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Lecture 5 CS148/248: Interactive Narrative UC Santa Cruz School of Engineering www.soe.ucsc.edu/classes/cmps148/Winter2009 michaelm@cs.ucsc.edu 16 Jan 2009
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UC SANTA CRUZ Two analytic frameworks Laurel (1986, 1992): Aristotelian theory of interactive drama Structural – what are the “pieces” of an interactive dramatic experience? Murray (1998): the pleasures of interactive story Experiential – what does an interactive story feel like?
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UC SANTA CRUZ Laurel’s treatment of Aristotle Action (plot) Character Thought Language (Diction) Pattern Enactment (Spectacle) Inferred Formal Cause Material Cause Enactment Intensity Catharsis Intensity Closure Dramatic propertiesStructure
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UC SANTA CRUZ Murray’s experiential categories Immersion Engagement; acceptance of internal logic Transformation Masquerade; variety; personal transformation Agency Action with effects relating to player intention
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UC SANTA CRUZ Combine agency with Aristotelian categories Agency chosen as primary Immersion - engagement and identification Transformation - change in the protagonist Agency – not implicit in Aristotelian categories How does the category of agency relate to the Aristotelian categories
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UC SANTA CRUZ Structural prerequisites for agency Action (plot) Player character Thought Language (Diction) Pattern Enactment (Spectacle) Inferred Formal Cause Material for action Material Cause Plot Constraints Maximize agency when material and plot constraints are balanced Player intention
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UC SANTA CRUZ Classic adventure game Action (plot) Player character Thought Language (Diction) Pattern Enactment (Spectacle) Material for action Plot Constraints
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UC SANTA CRUZ Modern storygame (RPG and openworld) Action (plot) Player character Thought Language (Diction) Pattern Enactment (Spectacle) Material for action Plot Constraints
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UC SANTA CRUZ Example: Classic FPS Action (plot) Player character Thought Language (Diction) Pattern Enactment (Spectacle) Material for action Plot Constraints
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