Download presentation
Presentation is loading. Please wait.
1
Stereological Techniques for Solid Textures Rob Jagnow MIT Julie Dorsey Yale University Holly Rushmeier Yale University
2
Given a 2D slice through an aggregate material, create a 3D volume with a comparable appearance. Objective
3
Real-World Materials Concrete Asphalt Terrazzo Igneous minerals Porous materials
4
Independently Recover… Particle distribution Color Residual noise
5
Recovering Color Select mean particle colors from segmented regions in the input image Input Mean Colors Synthetic Volume
6
Recovering Noise How can we replicate the noisy appearance of the input? - = Input Mean Colors Residual The noise residual is less structured and responds well to Heeger & Bergen’s method Synthesized Residual
7
without noise Putting it all together Input Synthetic volume with noise
8
Prior Work – Revisited InputHeeger & Bergen ’95Our result
9
Results – Physical Data Physical Model Heeger & Bergen ’95 Our Method
10
Results Input Result
11
Results InputResult
12
An Approximate Global Illumination System for Computer Generated Films Eric Tabellion PDI / DreamWorks Arnauld Lamorlette PDI / DreamWorks
13
Introduction (a) Direct and indirect lighting(b) Direct lighting only Example of a character in outside lighting conditions. (a) and (b) were rendered respectively with and without indirect lighting.
14
Ray Tracing Simplified Geometry Simplified GeometryMicro-polygonsEffective Ray Origin To ray trace simplified geometry, we adjust the ray origin.
15
Ray Tracing Simplified Geometry (a) (b)(c) (a)2 million displaced micro-polygons, without using the ray offsetting algorithm. (b)using the ray offsetting algorithm, ray tracing only 4 thousand polygons, shown in (c).
16
Art Direction (a) using a single bounce of indirect light (b) using multiple bounces of indirect light
17
Art Direction (a) reference(b) saturated(c) warm(d) directional
18
Art Direction
19
Triple Product Wavelet Integrals for All-Frequency Relighting Ren Ng Stanford University Pat Hanrahan Stanford University Ravi Ramamoorthi Columbia University
20
Video
21
Simulating Water and Smoke with an Octree Data Stucture Frank Losasso Stanford University Industrial Light + Magic Ron Fedkiw Stanford University Industrial Light + Magic Frederic Stanford University
22
Video
23
A Method for Animating Viscoelastic Fluids Tolga G. Goktekin James F. O’BrienAdam W. Bargteil University of California, Berkeley
24
Video
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.