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Requirements and Science of Design Some reflections Alistair Sutcliffe University of Manchester UK Dagstuhl workshop October 2008
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Some themes Contexts Social Physical Temporal Spatial Evolving requirements Blurring the Boundary Requirements & Design Architectures Simulations & Solutions Managing the process Improving the Product
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Requirements in the wider world
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Layers of Complexity Collaborative tasks Individual tasks Human- Technology Interaction Basic ergo nomics Environment permutations weather location natural events operational procedures emergency procedures threats Operational personnel different roles training level fatigue, stress necessary and sufficient scenarios ? mistakes ? errors ? Social and Physical environment Culture Language Social norms Designed artefact
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Contexts- Genres of Applications Engineering – control applications - large scale systems engineering- aircraft, chemical plants… Administrative systems - large scale social systems (engineering ??) User driven systems - unpredictable and emergent needs, individual and social scale - tools rather than applications Product-style systems- transactional - ERPs, market driven requirements and satisfycing Software products discretionary - life style, social-ware, entertainment, education, user experience
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Final thoughts- ubiquitous requirements ? Artefacts are mobile The Design ? The immediate environment The artefact evolves, appropriates part of the environment (automation) The wider environment Intelligent Artefacts- need models of the world Who and what is designed ? software people’s jobs organisations Artefacts act on and change the world
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