary: true or false, on or off, 0 or 1, nothing between analog means a continuum of possibilities example clocks 8:00:00 8:00:01
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Advantages Analog signal contains more info for example, can show 8:00:00.3 Digital signal can be more efficient because it doesn’t need to store extra info. Less susceptible to noise, since 0.95 is wrong Trade-off depends on ability to measure or respond Can tell how far between ticks second hand is? perception or needs Who cares if your late by 0.3 seconds?
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Components in Electronic Music Source of sound purely electronic — digital sampled from mike — analog converted to digital Digital sampling rate determines the highest frequency can detect. maximum frequency is half the sampling rate. can’t detect changes that happen faster than you collect data.
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Controllers in Electronic Music amplitude (loudness) variable resistor frequency (pitch) waveform Equalizer can vary the amplitude of frequencies within a certain range using filters Variety of instruments with stored info about their timbre and envelope
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Electronic Music Output The final signal may be stored electronically as digital format, but in the end, signal must be changed from digital back to analog speakers are analog vibrate due to continuously variable current ear is analog
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Electronic Music Output Output may be monophonic or polyphonic can you play more than one note at once? how many? Output may be multitimbral can you play more than one instrument at once? each a different timbre If so, which can you control?
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MIDI Musical Instrument Digital Interface Does not directly contain information about the waveform. MIDI is more like a computer program “words” tells the device how to play. Digital information includes pitch loudness timbre (which instrument) MIDI keyboard
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CD-quality In digital audio recording, analog electrical signal is digitized A-D conversion. The input is sampled 44,100 times/s; means sample rate, R = 44.1 kHz. Max freq able to be saved is about 22 kHz: about the max freq human ear can hear.
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CD-storage Each sample is stored as a number which takes up 16 bits of memory. So each second of sound takes up 44,100 X 16 X 2 (for stereo) or 176 kB. That’s 10MB per minute! That’s the amount of storage space it takes to store the sound wave as it is.
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MP3 Can store audio info in smaller file. shrink size by factor of 2.7 -24 factor of 12 is typical How does it do that? “lossy” compression: some information about the sound is lost. If lose parts of the sound that our mind/ears would throw out anyway, doesn’t affect the sound quality much. Takes less space to store sound “as it sounds” rather than “as it is”
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MP3 Compression Step 1, Divide the wave into short frames. Step 2, take an FFT of the wave in each frame to get spectrum. Step 3, For each peak in spectrum, compare to a psychoacoustic model. Throw out any peaks that are unimportant according to the model.
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MP3 Compression Step 4, Lossless compression, throws out redundant information. “Huffman coding” decreases size about 20% Step 5, Make a header for each frame. So can identify MP3 version, copyright, etc. Each frame has a different header, because some frames are more compressed than others.
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Psychoacoustic Model Any tones that would be masked, unheard due to other sounds, are considered unnecessary and not saved in the MP3 file. Info that goes into model includes: For two tones of similar pitch, if one is much quieter, it will be masked. Lower tone will more easily mask higher tone, than vice versa. Noise masks differently than pure tones. How close in time they must be to mask.
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Stereo Since our hearing is binaural directionality comes largely from differences in what 2 ears hear. Stereo sound sends different signals to left and right speakers so left and right ears hear different things giving spatial effect.
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Surround Sound The 5.1 standard for surround sound gives a greater spatial feel because it uses 5 speakers instead of two for spatial localization plus one sub-woofer very low pitch sounds aren’t directional. Required six channels of sound and 6 speakers
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Directionality Cues Binaural cues that help us determine directionality: relative phase of low-frequency sound, relative intensity of mid-range sounds, relative time of arrival of high-freq sounds. Non-binaural cue: Which frequencies are strong in the spectrum? Effects like diffraction around the pinna & the head, mean that the ear has a different response to sounds from different directions.
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Transfer Function Transfer function tells what fraction of the free sound is actually transferred to the eardrum It is different for sounds from different directions for example, sound from the side has more response from 500Hz-1500Hz and near 8 kHz than sounds from front
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SRS 3-D If you increase the amplitude of components from 500Hz-1500Hz and near 8 kHz you can make it sound like the sound came from the side even if it came from speakers in front of you SRS technology uses this idea to create fake surround sound Can also make the sound appear to come from higher than the speakers if speakers are below TV, for ex
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SRS TruBass Another problem with speakers is reproducing good bass without using large, heavy speakers TruBass uses the idea of the missing fundamental to create fake bass. For ex, if the sound contains 50 Hz tone but speakers aren’t responsive below 100Hz then have speakers emit 100 Hz, 150 Hz, 200 Hz the mind will fill in the missing fundamental at 50 Hz
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Summary Electronic music purely electronic or with acoustic sources is often analog in source, digital in processing, analog in output may be polyphonic and/or multitimbral Components: analog or digital source controllers amplifiers, filters, mixers analog sound output
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