Presentation is loading. Please wait.

Presentation is loading. Please wait.

Robotics, Fall 2006 Lecture 4: Forward Kinematics and Some Mathematica Copyright © 2005, 2006 Jennifer Kay.

Similar presentations


Presentation on theme: "Robotics, Fall 2006 Lecture 4: Forward Kinematics and Some Mathematica Copyright © 2005, 2006 Jennifer Kay."— Presentation transcript:

1 Robotics, Fall 2006 Lecture 4: Forward Kinematics and Some Mathematica Copyright © 2005, 2006 Jennifer Kay

2 2 Review The transformation that takes a point in j coordinates and computes its location in k coordinates. Easiest way to come up with the matrix: first figure out how to move frame k to frame j.

3 3 Review: Arbitrary Rotations & Translations Moving Coordinates – Each move is relative to the frame resulting from the previous one 1. Summarize moves 2. List from Left to Right Fixed Coordinates – Each move is done relative to the original frame 1. Summarize moves 2. List from Right to Left

4 4 Anatomy of a Robot Manipulator joints links gripper (end effector) Manipulator model from: http://uwf.edu/ria/robotics/robotdraw/4dofform.htm

5 5 Kinematics Forward Kinematics – Given joint angles, compute the transformation between world & gripper coordinates – Relatively straightforward Inverse Kinematics – Given the transformation between world coordinates and an arbitrary frame, compute the joint angles that would line your gripper coordinates up with that frame. – More complex

6 6 First Example: A 1-Degree of Freedom Arm The location of the smiley in w coordinates never changes However its location in j and g coordinates may change as the robot rotates the joint and/or the gripper.

7 7 First Example: A 1-Degree of Freedom Arm Question: As the arm moves, what is the only point whose location does not change in w, j, or g coordinates?

8 8 Forward Kinematics for our 1-DOF Arm We want to be able to convert between world and gripper coordinates, as a function of the angle of the joint.

9 9 Joint Rotated by 0 degrees If our joint never rotated, what would T g be? w

10 10 Joint Rotated by ψ degrees T g = F w = Trans(L1,0,0) Rot z(ψ) Trans(L2,0,0) w g

11 11 Joint Rotated by ψ degrees But it does rotate! So how do we compute T g ? T g = F w = Trans(L1,0,0) Rot z(ψ) Trans(L2,0,0) w w g L1 L2

12 12 Mathematica Tips Mathematica can make messy calculations neater. There are some tips at the end of the reading that can help you.

13 13 Functions in Mathematica A function that returns the mean of a and b avg[a_, b_] := ((a+b)/2)

14 14 Matrices are represented as lists of lists Function for Rotx Rotx[theta_] := ( {{1, 0, 0, 0}, {0, Cos[theta], -1*Sin[theta], 0}, {0, Sin[theta], Cos[theta], 0}, {0, 0, 0, 1}} )

15 15 Mathematica Uses RADIANS (not Degrees) To Rotate x by 90 degrees: Rotx[Pi/2] Example In[2]:= Rotx[0] Out[2]= {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}}

16 16 Making Matrices Readable In[3]:= MatrixForm[Rotx[0]] Out[3]//MatrixForm=

17 17 Rotate x by 90 degrees In[4] := MatrixForm[Rotx[Pi/2]] Out[3]//MatrixForm=


Download ppt "Robotics, Fall 2006 Lecture 4: Forward Kinematics and Some Mathematica Copyright © 2005, 2006 Jennifer Kay."

Similar presentations


Ads by Google