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Lecture 9 Flash Introduction Demonstration Timeline Layers Keyframe
Tweened Animations Demonstration Creating Tweened Animations Shape Tweening Motion Tweening Working with Text Adding & Editing Text Animating Text Animating Individual Letters Morphing Text Animating Bitmaps Import Bitmap Animate and Distort Bitmap Bitmap Symbol Modify Color and Transparency of Bitmap Animating along Motion Path Creating Mask Effect
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Develop Rich Internet Content and Applications
Flash Develop Rich Internet Content and Applications Design motion graphics or build data-driven applications Flash Movies = Graphics, Text, Animation, Mostly compact vector graphics Can contain imported video, bitmap graphics, and sounds. Incorporate interactivity Create nonlinear movies that can interact with other Web apps Create navigation controls Animated logos Long-form animations with synchronized sound Complete, sensory-rich Web sites Flash Document = “.fla” filename extension File > Save / Save As Publish Flash Document (.FLA) Flash Movie (.SWF) Macromedia Flash file format (SWF) is the format for deploying Flash content
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Layers to organize content Stage
Workspace Timeline Controls movie’s content over time Consists of frames and keyframes Layers to organize content Stage Draw or import artwork, add text or media Compose content for individual frames Property Inspector Toolbox Panels Library Stores reusable elements called Symbols ActionScript Built-in programming language
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Document Properties and Grid, Rulers & Guides
Create Document and set its Properties File > New Modify > Document Frame Rate Dimensions Background color Using Grid, Rulers and Guides Like in Fireworks Grid View > Grid > Show Grid / Snap to Grid Rulers View > Rulers Guides Drag horizontal and vertical guides from rulers onto Stage View > Guides > Show Guides / Snap to Guides
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Timeline
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Layers = Stack of “transparent sheets of acetate”
Insert > Layer or Click “Insert Layer” icon in Timeline Drag & Drop Layer to change its position in stack Name (double-click text), Hide, Lock Folder Layer Folder = Organize Layers Insert > Layer Folder or Click “Insert Layer Folder” icon in Timeline Modify Layer Select layer to make it active (only one layer can be active) Pencil icon = Layer is active Guide Layers Make drawing and editing easier Mask Layers Help to create sophisticated effects
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Copying Layer & Layer Folder
Copy Layer Click layer name to select the entire layer. Edit > Copy Frames. Click Add Layer button to create new layer. Select new layer and choose Edit > Paste Frames. Copy Contents of Layer Folder Click triangle to left of folder name to collapse it, if necessary. Click folder name to select the entire folder. Insert > Layer Folder to create new folder. Select new folder and choose Edit > Paste Frames.
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Tools Arrow (Selection) tool and Modifiers: snap to, smooth, straight
Reshaping lines and shapes Reshaping pointer Free Transform tool and its modifiers: scale, rotate, skew etc. Transform dialog panel: Modify > Transform Lasso tool and its modifiers = polygon etc. Text tool Circle and Square tools and Modifiers: Object Drawing on / off Stroke and Fill properties of graphic in Property Inspector Pencil tool and Modifiers = straight, smooth etc. Paint Bucket tool and Modifiers = fill large gaps etc. Apply Gradient and use Fill Transform tool Eraser tool Zoom tool and Modifiers: zoom in, zoom out Line Color Fill Color Tool Options
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Graphic Objects = Items on Stage
Move, copy, delete, transform, stack, align, and group graphic objects. Link graphic object to a URL. Keep in mind: modifying lines and shapes can alter other lines and shapes on the same layer if Object Drawing is not selected Must first Select Object to Modify it
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Overlapping Shapes in Flash – if shapes were created Object Drawing off
Use Pencil, Line, Oval, Rectangle, or Brush tool to draw line across another line or painted shape, overlapping lines are divided into segments at the intersection points. Use Arrow tool to select, move, and reshape each segment individually. To avoid inadvertently altering shapes and lines by overlapping them, group shapes or use layers to separate them Overlapping lines that you create with the Pen tool do not divide into individual segments at intersection points, but remain connected.
