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Game Development, UNCC 20061 Disclaimer CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling. Computer specs: Pentium ® M 1.6GHZ 992 MB RAM Screen resolution:1024 by 768 pixels, I have not play tested this demonstration and do not claim to have demographics on this.
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Motion Capture in Video Games Presented by David Gutierrez
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Game Development, UNCC 20063 What was the shooting location?
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Game Development, UNCC 20064 …A 50x50 Feet MoCap Studio
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Game Development, UNCC 20065 Motion Capture Talking Points Definition Types In Video Games Technical aspects Sample Studios Advantages/Disadvantages Why not use it all the time?
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Game Development, UNCC 20066 Motion Capture defined Motion capture is defined as "The creation of a 3D representation of a live performance." in the book Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache. This is in contrast to animation that is created 'by hand' through a process known as keyframing. [Reference: 1] Motion Capture AKA MoCap.
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Game Development, UNCC 20067 MoCap Types Magnetic Optical Mechanical
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Game Development, UNCC 20068 MoCap in Video Games Game development is the largest market for motion capture. [Refererence: 1] Real-time playback Cinematics
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Game Development, UNCC 20069 MoCap Technicalities Optical Systems [Reference: 2] Magnetic Systems [Reference: 2] Mechanical Systems [Reference 2]
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Game Development, UNCC 200610 An 8 camera MoCap Studio [Reference: 3]
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Game Development, UNCC 200611 The largest MoCap Studio?
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Game Development, UNCC 200612 Mocap Advantages/Disadvantages Time savings Realistic motion Interaction of characters and nuances
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Game Development, UNCC 200613 Why not use MoCap all the time? Optical systems disadvantages Magnetic systems disadvantages
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Game Development, UNCC 200614 What we talked about Definition Types In Video Games Technical aspects Sample Studios Advantages/Disadvantages Why not use it all the time?
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Game Development, UNCC 200615 Questions
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Game Development, UNCC 200616 Works Cited 1.http://www.metamotion.com/http://www.metamotion.com/ 2.www.wikipedia.comwww.wikipedia.com 3.http://www.digital-humans.org/Report2004/Documents/08- MotionCaptureResearch.htm#_Toc86558171http://www.digital-humans.org/Report2004/Documents/08- MotionCaptureResearch.htm#_Toc86558171
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Game Development, UNCC 200617 Contact Information David Gutierrez degutier@uncc.edu
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Game Development, UNCC 200618 Contra Game Review Video Game Talk Reviews Contra.htm
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