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preparation start drscheme set language level to Beginner open in Presentations –length1.ss –length2.ss –icons.ss –planets0.ss –convert.ss add teachpack.

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Presentation on theme: "preparation start drscheme set language level to Beginner open in Presentations –length1.ss –length2.ss –icons.ss –planets0.ss –convert.ss add teachpack."— Presentation transcript:

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2 preparation start drscheme set language level to Beginner open in Presentations –length1.ss –length2.ss –icons.ss –planets0.ss –convert.ss add teachpack convert.ss

3 How to Produce the Best OO Programmers: By Teaching Program Design Matthias Felleisen Rice University Houston, Texas

4 Current Practice in Introductory Courses teach the syntax of a currently fashionable programming language use Emacs or commercial PE show examples of code and ask students to mimic discuss some algorithmic ideas (BigO)

5 Current Practice: Syntax and PEs wage_per_hour * number_of_hours = total_wage In you favorite C++ or Java programming environment: pointer manipulation

6 Current Practice: Design vs Tinkering/O syntax: tinker until it works design: tinker until it works, too teaching standard algorithms doesn’t replace a discipline of design analyzing algorithms doesn’t say how we should design programs

7 Lessons: The Trinity simple programming language programming environment for beginners a discipline of design: classes of data

8 TeachScheme!

9 TeachScheme! is not MIT Scheme! not MIT’s Scheme not MIT’s programming environment most importantly: not MIT’s non-design –SICP fails the normal student –SICP fails to convey the central role of design –SICP has an outdated idea of OO programming

10 Part I: The Programming Language

11 Programming Language: Scheme Scheme’s notation is simple: –(, operation, operands, ) Scheme’s semantics is easy: –it’s just the rules of mathematics: 1+1 = 2 With Scheme, we can focus on ideas

12 Programming Language: Scheme Again simple syntax simple semantics powerful PE rich language it’s a lie! more lies! do you believe this? so where are the GUIs?

13 length1 returns 0, no matter what input algebraic syntax

14 more algebraic syntax an error message concerning procedures, whatever those things are

15 Syntax is a Problem simple notational mistakes produce strange results -- without warning simple notational mistakes produce error messages beyond the students’ knowledge … and even in Scheme there are just too many features

16 Programming Languages: Not One, Many language 1: first-order functional PL –function definition and application –conditional expression –structure definition language 2: local function definitions language 3: functions and effects –higher-order functions –set! and structure mutation –begin

17 Programming Languages arrange programming language in pedagogic layers put students into a knowledge- appropriate context focus on design ideas relative to this context

18 Part II: The Programming Environment

19 On to the Programming Environment one PE for all language levels the PE must allow instructors to supplement code at all levels --- even if the code does not conform to the level the PE must enable interactive exploration

20 DrScheme: Beginner Level error message due to restricted syntax check syntax pictures are values [if time] teachpacks

21 Part III: Design Recipes

22 Program Design for Beginners foster basic good habits the design is rational –its steps explain the code’s structure the design focuses on classes of data the process is accessible to beginner

23 Design Recipes to be designed inout How do we wire the “program” to the rest of the world? IMPERATIVE: Teach Model-View Separation

24 Design Recipes the programming environment must support extreme separation of view and model demonstrate temperature conversion

25 The Basic Design Recipe data analysis and class definition contract, purpose statement, header in-out (effect) examples function template function definition testing, test suite development

26 Design Recipes: Class Definitions use rigorous language, not formalism naïve set theory –basic sets: numbers, chars, booleans –intervals on numbers –(labeled) products, that is, structures –(tagged) unions –self-references –vectors (much later)

27 Design Recipes: Class Definitions (2) (define-struct spider (name size legs)) A spider is a structure: (make-spider symbol number number)

28 Design Recipes: Class Definitions (3) A zoo animal is either a spider an elephant a giraffe a mouse … Each of these classes of animals has its own definition

29 Design Recipes: Class Definitions (4) A list of zoo animals is either empty (cons animal a-list-of-zoo-animals) Let’s make examples: empty (by definition) (cons (make-spider ‘Asterix 1 6) empty) (cons (make-spider ‘Obelix 99 6) (cons … …))

30 Design Recipes: Class Definitions (5) (define-struct child (name father mother)) A family tree is either ‘unknown (make-child symbol a-family-tree a-family-tree-2) Many, if not most, interesting class definitions are self-referential.

31 Design Recipes: Templates a template reflects the structure of the class definitions (for input, mostly) this match helps designers, readers, modifiers, maintainers alike

32 Design Recipes: Templates (2) is it a basic class? is it a union? is it a structure? is it self-referential? “domain knowledge” case analysis extract field values annotate for recursion

33 Design Recipes: Templates (3) A list of zoo animals is either empty (cons animal a-list-of-zoo-animals) ;; fun-for-zoo : list-of-zoo-animals -> ??? (define (fun-for-zoo a-loZA) … ) is it a union?