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Grouping Objects Stacking Objects Transforming Objects
Object Manipulations Grouping Objects Select objects on Stage to group Modify > Group Stacking Objects Within a layer, objects stacked based on the order of creation Modify > Arrange > Bring to Front or Send to Back Modify > Arrange > Bring Forward or Send Backward Transforming Objects Free Transform tool in Tools Modify > Transform > … free transform, rotate, skew, scale, or distort Modify > Transform > Remove Transform
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Property Inspector to change text properties Static Text type
Text tool in Toolbox Property Inspector to change text properties Static Text type Appearance determined when you author movie. Dynamic Text type Updated text, such as sports scores or stock quotes. Input Text fields type Users enter text for forms, surveys, or other purposes. Transform Text Rotating, scaling, skewing, and flipping it - and still edit characters Text Object & Grouped Horizontal Text Linked to URLs Select text and enter URL in Property Inspector
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Text Transform Text Horizontal Text Linked to URLs
Text tool in Toolbox Property Inspector to change text properties Static Text type Appearance determined when you author movie. Dynamic Text type Updated text, such as sports scores or stock quotes. Input Text fields type Users enter text for forms, surveys, or other purposes. Transform Text Rotating, scaling, skewing, and flipping it - and still edit characters Horizontal Text Linked to URLs Select text and enter URL in Property Inspector
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Reshaping Text into its individual letter shapes
Select text with Arrow tool Modify > Break Apart Distribute Text Letters to Layers Select all letters Modify > Timeline > Distribute to Layers Organize letters in Layer Folder Insert > Timeline > Layer Folder Select layers containing letters Drag & drop in Layer Folder Static Text Morph Text Select Text and apply “Modify > Break Apart” TWICE Apply Shape Tween !
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Keyframe = Define Change in Animation
Keyframes Keyframe = Define Change in Animation Flash can tween, or fill in, frames between keyframes Change length of tweened animation by dragging keyframe in Timeline. Create Keyframe Select a frame in Timeline Insert > Timeline > Keyframe Only Keyframes are Editable Frame Management Delete a frame, keyframe, or frame sequence, Select and Edit > Timeline > Remove Frame or Right-Click (Windows) Extend duration of Keyframe Select, hold and then drag keyframe to new final frame Change length of a tweened sequence, drag the beginning or ending keyframe left or right.
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Frame-by-frame Animation
Animate Objects Change object’s position, shape, size, color, opacity, rotation and other properties. Frame-by-frame Animation Create a separate image for each keyframe. Tweened Animation Create first and last keyframes of animation Flash creates frames in between Motion Tweening Shape Tweening Frame Labels useful for identifying Keyframes Use instead of frame numbers (which can change) when targeting frames in actions such as Go To.
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Motion Tweening Shape Tweening Tweened Animation
Change Position, Size, and Rotation Shape Tweening Change Shape Select Keyframe and in Property Inspector select “Tween” option If you want Flash to tween the movement of more than one graphic, each must be on a separate layer. To quickly prepare elements in document for tweened animation Select elements Use Modify > Timeline > Distribute to Layers
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Animations – Representations in Timeline
Motion Tweens Black dot at beginning keyframe; intermediate tweened frames have black arrow with a light-blue background. Shape Tweens Black dot at beginning keyframe; intermediate frames have a black arrow with a light-green background. Dashed line = Tween is broken or incomplete Cause? Final keyframe missing Motion Tween: does NOT contain symbol, groups or type Shape Tween: contains symbol, groups or type
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Position, Size, Rotation, and Skew
Motion Tweening Used for tweening: Instances of Symbol Groups Type = Text Bitmap Instances, groups, and type tween: Position, Size, Rotation, and Skew Instances and type tween: Color shifts and Fade in / out (= Alpha) Bitmap needs to be converted into Symbol To tween the color of groups or type, you must make them into symbols. Animate individual text characters separately Break text apart Place letters on separate layers
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Create Motion Tween Motion Tweening
Use Symbols or Groups or Type to Tween Motions Create Motion Tween Create first keyframe Insert > Timeline > Create Motion Tween Automatically turns graphic into symbol In last frame create keyframe and move object to new location Create starting and ending keyframes Select two keyframes and frames in between Insert > Timeline > Create Motion Tween Automatically turns graphic into symbol
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Use Ungrouped Graphics to Tween Shapes
Shape Tweening Similar to Morphing One shape appears to change into another shape over time Use Ungrouped Graphics to Tween Shapes Create or select first keyframe Create or place artwork in first keyframe Create second keyframe and select it Select artwork in second keyframe Modify shape, color, or position of artwork (e.g. use “Free Transform” tool) Select first keyframe in Timeline In Properties Inspector Select “Shape” from “Tween” menu Select option from “Blend” menu: Distributive: intermediate shapes smoother and more irregular. Angular: preserves apparent corners and straight lines.
