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1 OPERATIONS MANAGEMENT for MBAs Second Edition Prepared by Scott M. Shafer Wake Forest University Meredith and Shafer John Wiley and Sons, Inc.
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Chapter 4: Product/Service Design2 Chapter 4 Product/Service Design
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Chapter 4: Product/Service Design3 Introduction
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Chapter 4: Product/Service Design4 Progressive Corp. 4 Prior to 1988, carved our profitable niche serving high-risk drivers 4 In 1988 two major events occurred –Allstate overtook it in high-risk niche –California Passed Proposition 103 4 Round-the-Clock Immediate Response program adopted
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Chapter 4: Product/Service Design5 Progressive Corp. continued 4 Special vans equipped with air- conditioning, comfortable chairs, desk, and two cell phones. 4 Often settlement check offered on spot 4 80% of accident victims contacted within 9 hours of learning of accident 4 70% of vehicles inspected within one day 4 Typically claim wrapped up with a week
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Chapter 4: Product/Service Design6 Thermos 4 In 1992 had 25% share of $1 billion barbecue grill market 4 Product becoming a commodity 4 CEO believed consumers where too intelligent to be tricked by clever advertising and slick packaging 4 Survival dependent on constant innovation, high quality, at right price
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Chapter 4: Product/Service Design7 Thermos continued 4 Interdisciplinary team with representatives from marketing, manufacturing, engineering, and finance to design new grill 4 Team used to reduce project completion time 4 As example, initially designers opted for tapered legs
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Chapter 4: Product/Service Design8 Thermos continued 4 Manufacturing noted that tapered legs would have to be custom made 4 Design changed to straight legs 4 Under previous system, manufacturing would not have found out about legs until design completed
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Chapter 4: Product/Service Design9 Thermos continued 4 Team developed revolutionary electric grill 4 Technology used to give food barbecued taste 4 Burns cleaner than gas or charcoal 4 Grill won four design awards in its first year
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Chapter 4: Product/Service Design10 Caterpillar 4 Used virtual-reality system called CAVE (cave automatic virtual environment) to take large earthmoving equipment for test drive before it was actually built 4 Surround-screen and surround sound cube with 10-foot sides 4 Super-computer projects 3D graphics onto the walls
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Chapter 4: Product/Service Design11 Caterpillar continued 4 Inside CAVE, people can walk around and operate imaginary controls 4 System responds to movements 4 Provides many perspectives 4 Backhoe and wheel loader recently introduced incorporate visibility and performance improvements based on data collected from virtual test-drives
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Chapter 4: Product/Service Design12 Themes Illustrate in Examples 4 Two examples related to design of products and one to the design of a service 4 Importance of product and service design to an organization’s competitiveness –Progressive –Thermos
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Chapter 4: Product/Service Design13 Themes continued 4 Technology –In Progressive’s case, new technology such as cellular phones made new service possible –In Caterpillar’s case, new technology used to enhance design process 4 Design Teams
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Chapter 4: Product/Service Design14 Impacts of Selection/Design Decisions 4 Fit 4 Materials 4 Labor 4 Equipment 4 Process 4 Financing
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Chapter 4: Product/Service Design15 Three Stages in Output Selection and Design 4 Selection Stage –Idea generation –Screening and selection 4 Product and Service Design Stage –Preliminary design –Prototype testing –Final Design 4 Process Design
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Chapter 4: Product/Service Design16 Steps in Product-Service Selection and Design
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Chapter 4: Product/Service Design17 The Selection Stage
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Chapter 4: Product/Service Design18 Generation of Ideas 4 Employees with customer contact play a key role in generating new ideas 4 Can imitate proven new idea 4 Purchase new idea 4 Marketing Pull Versus Technology Push 4 Product Versus Process Research
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Chapter 4: Product/Service Design19 The Development Effort
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Chapter 4: Product/Service Design20 Mortality Curve of Chemical Product Ideas from Research to Commercialization
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21 Service Gap Identifier
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Chapter 4: Product/Service Design22 Product-Process Innovations Over Time
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Chapter 4: Product/Service Design23 Screening and Selection 4 Assessing technical feasibility 4 Determining up-front capital needs 4 Evaluation may include calculation of payback period, return on investment, or net present value
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Chapter 4: Product/Service Design24 Analysis of Organizational Fit 4 Experience with particular output 4 Experience with production system required for the output 4 Experience in providing an output to the same target recipients 4 Experience with the distribution system for the output
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Chapter 4: Product/Service Design25 Typical Checklist for Organizational Fit
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Chapter 4: Product/Service Design26 The Aggregate Project Plan 4 Project Portfolio –Derivative projects –Breakthrough projects –Platform projects –R&D projects
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Chapter 4: Product/Service Design27 The Aggregate Project Plan
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Chapter 4: Product/Service Design28 An Example Aggregate Project Plan
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Chapter 4: Product/Service Design29 Using the Aggregate Project Plan 4 Identify gaps in portfolio 4 Evaluate resource requirements 4 Employee development
