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Macromedia Flash MX 2004 – Design Professional Macromedia Flash MX GETTING STARTED WITH
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Web Collection: Flash MX 2004 Chapter A2Getting Started with Macromedia Flash MX Understand the Macromedia Flash environment Open a document and play a movie Create and save a movie Work with layers and the timeline Plan a Web site Distribute a Macromedia Flash movie Chapter Lessons
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Web Collection: Flash MX 2004 Chapter A3Getting Started with Macromedia Flash MX What is Flash MX? –A animation and interactive authoring program –Has tools for complex animation, as well as excellent drawing tools Using Flash MX
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Web Collection: Flash MX 2004 Chapter A4Getting Started with Macromedia Flash MX What can Flash MX be used for? –Web sites –Web-based applications –CD-Rom and interactive applications –Video Using Flash
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Web Collection: Flash MX 2004 Chapter A5Getting Started with Macromedia Flash MX Optimized for the Web Flash’s Native format is vector images, which reduce the size of graphic files. –Vectors are scalable Flash provides streaming content over the internet –instead of waiting for the entire contents of a web page to load
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Web Collection: Flash MX 2004 Chapter A6Getting Started with Macromedia Flash MX The Development Environment You can customize your workspace Flash works on a movie metaphor –Create Scenes on a Stage –Scenes run in frames on a timeline –You create a movie by arranging objects on the stage –You can play the movie on the stage using VCR-like controls
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Web Collection: Flash MX 2004 Chapter A7Getting Started with Macromedia Flash MX Playback of Flash content Movies are viewable through a browser Macromedia Flash Player is required (free download available on Macromedia’s Web site) Movies can be played through the browser, the player, or as a stand- alone “projector”
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Web Collection: Flash MX 2004 Chapter A8Getting Started with Macromedia Flash MX How Flash Starts up Three parts to the Development Environment –Stage –Timeline –Workspace You can display other parts of the program –The toolbox –The properties panel
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Web Collection: Flash MX 2004 Chapter A9Getting Started with Macromedia Flash MX toolbox stage timeline panels stage
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Web Collection: Flash MX 2004 Chapter A10Getting Started with Macromedia Flash MX The Stage Contains all objects that are seen by the viewer in the final movie You can draw objects on, or import objects to the stage
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Web Collection: Flash MX 2004 Chapter A11Getting Started with Macromedia Flash MX The Timeline Used to organize and control the movie’s content by specifying when each object appears on the stage Images are contained within frames, which are units of the timeline The timeline has separate layers The timeline has a playback head
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Web Collection: Flash MX 2004 Chapter A12Getting Started with Macromedia Flash MX The Toolbox Contains a set of tools used to draw and edit graphics and text Divided into four sections: Tools, View,Colors, Option Panels, such as the Properties Panel are used to organize and modify objects and features in a movie
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Web Collection: Flash MX 2004 Chapter A13Getting Started with Macromedia Flash MX Opening a movie in Flash The.fla extension is native, and can only be opened in Flash Flash exports web-ready files as.swf.swf files should be tested before being published Always keep the original.fla file
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Web Collection: Flash MX 2004 Chapter A14Getting Started with Macromedia Flash MX Previewing a movie Flash movies can be previewed in the development environment Control menu commands: –Play, rewind, step forward, step backward. The Controller acts similar to a VCR Controller
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Web Collection: Flash MX 2004 Chapter A15Getting Started with Macromedia Flash MX Testing a movie When previewing a movie, some interactive functions do not work unless the movie is played using the Flash Player. Use Control > Test Movie to test using the Flash player
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Web Collection: Flash MX 2004 Chapter A16Getting Started with Macromedia Flash MX Creating a Macromedia Flash Movie Movies are created by placing objects on the stage, editing these objects, animating them and adding interactivity You can create graphics in Flash,or import them from another program such as Photoshop
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Web Collection: Flash MX 2004 Chapter A17Getting Started with Macromedia Flash MX Creating a Macromedia Flash Movie Objects placed on the stage are automatically placed in a layer, and in the currently selected frame of the timeline A keyframe represents a frame which contains an object –Always the first frame of every animation
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Web Collection: Flash MX 2004 Chapter A18Getting Started with Macromedia Flash MX An object in a keyframe Object on the stage Keyframe representing object