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Moving Entire Animation
Animation – Misc Moving Entire Animation Lock or hide all the layers don't want to move Click “Edit Multiple Frames” button in Timeline “Onion skin” markers appear in Frame view of Timeline Drag onion skin markers to enclose all the frames to select Edit > Select All Drag entire animation to new location on Stage Extending Still Images Create image in first keyframe of sequence. Select frame to the right, marking the end of the span of frames that you want to add. Insert > Frame. Distributing Objects to Layers for Tweened Animation Select Objects Modify > Distribute to Layers
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Imported Artwork and Video
Bitmap Can apply compression and anti-aliasing Place directly in Flash document Use as a fill Convert to vector artwork Video Import video in MOV, AVI, or MPEG format Importing video clips as embedded files Video clip becomes part of the movie, like an imported bitmap or vector artwork file. You can publish a movie with embedded video as a Flash movie. Fireworks PNG Can import files as editable objects that you can modify in Flash, or as flattened files that you can edit and update in Fireworks. File > Import Fireworks PNG Import Settings dialog box If you import a PNG file from Fireworks by cutting and pasting, the file is converted to a bitmap.
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Authoring environment
Previewing Movies Authoring environment Control > Play Window > Toolbars > Controller and click Play Test Movie command Control > Test Movie or Control > Test Scene Web Browser File > Publish Preview > HTML
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File > Export Movie or File > Export Image Flash Movie
Exporting File > Export Movie or File > Export Image Flash Movie Export entire document as a Flash movie, to place the movie in another application, such as Dreamweaver. Windows AVI (Windows) Exports a movie as Windows video, but discards any interactivity Export a movie directly into a single format: GIF, JPEG, PNG, AVI Animated GIF, GIF Sequence, and GIF Image
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Flash Document (FLA file) Flash Movie (SWF file)
Publishing Flash Document (FLA file) Flash Movie (SWF file) By default, creates Flash SWF file and HTML document with inserted movie. If you don’t want HTML, deselect it. Choose Publishing File Formats: SWF or GIF, JPEG, PNG, and QuickTime File > Publish Test Before Publishing Test Movie and Test Scene commands Unicode Text Encoding Exporting vs. Publishing FLA files Exporting similar to publishing FLA files in alternative file formats, except that settings for each file format are not stored with FLA file.
