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Concept Create a fun networked multiplayer business simulation game that can be educational both inside and outside the classroom.
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Fun and Education Game structure 1.Present situation that involves an economic concept 2.Challenge the guest Make the guest a little frustrated Make them want a solution badly 3.Place the knowledge where they can find it 4.Reward! A moment of empowerment
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Reward Structure FUN = Frequent Rewards Minor rewards –Earning money –Buying new equipment Major rewards –Realizing trends –Finding a new concept –Increasing skill and knowledge
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Intended Audience Students in a classroom & casual players
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Metrics for Success Helps students grasp some of the most difficult concepts in introductory economics –Give them a quiz afterwards People want to play it –Would you rather learn from our game, or from lectures and textbooks?
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Just What Have We Been Doing?
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Research –Rails West! –Settlers of Catan –Puerto Rico –Acquire –Gazillionaire –Mule/Subtrade –Pit –Imperialism –Civilization –EVE Online –Star Wars Galaxies –World of Warcraft Business & Economic games
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What we learned… Things to include –It needs to be clear that your actions affect others –Goal is simple, but way to get there is not –Have something interesting to do every turn –Allow players many different strategies Things to avoid –Conflict between story and mechanics –Players feeling disenfranchised too early –Too much randomness
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Foundation – It’s Alive!!!
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What is the Supply Chain?
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Theme Why is theme important? Things we want in a theme –Supply chain must make sense –End products don’t just disappear –Resources come from somewhere –Classroom friendly –Promote both cooperation and competition –Allow for more than one winner
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Theme Research Themes we have considered –Arms dealing –Colonization of Mars –Capitalism –Burger King vs. McDonalds –Space Race
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7 Milestones Milestone 1 –Research DONE! Milestone 2 –Make a foundation without networking DONE! Milestone 3 –Discuss potential scenarios –Decide which ones to do –Choose the first scenario to develop
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7 Milestones Milestone 4 –Complete the first scenario using our foundation Make an emergent phenomenon Guest discovers it Guest finds “solution” Milestone 5 –Create a new codebase: network code nice interface game art
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7 Milestones Milestone 6 –Re-implement Milestone 4 in the new codebase Milestone 7 –Add several scenarios with game art
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Guest Testing David Lamont’s Executive Education ETC Students & Faculty Friends and Family CMU Economic & Business Students
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Schedule
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Budget
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Archiving Perforce –Code Randon –Documentation Touchscreen –Themed description of project Website –www.gamenomics.comwww.gamenomics.com
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Biggest Risks Classroom vs. Casual Reward structure doesn’t work Instead of a game, we end up with a framework or demo that could be used to make a completed game But the biggest risk of all is…
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Game Design!
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Things we could use help with Theme Technical Suggestions: –GUI packages Guest Testing Dinner
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Thank You.
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