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MPEG Video Streaming with VCR Functionality Chia-Wen Lin, Jian Zhou, Jeongnam Youn, Ming-Ting Sun IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, MARCH 2001
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Outline Introduction Impacts of VCR Functionality on Decoder Complexity and Network Traffics Supporting Full VCR Functionality with Minimal Network Bandwidth and Decoder Effort Drift Compensation Implementation of an MPEG-4 Video Streaming System with Full VCR Functionality Conclusion
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Introduction A key technique that enables fast and user friendly browsing of multimedia content is to provide VCR functionality. VCR functionality includes forward, backward, random access, fast-forward/backward. MPEG video compression is based on motion compensated predictive coding with an I-B-P frame structure. We investigate the impacts of the VCR functionality on the network traffic and the video decoder complexity.
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Introduction(cont.) We propose using reverse-encoded bitstreams at the server to resolve the problem of reverse play. We propose a frame-selection scheme at the server to minimize the required network bandwidth and the decoder complexity. We describe our implementation of an MPEG-4 video streaming system supporting the VCR functionality.
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Impacts of VCR Functionality on Decoder Complexity and Network Traffics Random Access Fast-Forward Play speed-up factor K = 6
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Fast-Forward Play We assume the start point of a fast-forward operation is an I-frame, L= gcd( k, N ) After k/L GOPs, the frame to be displayed will again be an I-frame.
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If N is relatively large compared to k, will grow almost linearly as k increases, thereby leading to a linear increase of the decoding complexity and the network traffics
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Average number frames and bit-rates for sending the “ Moblie and Calendar ” sequence over network with respect to different speed-up factors in fast-forward play
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Supporting Full VCR Functionality with Minimal Network Bandwidth and Decoder Effort To solve the problem of the backward- play operation, we propose to add a reverse-encoded bitstream in the server. After we finish the encoding and reach the last frame of the video sequence, we encode the video frames in the reverse order to generate a reverse-encoded bitstream.
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We arrange the encoding so that the I-frame in the reverse bitstream are interleaved between I-frames in the forward stream. Two metadata files recording the location of the frames in each compressed bitstream are also generated so that the server can switch from the forward-encoded bitstream to the reverse-encoded bitstream.
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Dual Bitstreams with Least-Cost Frame Selection C R_C : the cost of decoding the next requested P- frame from the current displayed frame. C R_FI : the cost of decoding the next requested P- frame from the closest I-frame in the forward bitstream. C R_RI : the cost of decoding the next requested P- frame from the closest I-frame in the reverse- encoded bitstream. The reference frame to the next requested frame with the least cost will be chosen to initiate the decoding.
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Example : Fast-backward Speed-up factor=6,the current position is frame 20, which was decoded using the reverse bitstream(R) display sequence : 20,14,8,2 only need to send and decode 6 frames Without least-cost scheme, we need to send and decode 13 frames from the reverse bitstream.
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Example : Random access The client requests random access to frame 22 when the current decoded frame if frame 3 Only need to send and decode 2 frames Without least-cost scheme, we require 9 frame from frame 14 using the forward bitstream.
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Performance Analysis of the Proposed Dual-Bitstream Least-Cost Method Random Access Frame N j is the random access point N RI is the position of the I-frame in the reverse bitstream We assume N is even and N RI is odd
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Fast-forward Play
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When N and k are coprime(L=1) In fact for the cases that N and k are not coprime, the result of (7) and (8) are still very close.
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Average number of frames to be sent for decoding a frame and average bit-rates to send “ Moblie and Calendar ” sequence using the proposed method with respect to different speed-up factors
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Drift Compensation
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D FR / D RF : a bitstream used for switching from the I- or P-frames of the forward/reverse bitstream to the P- frames of the reverse/forward bitstream Pred(A, B) represents an inter-frame prediction process that frame B is predicted from the reference frame A. D FR n = Pred( F n, R n –1 ) D RF n = Pred( R n, F n +1 )
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Implementation of an MPEG-4 Video Streaming System with Full VCR Functionality
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Conclusion Reverse-encoded bitstream to simplify the client machine complexity. Minimum-cost frame-selection scheme to minimize the number of frames needed to be sent over the network and to be decoded. Drift-compensation scheme to limit the drift. An MPEG-4 video streaming system with full VCR functionality can be implemented to minimize the required network bandwidth and decoder complexity.
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