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Step 0 – Download files, Launch Flash, Create Document
Create folder “mp9” in “My Documents” folder Download Files (select zip file & extract into “mp9”) Launch Flash Start > Macromedia > Flash Create Flash Document and Set its Properties File > New Modify > Document or use Property Inspector Frame Rate = Dimensions = 600 x Background color = White Using Grid, Rulers and Guides Rulers View > Rulers Guides View > Guides > Show Guides Drag horizontal (200) and vertical (300) guides from rulers onto Stage
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Step 1 – Keyframes and Create Shapes
Select Layer 1 and name it “Shape Tween” Select first keyframe in Timeline Select Circle Tool and Draw Circle in the center of Stage Select Arrow Tool to select Circle (both Line and Fill!) In Property Inspector, set Width = 50 and Height = 50 In Property Inspector, set Stroke and Fill properties of circle Create second keyframe at frame = 30 Select frame = 30 and use Insert > Timeline > Keyframe Select circle using the Arrow tool in second keyframe Modify position by moving circle Modify size by using Free Transform Select Arrow tool and deselect circle Modify shape by using “Arrow” tool to change contour (notice how cursor changes)
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Step 2a – Shape & Motion Tween and Create Layer with Text
Select first keyframe in Timeline Specify Shape Tween for first keyframe Select “Shape” from “Tween” menu in Properties Inspector Select option from “Blend” menu: Distributive Play Movie so far Control > Play or Display Controls: Window > Toolbars > Controls Create New Layer and Name = Text Insert > Timeline > Layer and select it Create Text = “Hello” Select first frame and Select Text tool and type “Hello” Create second keyframe at frame = 30 Select frame = 30 and use Insert > Timeline > Keyframe Select text using the Arrow tool in second keyframe Modify position by moving text Modify size, angle and distort by using Free Transform Specify Motion Tween for first keyframe of Text Layer
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Step 2b – Animating Individual Letters
Create and Select Text in “text” layer at keyframe = 1 Break Text into Individual Letters using Modify > Break Apart Distribute Individual Letters to Separate Layers Modify > Timeline > Distribute to Layers Create keyframe at frame = 30 for all the created text layers Shift Select the column of frames = 30 and apply Insert > Timeline > Keyframe or right click and select Insert Keyframe Select first keyframe for the different letters and move each letter to desired location. Select all the keyframes that contain a letter at frame = 1 and apply Motion Tween.
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Step 2c – Morphing Text Create and Select Text in “text” layer at keyframe = 1 Break Text into Individual Shapes by applying Modify > Break Apart twice! Create Blank Keyframe at frame = 30 Create and Select Text in “text” layer at keyframe = 30 Select first keyframe and Shape Tween
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Step 3a – Animating Bitmap
Select first Keyframe File > Import to Stage “bilbaodog” (creates record in Library) Create Keyframe = 30 and Select it Distort Bitmap using Free Transform tool Apply Motion Tween at first keyframe Play Animation Control > Play Control > Test Movie
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Step 3b – Modify Color and Transparency of Bitmap
Bitmap needs to be part of Symbol so that color and transparency can be changed Insert > New Symbol and select “Movie Clip” Flash opens a new symbol for editing in symbol-editing mode. 2. On the Timeline, click Frame 1 on Layer 1 3. Drag “bilbaodog” bitmap from Library or use “File > Import” When finished creating symbol content, do one of the following to return to movie-editing mode: Click the Back button at the left side of the information bar above the Stage. Choose Edit > Edit Document. Click the scene name in the information bar above the Stage.
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Step 3c – Modify Color and Transparency of Bitmap
Drag Symbol with Bitmap onto Stage Creates instance of symbol. Select first keyframe, then Select Instance on Stage In Property Inspector, select Color pull-down Select “Advanced”, modify “Alpha” & “Color Channels” Select next keyframe, then select instance on Stage In Property Inspector, select Color pull-down and Select “Advanced”, modify “Alpha” & “Color Channels” Apply Motion Tween (if not done already)
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Step 4a – Motion Tweening along Path
Tweening Motion along Path Select layer containing motion-tweened animation Insert > Timeline > Motion Guide or Right-click layer and choose “Add Motion Guide” Use Pen, Pencil, Line, Circle, Rectangle, or Brush tool to draw desired path Lock Motion Guide layer Snap center of graphic to beginning of line in the first frame, and to end of the line in the last frame Link Layer to Motion Guide Layer Drag existing layer below motion guide layer. All objects on this layer automatically snap to motion path. Create new layer under motion guide layer Objects tweened on this layer are automatically tweened along motion path. Select layer below motion guide layer. Choose Modify > Timeline > Layer Properties and select Guided.
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Step 4b – Creating Mask Layer
Select or create layer objects that appear inside mask With layer selected, choose Insert > Timeline > Layer Mask layer always masks layer(s) immediately below it Place a filled shape or symbol instance on mask layer Right-click (Windows) mask layer's name in Timeline, and choose Mask from the context menu. Display mask effect in Flash, LOCK mask layer and masked layer(s)
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Authoring environment
Previewing Movies Authoring environment Control > Play Window > Toolbars > Controller and click Play Test Movie command Control > Test Movie or Control > Test Scene Web Browser File > Publish Preview > HTML
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