34 Design Recipes: Templates (4) A list of zoo animals is either empty (cons animal a-list-of-zoo-animals) ;; fun-for-zoo : list-of-zoo-animals -> ??? (define (fun-for-zoo a-loZA) (cond [ > > ] [ > > ])) what are the sub-classes

35 Design Recipes: Templates (5) A list of zoo animals is either empty (cons animal a-list-of-zoo-animals) ;; fun-for-zoo : list-of-zoo-animals -> ??? (define (fun-for-zoo a-loZA) (cond [ (empty? a-loZA) > ] [ (cons? a-loZA) > ])) are any of the potential inputs structures?

36 Design Recipes: Templates (6) A list of zoo animals is either empty (cons animal a-list-of-zoo-animals) ;; fun-for-zoo : list-of-zoo-animals -> ??? (define (fun-for-zoo a-loZA) (cond [ (empty? a-loZA) … ] [ (cons? a-loZA) … (first a-loZA) … … (rest a-loZA) … ])) is the class definition self-referential?

37 Design Recipes: Templates (7) A list of zoo animals is either empty (cons animal a-list-of-zoo-animals) ;; fun-for-zoo : list-of-zoo-animals -> ??? (define (fun-for-zoo a-loZA) (cond [ (empty? a-loZA) … ] [ (cons? a-loZA) … (first a-loZA) … … (rest a-loZA) … ]))

38 Design Recipes: Defining Functions templates remind beginners of all the information that is available –which cases –which field values, argument values –which natural recursions are computed the goal of function definitions is –to compute with the available values –to combine the computed effects

39 Design Recipes: Overview basic data, intervals of numbers structures unions self-reference in class description –several different cases [all one recipe] mutual references generative recursion special attributes: –accumulators –effects abstraction of designs

40 Design Recipes: Conclusion get students used to discipline from DAY ONE use scripted question-and-answer game until they realize they can do it on their own works well as long as class definitions are “standard”

41 Part IV: From Scheme to Java Training OO Programmers

42 On to Java: What is OO Computing?

43 Scheme to Java: OO Computing focus: objects and method invocation basic operations: –creation –select field –mutate field select method via “polymorphism” structures and functions basic operations: –creation –select field –mutate field –recognize kind f(o) becomes o.f()

44 Scheme to Java: OO Programming develop class and interface hierarchy allocate code of function to proper subclass develop class definitions allocate code of function to proper cond-clause

45 Scheme to Java: Class Hierarchy A list of zoo animals is either empty (cons animal a-list-of-zoo-animals) List of zoo animals EmptyCons: animal list of zoo animals

46 Scheme to Java: Code Allocation ;; fun-for-zoo : list-of-zoo-animals -> ??? (define (fun-for-zoo a-loZA) (cond [ (empty? a-loZA) ] [ (cons? a-loZA) … (first a-loZA) … … (rest a-loZA) … ])) List of zoo animals Empty: Cons: animal list of zoo animals

47 Scheme to Java: Ketchup & Caviar abstract class List_Zoo_Animal { int fun_for_list(); } class Cons extends List_Zoo_Animal { Zoo_Animal first; List_Zoo_Animal rest; int fun_for_list() { return 1 + rest.fun_for_list(); } class Empty extends List_Zoo_Animal { int fun_for_list() { return 0; }

48 Scheme to Java: Ketchup & Caviar abstract class List_Zoo_Animal { int fun_for_list(); } class Cons extends List_Zoo_Animal { Zoo_Animal first; List_Zoo_Animal rest; int fun_for_list() { return 1 + rest.fun_for_list(); } class Empty extends List_Zoo_Animal { int fun_for_list() { return 0; }

49 Scheme to Java the design recipes work step for step for the production of OO programs the differences are notational the differences are instructive

50 Why not just Java first? complex notation, complex mistakes no PE supports stratified Java design recipes drown in syntax

51 Part V: Experiences

52 Experiences: Rice Constraints life-long learners accommodate industry long-time enable students to gain industry experience after two semesters no trends, no fashion oo programming components until recently: –C++ now more and more: –Java, true OOP

53 Experiences: The Rice Experiment beginners: no experience, up to three years of experience comp sci introduction: TeachScheme curriculum good evaluation huge growth many different teachers applied comp introduction: C/C++ curriculum weak evaluations little growth several teachers second semester: OOP, classical data structures, patterns

54 Experiences: The Rice Experiment Faculty with preferences for C/C++ state that students from the Scheme introduction perform better on exams and projects in second course than students from the C/C++ introduction Students with lots of experiences eventually understand how much the course adds to their basis

55 Experiences: Secondary Schools trained nearly 80 teachers/professors 65 deployed the curriculum, reuse it better basis for second courses much higher retention rate –especially among females

56 Conclusion training good programmers does not mean starting them on “currently fashionable” tools provide a strong, rigorous foundation in data-oriented, class-oriented thinking then, and only then, expose to current fashion

57 Conclusion training takes more than teaching some syntax and good examples training takes –a simple, stratified language –an enforcing programming environment –a rational design recipe Teach Scheme!

58 The End

59 Credits Findler Flanagan Flatt Krishnamurthi Cartwright Clements Friedman Steckler


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