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Rotations and Translations
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Representing a Point 3D A tri-dimensional point A is a reference coordinate system here
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Representing a Point 3D (cont.) Once a coordinate system is fixed, we can locate any point in the universe with a 3x1 position vector. The components of P in {A} have numerical values which indicate distances along the axes of {A}. To describe the orientation of a body we will attach a coordinate system to the body and then give a description of this coordinate system relative to the reference system.
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Example
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Description of Orientation is a unit vector in B is a coordinate of a unit vector of B in coordinates system A (i.e. the projection of onto the unit direction of its reference)
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Example Rotating B relative to A around Z by
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Example In general:
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Using Rotation Matrices
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Translation
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Combining Rotation and Translation
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What is a Frame ? A set of four vectors giving position and orientation information. The description of the frame can be thought as a position vector and a rotation matrix. Frame is a coordinate system, where in addition to the orientation we give a position vector which locates its origin relative to some other embedding frame.
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Arrows Convention An Arrow - represents a vector drawn from one origin to another which shows the position of the origin at the head of the arrow in terms of the frame at the tail of the arrow. The direction of this locating arrow tells us that {B} is known relative to {A} and not vice versa. Mapping a vector from one frame to another – the quantity itself is not changed, only its description is changed.
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R otating a frame B relative to a frame A about Z axis by degrees and moving it 10 units in direction of X and 5 units in the direction of Y. What will be the coordinates of a point in frame A if in frame B the point is : [3, 7, 0] T ? Example
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Extension to 4x4 We can define a 4x4 matrix operator and use a 4x1 position vector
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Example If we use the above example we can see that:
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P in the coordinate system A
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Formula
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Compound Transformation
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Several Combinations
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Example
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Notes Homogeneous transforms are useful in writing compact equations; a computer program would not use them because of the time wasted multiplying ones and zeros. This representation is mainly for our convenience. For the details turn to chapter 2.
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