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Alessandro Canossa – alec@itu.dkalec@itu.dk Michael Schmidt – mrsc@itu.dkmrsc@itu.dk Course code: MSU 0806015U Game Development – A crash course Spring 2010 www.itu.dkwww.itu.dk
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Yours (background, gaming, future work) Ours DADIU Expectations:
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Understanding how a game is developed: –Roles in the team, –Processes and tasks, –Interactions between roles, –Tools, procedures and practices, –Requirements and deliverables, –Milestones and timelines. Course Goals
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Game 50% Report 50% Course assignments:
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Mastering Unreal Technology Academic articles Technical literature Literature
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Course Structure: FEBRUARYMARCHAPRILMAY LessonsLectures Pre-production Lectures Production Testing Release
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Course Structure: What is ”game development”? 4 blind men 16 perspectives 1 reality
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Art Henrik Hansen – Concept artist (IOI) Neil Bennum – Scriptwriter (UBISOFT Reflections) Asbjørn Andersen – Sound designer (Epic Sound) Sebastian Lindorf – Env. Artis (IOI) William Partoft – 3D artist (SGI)
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Design Kim Krogh – Game Designer (IOI) Ole Steiness – Level designer (IOI) Chad Chatterton – World designer (FUNCOM) Jesper Donnis – Designer (IOI)
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Code Mircea Marghidanu – engine (UNITY) Nicholas Francis – GUI and editor coder (UNITY) Georgios Yannakakys – AI (ITU)
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Management Frederik Fusager – Project manager (IOI) Morten Iversen – Game enterpreneur (ZEITGUYS)
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User Experience / QA Viola Samuelsen – User research (IOI) Martin Grundtoft – User research (IOI)
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Questions?
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