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Web Collection: Flash MX 2004 Chapter A19Getting Started with Macromedia Flash MX Creating an animation A basic animation requires two keyframes –The first keyframe sets the starting position –The second keyframe sets the ending position The number of frames between two keyframes determines the length of the animation
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Web Collection: Flash MX 2004 Chapter A20Getting Started with Macromedia Flash MX Motion animation Arrow between keyframes indicates motion animation
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Web Collection: Flash MX 2004 Chapter A21Getting Started with Macromedia Flash MX Adding an Effect to an Object In addition to animating an objects location, you can also animate an objects appearance –Shape –Color –Brightness –Transparency –Rotation
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Web Collection: Flash MX 2004 Chapter A22Getting Started with Macromedia Flash MX Understanding the Timeline Playhead Frames Frame View Icon Status Bar Layers Understanding how to read the timeline can help you determine what’s happening in your movie frame by frame
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Web Collection: Flash MX 2004 Chapter A23Getting Started with Macromedia Flash MX Layers Like transparent acetate sheets of content stacked on top of one another Adding a layer causes it to be placed on top of the other layers Can be re-ordered by dragging up or down
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Web Collection: Flash MX 2004 Chapter A24Getting Started with Macromedia Flash MX Using Frames The timeline is made up of individual units called frames Content is displayed in frames as the playhead moves over them when the movie plays The status bar indicates current frame the playhead is on
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Web Collection: Flash MX 2004 Chapter A25Getting Started with Macromedia Flash MX Using the Playhead The playhead indicates which frame is playing Can be dragged left or right Dragging back and forth allows you to check some animations in Flash without exporting to swf
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Web Collection: Flash MX 2004 Chapter A26Getting Started with Macromedia Flash MX Understanding Scenes A section of the timeline designated for a specific part of the movie You can create and name scenes as you wish Great way to manage your Flash movie production
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Web Collection: Flash MX 2004 Chapter A27Getting Started with Macromedia Flash MX Adjusting the Timeline view
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Web Collection: Flash MX 2004 Chapter A28Getting Started with Macromedia Flash MX Modifying the frame rate Change movie dimensions Adjust the frame rate Adjust the Background color
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Web Collection: Flash MX 2004 Chapter A29Getting Started with Macromedia Flash MX Plan a Web site First step in any site production Step 1: State the Purpose(Goals) Step 2: Identify the Target Audience –Who will use the Web site?
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Web Collection: Flash MX 2004 Chapter A30Getting Started with Macromedia Flash MX Plan a Web site Step 3: Determining the Treatment –What is the look and feel? –Tone –Approach –Emphasis
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Web Collection: Flash MX 2004 Chapter A31Getting Started with Macromedia Flash MX Plan a Web site Step 4: Develop the Specifications –Playback System –Elements to Include –Functionality –User Interface
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Web Collection: Flash MX 2004 Chapter A32Getting Started with Macromedia Flash MX Create a Storyboard
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Web Collection: Flash MX 2004 Chapter A33Getting Started with Macromedia Flash MX Using Screen Design guidelines Balance Unity Movement User Interface
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Web Collection: Flash MX 2004 Chapter A34Getting Started with Macromedia Flash MX Using Interactive Design guidelines Make it simple, easy to understand Build in consistency in the navigation scheme Provide feedback Give the user control
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Web Collection: Flash MX 2004 Chapter A35Getting Started with Macromedia Flash MX Distributing Flash Movies File > Publish to export movies out of Flash Export to.swf format Generate the HTML code that references the Macromedia Shockwave file
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Web Collection: Flash MX 2004 Chapter A36Getting Started with Macromedia Flash MX HTML code Code specifying the Macromedia Shockwave Movie that the browser will play.swf extension indicates a Macromedia Shockwave file
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Web Collection: Flash MX 2004 Chapter A37Getting Started with Macromedia Flash MX Other Publish options Stand-alone Projector Files Quicktime.mov files
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Web Collection: Flash MX 2004 Chapter A38Getting Started with Macromedia Flash MX Chapter A Tasks Understand the Macromedia Flash environment Open a document and play a movie Create and save a movie Work with layers and the timeline Plan a Web site Distribute a Macromedia Flash movie
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