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Chapter 4: Product/Service Design30 The Product/Service Design Stage
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Chapter 4: Product/Service Design31 The Product Design Stage 4 Preliminary Design 4 Prototype Testing 4 Final Design
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Chapter 4: Product/Service Design32 Preliminary Design 4 Tradeoff Analysis 4 Standardization 4 Modularity 4 Computer-Aided Design
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Chapter 4: Product/Service Design33 Tradeoff Analysis Factors to Consider 4 Function 4 Cost 4 Size and shape 4 Appearance 4 Quality 4 Reliability 4 Environmental impact 4 Producability 4 Timing 4 Accessibility 4 Recipient input requirements
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Chapter 4: Product/Service Design34 Using QFD to Link Customers’ Attributes to Technical, Component, and Operation Requirements
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Chapter 4: Product/Service Design35 The House of Quality for a Car Door
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Chapter 4: Product/Service Design36 Advantages of Standardization 4 Minimizes number of parts needed to stock 4 Minimizes number of equipment setups 4 Simplified operations procedures 4 Quantity discounts due to larger purchases 4 Minimized service and repair problems
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Chapter 4: Product/Service Design37 Disadvantages of Standardization 4 Possible lower quality because standard parts used rather than specially made parts 4 Inflexible production
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Chapter 4: Product/Service Design38 Modularity computer 5 hard drive sizes 5 choices for amount of RAM 5 choices for CPU 4 modem choices 5 x 5 x 5 x 4 = 500 possible computer configurations with only 19 different parts
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Chapter 4: Product/Service Design39 Computer-Aided Design 4 Develop drawings on computer screen 4 Can retrieve old designs and changes as necessary rather than creating new designs from scratch 4 Computer-aided engineering (CAE) 4 Computer-aided process planning (CAPP) 4 Computer-aided manufacturing (CAM)
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Chapter 4: Product/Service Design40 Prototype Testing 4 Design concept developed in preliminary stage tested 4 Physical models 4 Computer simulation 4 Rapid prototyping (RP) 4 Actual product or service 4 Accept, extend, modify, or reject preliminary design
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Chapter 4: Product/Service Design41 Final Design 4 Simplification and value analysis 4 Safety and human factors 4 Reliability 4 Manufacturability
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Chapter 4: Product/Service Design42 Methods to Speed New Output Introduction 4 Contract R&D 4 Product/process teams 4 Overlap development stages 4 Combine/eliminate stages 4 Incremental emphasis 4 More extensive application 4 Use new technologies
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Chapter 4: Product/Service Design43 Commercialization
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Chapter 4: Product/Service Design44 Commercialization Process of moving an idea for a new product or service from concept to market
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Chapter 4: Product/Service Design45 History of the Typewriter 4 Mechanical typewriter dominated market for 25 years 4 Then the electromechanical typewriter dominated market for 15 years 4 Electric typewriter dominated for the next 7 years 4 First generation microprocessor based machines dominated for next 5 years
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Chapter 4: Product/Service Design46 Characteristics of Companies with Superior Commercialization Capabilities 4 Commercialize two to three times as many new products and processes as their competitors 4 Two to three times as many technologies incorporated into products 4 Get product to market in half time 4 Compete in twice as many product and geographic markets
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Chapter 4: Product/Service Design47 Example - Assume Following Applies to Laser Printer Industry 4 Market growing 20% annually 4 Prices declining 12% annually 4 Five year life cycle As a project leader, would you choose between incurring a 30% cost overrun to finish project on schedule or miss deadline by six months?
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Chapter 4: Product/Service Design48 Laser Printer Example continued 4 Incurring the 30% cost overrun will reduce cumulative profits by 2.3% 4 Launching printer six months late will reduce cumulative profits by 33%
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Chapter 4: Product/Service Design49 To Improve Commercialization Capability Must Measure It 4 Time to market 4 Range of markets 4 Number of markets 4 Breadth of technologies
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Chapter 4: Product/Service Design50 Improving Commercialization Capability 4 Make it a priority 4 Set goals and benchmarks 4 Build cross-functional teams 4 Promote hands-on management to speed actions and decisions
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Chapter 4: Product/Service Design51 Disruptive Technologies 4 Disruptive Technologies 4 Sustaining Technologies
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Chapter 4: Product/Service Design52 Performance Trajectories: Traditional Versus Online Distance Education Learning Programs
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Chapter 4: Product/Service Design53 Copyright Copyright John Wiley & Sons, Inc. All rights reserved. Reproduction or translation of this work beyond that named in Section 117 of the United States Copyright Act without the express written consent of the copyright owner is unlawful. Requests for further information should be addressed to the Permissions Department, John Wiley & Sons, Inc. Adopters of the textbook are granted permission to make back-up copies for their own use only, to make copies for distribution to students of the course the textbook is used in, and to modify this material to best suit their instructional needs. Under no circumstances can copies be made for resale. The Publisher assumes no responsibility for errors, omissions, or damages, caused by the use of these programs or from the use of the information contained herein.
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